Player Matchup

Tiamat
Tiamat
Dosicmyth
Tiamat
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,527 Elo+
Party 2
Bacchus
Bacchus
Floppy487YT
Bacchus
Level 66
God Stats
2W - 1L
1,446 SR
Queue Stats
83W - 56L
1,549 Elo+
Party 4
Baron Samedi
Baron Samedi
Glumsie
Baron Samedi
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
182W - 174L
1,408 Elo+
Party 2
Ao Kuang
Ao Kuang
HuanchoJack
Ao Kuang
Level 102
God Stats
2W - 0L
1,440 SR
Queue Stats
108W - 87L
1,519 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Jtrout
Cu Chulainn
Level 28
God Stats
8W - 2L
1,727 SR
Queue Stats
302W - 299L
1,411 Elo+
Party 2
Team Averages
Level 68
1,523 SR
1,483 Elo+

VS

Team Averages
Level 78
1,586 SR
1,605 Elo+
Jing Wei
Jing Wei
Bacchus Chug
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,734 Elo+
Party 3
Hercules
Hercules
GIRLPARTS
Hercules
Level 99
God Stats
1W - 3L
1,747 SR
Queue Stats
86W - 74L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
IfUKillMeUrUgly
Baron Samedi
Level 159
God Stats
0W - 2L
1,470 SR
Queue Stats
45W - 60L
1,435 Elo+
Party 3
Bakasura
Bakasura
KingSwaffelen
Bakasura
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 1
Cabrakan
Cabrakan
riccocox74BDG
Cabrakan
Level 60
God Stats
1W - 1L
1,713 SR
Queue Stats
52W - 54L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dosicmyth
Tiamat
20
6 / 4 / 23
13,945
775
25,292
21,513
26,922
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Floppy487YT
Bacchus
20
2 / 2 / 27
13,479
749
12,492
19,748
35,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Glumsie
Baron Samedi
20
9 / 3 / 19
13,555
753
22,399
13,429
8,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
HuanchoJack
Ao Kuang
19
14 / 4 / 13
13,281
738
16,286
18,155
9,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Jtrout
Cu Chulainn
19
6 / 5 / 24
12,675
704
18,933
24,224
29,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bacchus Chug
Jing Wei
20
7 / 6 / 9
11,653
647
20,938
17,735
8,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
GIRLPARTS
Hercules
19
1 / 5 / 11
10,185
566
10,682
25,446
33,160
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
IfUKillMeUrUgly
Baron Samedi
20
8 / 3 / 9
13,064
726
28,675
15,241
7,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
KingSwaffelen
Bakasura
11
2 / 11 / 4
8,793
489
3,994
16,389
10,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cabrakan
riccocox74BDG
Cabrakan
17
0 / 12 / 9
10,155
564
4,986
27,016
43,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
60
37
Kills
18
18
Deaths
37
106
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Bacchus Chug
Jing Wei
7
6
9
1.92
W
Tiamat
Dosicmyth
Tiamat
6
4
23
4.38
W
Bacchus
Floppy487YT
Bacchus
2
2
27
7.75
L
Hercules
GIRLPARTS
Hercules
1
5
11
1.3
W
Baron Samedi
Glumsie
Baron Samedi
9
3
19
6.17
W
Ao Kuang
HuanchoJack
Ao Kuang
14
4
13
5.13
L
Baron Samedi
IfUKillMeUrUgly
Baron Samedi
8
3
9
4.17
W
Cu Chulainn
Jtrout
Cu Chulainn
6
5
24
3.6
L
Bakasura
KingSwaffelen
Bakasura
2
11
4
0.36
L
Cabrakan
riccocox74BDG
Cabrakan
0
12
9
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,402
Damage
69,275
97,069
Taken
101,827
110,518
Mitigated
103,078
38,620
Healing
27,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Bacchus Chug
Jing Wei
20,938
14,161
2,401
3,303
17,735
8,835
315
12,107
5,514
0
49,361
W
Tiamat
Dosicmyth
Tiamat
25,292
1,589
4,001
6,113
21,513
26,922
2,136
8,272
12,895
64,571
0
W
Bacchus
Floppy487YT
Bacchus
12,492
1,009
920
4,313
19,748
35,893
795
6,226
13,267
27,771
0
L
Hercules
GIRLPARTS
Hercules
10,682
1,749
23
8,961
25,446
33,160
0
19,268
5,683
0
17,617
W
Baron Samedi
Glumsie
Baron Samedi
22,399
1,969
7,059
4,161
13,429
8,334
2,675
4,830
8,326
38,985
0
W
Ao Kuang
HuanchoJack
Ao Kuang
16,286
3,274
3,339
5,639
18,155
9,985
608
7,068
10,634
23,619
0
L
Baron Samedi
IfUKillMeUrUgly
Baron Samedi
28,675
1,263
5,086
5,726
15,241
7,239
57
13,126
1,721
62,061
0
W
Cu Chulainn
Jtrout
Cu Chulainn
18,933
2,141
532
2,543
24,224
29,384
1,125
6,811
16,463
1,003
39,566
L
Bakasura
KingSwaffelen
Bakasura
3,994
3,137
0
699
16,389
10,522
0
10,588
5,801
0
4,848
L
Cabrakan
riccocox74BDG
Cabrakan
4,986
269
321
1,255
27,016
43,322
0
21,260
5,015
8,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,935
Gold Earned
53,850
213
Minions Killed
180
0
Camps Cleared
0
1,683,427
Distance Traveled
1,344,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,653
647
56
3
0
303,932
0
W
Tiamat
13,945
775
98
5
0
335,644
0
W
Bacchus
13,479
749
27
2
0
374,131
0
L
Hercules
10,185
566
12
1
0
307,052
0
W
Baron Samedi
13,555
753
30
2
0
330,991
0
W
Ao Kuang
13,281
738
17
1
0
325,660
0
L
Baron Samedi
13,064
726
94
5
0
279,710
0
W
Cu Chulainn
12,675
704
41
2
0
317,001
0
L
Bakasura
8,793
489
7
0
0
202,502
0
L
Cabrakan
10,155
564
11
1
0
251,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role