Player Matchup

Bakasura
Bakasura
P3DJDK
Bakasura
Level 128
God Stats
3W - 4L
1,461 SR
Queue Stats
96W - 105L
1,448 Elo+
Party 4
Horus
Horus
PocketSand3311
Horus
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,481 Elo+
Party 3
Vulcan
Vulcan
Shadow_Thief5
Vulcan
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 106L
1,447 Elo+
Party 4
Sun Wukong
Sun Wukong
Shield MI
Sun Wukong
Level 146
God Stats
3W - 6L
1,687 SR
Queue Stats
85W - 86L
1,564 Elo+
Party 3
Sol
Sol
SirChickensLair
Sol
Level 216
God Stats
3W - 0L
1,675 SR
Queue Stats
56W - 67L
1,534 Elo+
Party 3
Team Averages
Level 155
1,565 SR
1,495 Elo+

VS

Team Averages
Level 135
1,577 SR
1,503 Elo+
Bakasura
Bakasura
BMO_Feller
Bakasura
Level 126
God Stats
2W - 1L
1,696 SR
Queue Stats
144W - 152L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
Badfurioso23530
Danzaburou
Level 127
God Stats
27W - 13L
1,625 SR
Queue Stats
556W - 485L
1,544 Elo+
Party 1
Kuzenbo
Kuzenbo
Jpove99
Kuzenbo
Level 155
God Stats
0W - 2L
1,159 SR
Queue Stats
661W - 556L
1,539 Elo+
Party 1
Achilles
Achilles
Menace2Gods
Achilles
Level 135
God Stats
2W - 4L
1,656 SR
Queue Stats
241W - 218L
1,459 Elo+
Solo
Baba Yaga
Baba Yaga
RebelRick0831
Baba Yaga
Level 133
God Stats
1W - 1L
1,747 SR
Queue Stats
146W - 152L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
P3DJDK
Bakasura
19
5 / 1 / 2
11,655
530
9,714
19,730
11,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 1 / 7
9,952
452
5,668
14,122
14,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 0 / 7
10,249
466
19,301
9,071
4,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Shield MI
Sun Wukong
20
7 / 1 / 4
13,346
607
15,428
23,596
24,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 2 / 1
11,800
536
12,350
15,673
6,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BMO_Feller
Bakasura
15
0 / 3 / 3
9,344
425
5,276
18,333
8,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Badfurioso23530
Danzaburou
17
1 / 2 / 1
10,034
456
9,310
15,247
6,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Jpove99
Kuzenbo
15
2 / 4 / 1
9,794
445
11,024
22,057
29,848
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Menace2Gods
Achilles
16
1 / 4 / 1
9,493
432
9,678
20,957
25,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
RebelRick0831
Baba Yaga
15
1 / 4 / 1
9,295
423
9,933
12,051
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
5
5
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BMO_Feller
Bakasura
0
3
3
0.5
L
Danzaburou
Badfurioso23530
Danzaburou
1
2
1
0.75
L
Kuzenbo
Jpove99
Kuzenbo
2
4
1
0.63
L
Achilles
Menace2Gods
Achilles
1
4
1
0.38
W
Bakasura
P3DJDK
Bakasura
5
1
2
6
W
1
1
7
4.5
L
Baba Yaga
RebelRick0831
Baba Yaga
1
4
1
0.38
W
2
0
7
5.5
W
Sun Wukong
Shield MI
Sun Wukong
7
1
4
9
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,461
Damage
45,221
82,192
Taken
88,645
61,335
Mitigated
74,694
38,954
Healing
21,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BMO_Feller
Bakasura
5,276
3,995
0
4,034
18,333
8,119
0
2,875
14,868
0
62,779
L
Danzaburou
Badfurioso23530
Danzaburou
9,310
4,183
0
6,032
15,247
6,795
312
10,288
4,925
0
87,281
L
Kuzenbo
Jpove99
Kuzenbo
11,024
3,045
0
3,964
22,057
29,848
23
8,631
13,256
46,305
509
L
Achilles
Menace2Gods
Achilles
9,678
2,326
0
4,651
20,957
25,024
0
4,066
16,779
0
70,944
W
Bakasura
P3DJDK
Bakasura
9,714
7,455
0
8,165
19,730
11,955
0
5,040
14,422
0
106,691
W
5,668
2,262
2,110
5,564
14,122
14,243
29
5,042
8,956
0
23,367
L
Baba Yaga
RebelRick0831
Baba Yaga
9,933
402
0
2,735
12,051
4,908
0
6,142
5,524
67,448
0
W
19,301
5,148
0
2,728
9,071
4,443
0
5,880
3,191
82,674
0
W
Sun Wukong
Shield MI
Sun Wukong
15,428
3,097
0
10,102
23,596
24,212
572
2,705
19,252
173
126,798
W
12,350
2,788
0
10,285
15,673
6,482
394
1,618
14,055
112,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,002
Gold Earned
47,960
730
Minions Killed
580
0
Camps Cleared
0
2,249,521
Distance Traveled
2,083,343
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,344
425
131
6
0
477,165
0
L
Danzaburou
10,034
456
152
7
0
398,480
0
L
Kuzenbo
9,794
445
47
2
0
430,967
0
L
Achilles
9,493
432
105
5
0
376,884
2
W
Bakasura
11,655
530
168
8
0
516,064
0
W
Horus
9,952
452
39
2
0
459,342
4
L
Baba Yaga
9,295
423
145
7
0
399,847
0
W
Vulcan
10,249
466
138
6
0
474,400
0
W
Sun Wukong
13,346
607
202
9
0
427,436
0
W
Sol
11,800
536
183
8
0
372,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role