Player Matchup

Osiris
Osiris
DEADDEER118
Osiris
Level 127
God Stats
10W - 6L
1,560 SR
Queue Stats
255W - 222L
1,591 Elo+
Party 1
Jormungandr
Jormungandr
Mangerous
Jormungandr
Level 84
God Stats
6W - 5L
1,610 SR
Queue Stats
352W - 361L
1,586 Elo+
Party 1
Ishtar
Ishtar
Mikedeadly
Ishtar
Level 158
God Stats
3W - 1L
1,497 SR
Queue Stats
65W - 70L
1,583 Elo+
Party 1
Cerberus
Cerberus
RacinBran
Cerberus
Level 159
God Stats
3W - 0L
1,787 SR
Queue Stats
282W - 284L
1,652 Elo+
Party 1
Bacchus
Bacchus
ascendvortex
Bacchus
Level 105
God Stats
5W - 1L
1,757 SR
Queue Stats
42W - 40L
1,564 Elo+
Party 1
Team Averages
Level 127
1,642 SR
1,595 Elo+

VS

Team Averages
Level 148
1,521 SR
1,529 Elo+
Xbalanque
Xbalanque
Big_Dragon_Drako
Xbalanque
Level 142
God Stats
2W - 4L
1,501 SR
Queue Stats
101W - 103L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
Dirtylokimains
Hou Yi
Level 145
God Stats
0W - 2L
1,304 SR
Queue Stats
94W - 128L
1,445 Elo+
Party 2
Nemesis
Nemesis
KillerComboDude
Nemesis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 27L
1,608 Elo+
Solo
He Bo
He Bo
TeeWag
He Bo
Level 184
God Stats
3W - 4L
1,708 SR
Queue Stats
761W - 786L
1,522 Elo+
Party 3
Cerberus
Cerberus
tez1816
Cerberus
Level 181
God Stats
3W - 8L
1,593 SR
Queue Stats
757W - 746L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
6 / 1 / 13
9,972
831
14,719
11,455
12,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
Mangerous
Jormungandr
15
0 / 3 / 14
8,599
717
9,808
14,098
16,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
Mikedeadly
Ishtar
18
4 / 1 / 13
10,422
869
8,088
6,637
4,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
RacinBran
Cerberus
16
3 / 3 / 13
10,077
840
8,400
17,082
21,124
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
ascendvortex
Bacchus
16
7 / 3 / 8
10,593
883
8,652
14,041
20,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
16
4 / 4 / 2
8,671
723
10,544
10,059
5,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 7
8,396
700
9,278
11,194
5,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 4 / 5
7,785
649
8,004
11,554
11,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
TeeWag
He Bo
16
2 / 5 / 6
8,327
694
12,137
8,980
4,667
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
tez1816
Cerberus
15
1 / 4 / 7
8,473
706
6,729
15,826
16,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
36
20
Kills
9
11
Deaths
21
61
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
4
4
2
1.25
W
Osiris
6
1
13
12.5
L
1
4
7
1.13
L
1
4
5
0.88
W
Jormungandr
Mangerous
Jormungandr
0
3
14
2.33
W
Ishtar
Mikedeadly
Ishtar
4
1
13
10.5
W
Cerberus
RacinBran
Cerberus
3
3
13
3.17
L
He Bo
TeeWag
He Bo
2
5
6
1
W
Bacchus
ascendvortex
Bacchus
7
3
8
3.67
L
Cerberus
tez1816
Cerberus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,667
Damage
46,692
63,313
Taken
57,613
74,688
Mitigated
43,963
18,570
Healing
14,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
10,544
3,869
959
1,252
10,059
5,474
614
3,993
5,548
0
24,643
W
Osiris
14,719
1,527
1,942
3,328
11,455
12,266
277
4,009
6,779
0
21,849
L
9,278
3,859
929
2,495
11,194
5,857
702
3,980
6,741
0
16,741
L
8,004
1,661
665
1,840
11,554
11,875
210
3,398
7,473
0
11,888
W
Jormungandr
Mangerous
Jormungandr
9,808
1,787
190
971
14,098
16,412
570
4,514
8,668
19,206
1,960
W
Ishtar
Mikedeadly
Ishtar
8,088
4,561
1,145
1,336
6,637
4,351
4,227
1,535
4,940
0
36,394
W
Cerberus
RacinBran
Cerberus
8,400
294
2,553
3,659
17,082
21,124
1,174
5,255
11,577
12,051
0
L
He Bo
TeeWag
He Bo
12,137
630
898
757
8,980
4,667
450
3,957
4,606
26,119
0
W
Bacchus
ascendvortex
Bacchus
8,652
641
939
2,507
14,041
20,535
598
3,461
9,922
16,297
1,057
L
Cerberus
tez1816
Cerberus
6,729
136
478
4,418
15,826
16,090
216
7,246
7,572
12,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,663
Gold Earned
41,652
154
Minions Killed
115
0
Camps Cleared
0
1,115,413
Distance Traveled
1,040,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,671
723
35
3
0
200,066
0
W
Osiris
9,972
831
12
1
0
254,892
0
L
Hou Yi
8,396
700
17
1
0
211,839
0
L
Nemesis
7,785
649
10
1
0
209,664
0
W
Jormungandr
8,599
717
12
1
0
213,748
0
W
Ishtar
10,422
869
99
8
0
198,176
0
W
Cerberus
10,077
840
13
1
0
217,736
0
L
He Bo
8,327
694
33
3
0
220,187
0
W
Bacchus
10,593
883
18
2
0
230,861
0
L
Cerberus
8,473
706
20
2
0
198,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role