Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DarkFadedKING
Merlin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,473 Elo+
Solo
Skadi
Skadi
Gucci Clear
Skadi
Level 104
God Stats
16W - 15L
1,597 SR
Queue Stats
59W - 58L
1,390 Elo+
Party 2
Sun Wukong
Sun Wukong
MegatronsNuts
Sun Wukong
Level 25
God Stats
2W - 1L
1,122 SR
Queue Stats
5W - 16L
1,053 Elo+
Party 2
Mercury
Mercury
Rev_BADE
Mercury
Level 103
God Stats
5W - 3L
1,709 SR
Queue Stats
70W - 65L
1,331 Elo+
Party 2
Team Averages
Level 102
1,485 SR
1,349 Elo+

VS

Team Averages
Level 57
1,441 SR
1,407 Elo+
Izanami
Izanami
LoN3 x W0Lf
Izanami
Level 40
God Stats
2W - 6L
1,500 SR
Queue Stats
107W - 119L
1,093 Elo+
Solo
King Arthur
King Arthur
OminousPig
King Arthur
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 17L
1,500 Elo+
Party 1
Fenrir
Fenrir
PoggerHogger
Fenrir
Level 57
God Stats
2W - 1L
1,608 SR
Queue Stats
44W - 46L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
Vizerio
Sylvanus
Level 91
God Stats
2W - 7L
1,321 SR
Queue Stats
158W - 144L
1,451 Elo+
Solo
Ra
Ra
cookiemonsta375
Ra
Level 28
God Stats
4W - 3L
1,277 SR
Queue Stats
14W - 13L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 0 / 3
6,632
553
6,892
7,300
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 2 / 0
6,432
536
2,629
5,358
1,839
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 0 / 3
7,337
611
10,541
6,568
2,303
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
MegatronsNuts
Sun Wukong
12
1 / 1 / 1
6,898
575
3,919
10,449
9,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Rev_BADE
Mercury
13
3 / 0 / 0
7,560
630
6,667
10,036
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LoN3 x W0Lf
Izanami
8
0 / 3 / 0
5,126
427
4,143
8,673
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
OminousPig
King Arthur
12
1 / 2 / 0
7,058
588
9,178
11,823
9,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
10
1 / 2 / 0
6,026
502
2,411
10,346
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Vizerio
Sylvanus
8
0 / 4 / 0
5,644
470
3,173
12,299
8,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 0 / 0
6,697
558
3,635
4,219
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
11
Kills
3
3
Deaths
11
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
3
4.5
W
0
2
0
0
W
4
0
3
5.5
L
Izanami
LoN3 x W0Lf
Izanami
0
3
0
0
W
Sun Wukong
MegatronsNuts
Sun Wukong
1
1
1
1.5
L
King Arthur
OminousPig
King Arthur
1
2
0
0.5
L
Fenrir
1
2
0
0.5
W
Mercury
Rev_BADE
Mercury
3
0
0
3
L
Sylvanus
Vizerio
Sylvanus
0
4
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,648
Damage
22,540
39,711
Taken
47,360
20,354
Mitigated
25,785
7,528
Healing
11,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,892
1,834
0
750
7,300
3,168
348
1,535
5,699
0
38,437
W
2,629
97
0
500
5,358
1,839
613
2,269
2,862
42,473
0
W
10,541
6,687
0
4,357
6,568
2,303
2,484
2,050
4,518
0
52,479
L
Izanami
LoN3 x W0Lf
Izanami
4,143
3,286
0
731
8,673
2,298
0
21
8,624
0
29,617
W
Sun Wukong
MegatronsNuts
Sun Wukong
3,919
697
0
1,301
10,449
9,171
0
0
10,449
0
42,164
L
King Arthur
OminousPig
King Arthur
9,178
1,547
0
1,995
11,823
9,493
78
0
11,823
0
54,479
L
Fenrir
2,411
580
0
1,556
10,346
4,387
0
757
9,499
0
45,515
W
Mercury
Rev_BADE
Mercury
6,667
3,543
0
620
10,036
3,873
0
710
9,293
0
67,927
L
Sylvanus
Vizerio
Sylvanus
3,173
870
2,146
2,930
12,299
8,044
0
49
12,166
14,846
0
L
3,635
410
636
1,364
4,219
1,563
610
1,653
2,314
48,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,859
Gold Earned
30,551
404
Minions Killed
320
0
Camps Cleared
0
1,258,630
Distance Traveled
1,235,300
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,632
553
52
4
0
278,416
2
W
Merlin
6,432
536
76
6
0
196,521
1
W
Skadi
7,337
611
88
7
0
234,269
2
L
Izanami
5,126
427
46
4
0
217,362
0
W
Sun Wukong
6,898
575
74
6
0
216,783
0
L
King Arthur
7,058
588
92
8
0
248,789
0
L
Fenrir
6,026
502
72
6
0
274,124
0
W
Mercury
7,560
630
114
10
0
332,641
0
L
Sylvanus
5,644
470
17
1
0
220,579
0
L
Ra
6,697
558
93
8
0
274,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role