Player Matchup

Chang'e
Chang'e
Platinum I
BigLittleHorse
Chang'e
Platinum I
Level 152
God Stats
85W - 89L
1,644 SR
Queue Stats
307W - 299L
1,874 MMR
Party 1
Ganesha
Ganesha
Platinum V
DockingChiaPets
Ganesha
Platinum V
Level 125
God Stats
2W - 4L
1,759 SR
Queue Stats
305W - 311L
1,814 MMR
Solo
Tyr
Tyr
Platinum V
Reyagusto
Tyr
Platinum V
Level 58
God Stats
3W - 3L
1,562 SR
Queue Stats
185W - 203L
1,802 MMR
Solo
Charybdis
Charybdis
Gold I
TheMrClean34
Charybdis
Gold I
Level 122
God Stats
5W - 3L
1,840 SR
Queue Stats
233W - 237L
1,692 MMR
Party 1
Fenrir
Fenrir
Platinum V
xmexdieselx2
Fenrir
Platinum V
Level 67
God Stats
0W - 2L
1,546 SR
Queue Stats
93W - 84L
1,816 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 105
1,670 SR
1,800 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,547 SR
1,800 MMR
King Arthur
King Arthur
Platinum II
Criminal_V1n3
King Arthur
Platinum II
Level 159
God Stats
18W - 29L
1,471 SR
Queue Stats
492W - 478L
1,778 MMR
Solo
Ares
Ares
Platinum III
Loyal_2_Iran
Ares
Platinum III
Level 157
God Stats
16W - 5L
1,700 SR
Queue Stats
66W - 50L
1,780 MMR
Solo
Nemesis
Nemesis
Platinum III
Pugsléy
Nemesis
Platinum III
Level 180
God Stats
1W - 1L
1,293 SR
Queue Stats
293W - 282L
1,728 MMR
Party 2
Sol
Sol
Platinum II
Wolven
Sol
Platinum II
Level 159
God Stats
6W - 4L
1,838 SR
Queue Stats
198W - 181L
1,921 MMR
Party 2
Janus
Janus
Platinum IV
zachonsmite
Janus
Platinum IV
Level 79
God Stats
2W - 9L
1,432 SR
Queue Stats
165W - 173L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 2
7,942
529
10,215
12,067
5,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 1 / 5
7,420
495
3,332
14,213
12,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 1
7,544
503
2,695
13,280
9,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
TheMrClean34
Charybdis
13
1 / 3 / 1
8,039
536
3,265
10,898
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
3 / 8 / 1
7,728
515
7,089
18,397
8,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ix ChelRavanaBakasuraThorThanatos

VS

Bans
ShivaMartichorasKaliBaba YagaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Criminal_V1n3
King Arthur
16
3 / 1 / 2
9,920
661
9,769
9,280
6,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 1 / 9
8,371
558
9,077
11,446
10,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Pugsléy
Nemesis
14
8 / 3 / 4
8,736
582
8,831
11,806
4,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
Wolven
Sol
15
1 / 1 / 5
9,196
613
13,634
9,543
3,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
4 / 3 / 4
9,120
608
5,842
9,090
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
9
Kills
19
19
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
King Arthur
Criminal_V1n3
King Arthur
3
1
2
4
L
0
1
5
2.5
W
3
1
9
7.5
W
Nemesis
Pugsléy
Nemesis
8
3
4
3.33
L
1
3
1
0.5
L
Charybdis
TheMrClean34
Charybdis
1
3
1
0.5
W
Sol
Wolven
Sol
1
1
5
3.5
L
Fenrir
3
8
1
0.44
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,596
Damage
47,153
68,855
Taken
51,165
40,269
Mitigated
28,767
18,915
Healing
15,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,215
360
1,848
3,486
12,067
5,113
0
5,195
6,660
61,983
0
W
King Arthur
Criminal_V1n3
King Arthur
9,769
1,374
0
2,298
9,280
6,635
54
1,083
8,197
0
88,219
L
3,332
771
2,077
2,310
14,213
12,741
0
7,582
6,589
20,224
0
W
9,077
511
0
2,239
11,446
10,654
0
3,607
7,839
26,521
0
W
Nemesis
Pugsléy
Nemesis
8,831
3,924
0
4,613
11,806
4,568
0
3,325
8,481
0
50,886
L
2,695
393
0
2,758
13,280
9,532
0
2,484
10,796
0
54,192
L
Charybdis
TheMrClean34
Charybdis
3,265
2,000
0
2,933
10,898
4,713
514
7,037
3,861
0
65,139
W
Sol
Wolven
Sol
13,634
6,590
0
4,847
9,543
3,666
1,569
2,289
7,254
90,769
0
L
Fenrir
7,089
3,628
0
3,503
18,397
8,170
0
6,085
12,228
0
49,446
W
5,842
180
0
1,012
9,090
3,244
0
4,100
4,990
62,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,673
Gold Earned
45,343
392
Minions Killed
500
0
Camps Cleared
0
1,440,790
Distance Traveled
1,593,298
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,942
529
114
8
0
294,845
0
W
King Arthur
9,920
661
136
9
0
311,790
2
L
Ganesha
7,420
495
1
0
0
271,694
0
W
Ares
8,371
558
29
2
0
343,250
0
W
Nemesis
8,736
582
72
5
0
349,460
1
L
Tyr
7,544
503
83
6
0
301,137
0
L
Charybdis
8,039
536
134
9
0
277,989
1
W
Sol
9,196
613
144
10
0
299,283
3
L
Fenrir
7,728
515
60
4
0
295,125
0
W
Janus
9,120
608
119
8
0
289,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role