Player Matchup

Charybdis
Charybdis
MagicRIP_2512XD
Charybdis
Level 87
God Stats
1W - 2L
1,347 SR
Queue Stats
208W - 173L
1,518 Elo+
Party 1
Thanatos
Thanatos
OnyKuro
Thanatos
Level 69
God Stats
11W - 11L
1,447 SR
Queue Stats
207W - 177L
1,523 Elo+
Party 1
Bacchus
Bacchus
XxpartyDemonX376
Bacchus
Level 89
God Stats
3W - 2L
1,502 SR
Queue Stats
19W - 26L
1,437 Elo+
Party 1
King Arthur
King Arthur
iTriedCuh
King Arthur
Level 79
God Stats
2W - 2L
1,267 SR
Queue Stats
112W - 108L
1,503 Elo+
Solo
Chang'e
Chang'e
quackxqt
Chang'e
Level 88
God Stats
5W - 3L
1,492 SR
Queue Stats
162W - 144L
1,346 Elo+
Solo
Team Averages
Level 82
1,411 SR
1,465 Elo+

VS

Team Averages
Level 81
1,473 SR
1,423 Elo+
Medusa
Medusa
Jimmysara151
Medusa
Level 94
God Stats
6W - 8L
1,299 SR
Queue Stats
92W - 110L
1,401 Elo+
Solo
Kali
Kali
Luis_MX050
Kali
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 136L
1,367 Elo+
Solo
Freya
Freya
ProfesorZigz
Freya
Level 67
God Stats
43W - 40L
1,418 SR
Queue Stats
294W - 295L
1,440 Elo+
Solo
Bellona
Bellona
aHx57
Bellona
Level 64
God Stats
31W - 41L
1,524 SR
Queue Stats
427W - 439L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
getgotdotcom
Zhong Kui
Level 120
God Stats
3W - 3L
1,623 SR
Queue Stats
111W - 110L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MagicRIP_2512XD
Charybdis
8
1 / 0 / 3
4,586
573
4,307
5,984
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
OnyKuro
Thanatos
10
6 / 0 / 1
6,044
756
3,122
6,488
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
2 / 2 / 1
4,757
595
3,380
6,837
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
iTriedCuh
King Arthur
9
1 / 0 / 0
5,007
626
4,567
7,980
5,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
quackxqt
Chang'e
9
0 / 1 / 1
4,699
587
2,235
4,663
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
1 / 2 / 1
4,343
543
5,116
4,480
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

2
0 / 2 / 0
3,283
410
647
2,505
481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 0
4,634
579
3,643
5,203
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
aHx57
Bellona
8
0 / 2 / 0
4,678
585
3,811
9,766
7,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
getgotdotcom
Zhong Kui
7
1 / 3 / 1
4,614
577
4,600
7,405
7,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
1
0.75
L
0
2
0
0
W
Charybdis
MagicRIP_2512XD
Charybdis
1
0
3
2.5
W
Thanatos
OnyKuro
Thanatos
6
0
1
6.5
L
1
1
0
1
W
2
2
1
1.25
L
Bellona
aHx57
Bellona
0
2
0
0
L
Zhong Kui
getgotdotcom
Zhong Kui
1
3
1
0.5
W
King Arthur
iTriedCuh
King Arthur
1
0
0
1
W
Chang'e
quackxqt
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,611
Damage
17,817
31,952
Taken
29,359
16,066
Mitigated
18,195
15,046
Healing
11,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,116
2,423
0
1,244
4,480
1,382
0
1,812
2,668
0
29,469
L
647
373
0
368
2,505
481
0
102
2,401
0
5,583
W
Charybdis
MagicRIP_2512XD
Charybdis
4,307
2,774
0
3,885
5,984
2,016
0
2,162
3,822
0
28,215
W
Thanatos
OnyKuro
Thanatos
3,122
1,099
0
4,804
6,488
2,242
0
767
5,721
0
40,361
L
3,643
1,459
0
2,799
5,203
1,752
0
1,977
3,072
27,820
0
W
3,380
272
0
1,579
6,837
4,869
0
1,962
4,875
13,654
0
L
Bellona
aHx57
Bellona
3,811
1,389
0
4,001
9,766
7,103
0
0
9,766
0
30,252
L
Zhong Kui
getgotdotcom
Zhong Kui
4,600
1,265
150
2,457
7,405
7,477
0
1,568
5,837
18,131
0
W
King Arthur
iTriedCuh
King Arthur
4,567
671
0
2,693
7,980
5,232
0
0
7,980
0
28,288
W
Chang'e
quackxqt
Chang'e
2,235
134
80
2,005
4,663
1,707
40
3,443
1,220
23,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,093
Gold Earned
21,552
228
Minions Killed
180
0
Camps Cleared
0
859,426
Distance Traveled
650,774
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,343
543
46
6
0
147,319
1
L
Kali
3,283
410
8
1
0
47,629
0
W
Charybdis
4,586
573
42
5
0
159,177
3
W
Thanatos
6,044
756
68
9
0
187,833
1
L
Freya
4,634
579
47
6
0
141,759
2
W
Bacchus
4,757
595
22
3
0
189,187
2
L
Bellona
4,678
585
58
7
0
169,774
0
L
Zhong Kui
4,614
577
21
3
0
144,293
0
W
King Arthur
5,007
626
51
6
0
160,107
0
W
Chang'e
4,699
587
45
6
0
163,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role