Player Matchup

Janus
Janus
BussyMaster9673
Janus
Level 89
God Stats
3W - 7L
1,651 SR
Queue Stats
255W - 236L
1,637 Elo+
Party 3
Hades
Hades
Dads backand
Hades
Level 59
God Stats
0W - 1L
1,264 SR
Queue Stats
50W - 58L
1,473 Elo+
Party 2
Ravana
Ravana
GHosT20730
Ravana
Level 72
God Stats
7W - 12L
1,500 SR
Queue Stats
154W - 152L
1,627 Elo+
Party 3
Izanami
Izanami
Sensebook
Izanami
Level 126
God Stats
0W - 1L
1,733 SR
Queue Stats
57W - 64L
1,537 Elo+
Party 2
Ganesha
Ganesha
Yoursmineandhis
Ganesha
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 78
1,530 SR
1,555 Elo+

VS

Team Averages
Level 113
1,489 SR
1,510 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DinoMEKA
Cthulhu
Level 144
God Stats
3W - 3L
1,374 SR
Queue Stats
153W - 147L
1,529 Elo+
Party 1
Lancelot
Lancelot
NumericBee78
Lancelot
Level 121
God Stats
7W - 3L
1,668 SR
Queue Stats
85W - 85L
1,630 Elo+
Party 1
Neith
Neith
Unknown Zen
Neith
Level 149
God Stats
24W - 24L
1,518 SR
Queue Stats
465W - 494L
1,506 Elo+
Solo
Nu Wa
Nu Wa
ZombieJo3
Nu Wa
Level 106
God Stats
8W - 10L
1,384 SR
Queue Stats
203W - 216L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 3
10,940
1,094
16,575
11,128
4,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 4 / 6
10,032
1,003
6,642
11,297
5,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
GHosT20730
Ravana
15
3 / 5 / 3
10,298
1,030
9,114
14,491
11,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Sensebook
Izanami
16
0 / 5 / 7
10,322
1,032
14,368
17,448
6,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 0 / 0
6,930
693
0
862
237
Team 1 Tickets

182

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
1 / 1 / 3
9,521
952
1,719
5,290
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
DinoMEKA
Cthulhu
16
3 / 3 / 10
10,935
1,094
18,603
17,947
20,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
NumericBee78
Lancelot
16
5 / 3 / 7
10,958
1,096
9,651
14,193
9,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 0 / 10
11,896
1,190
13,620
7,474
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
ZombieJo3
Nu Wa
17
4 / 1 / 7
11,271
1,127
10,089
7,538
3,031
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
8
Kills
18
18
Deaths
8
19
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
3
2.5
L
4
4
3
1.38
L
1
4
6
1
W
Cthulhu
DinoMEKA
Cthulhu
3
3
10
2.67
L
Ravana
GHosT20730
Ravana
3
5
3
0.9
W
Lancelot
NumericBee78
Lancelot
5
3
7
2.83
L
Izanami
Sensebook
Izanami
0
5
7
0.7
W
5
0
10
10
L
0
0
0
0
W
Nu Wa
ZombieJo3
Nu Wa
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,699
Damage
53,682
55,226
Taken
52,442
28,070
Mitigated
41,402
5,979
Healing
5,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,719
193
0
220
5,290
5,404
0
1,812
3,478
7,389
0
L
16,575
264
0
0
11,128
4,016
0
5,250
5,538
42,118
0
L
6,642
1,980
784
2,019
11,297
5,585
0
6,425
4,452
16,058
0
W
Cthulhu
DinoMEKA
Cthulhu
18,603
982
124
1,472
17,947
20,830
0
8,830
8,781
29,408
2,177
L
Ravana
GHosT20730
Ravana
9,114
2,087
0
2,015
14,491
11,809
0
5,611
8,644
0
19,305
W
Lancelot
NumericBee78
Lancelot
9,651
1,909
0
1,962
14,193
9,055
0
5,415
8,778
0
16,272
L
Izanami
Sensebook
Izanami
14,368
10,813
0
1,161
17,448
6,423
0
8,584
8,287
0
55,084
W
13,620
3,380
0
1,532
7,474
3,082
0
3,720
3,754
0
38,701
L
0
0
0
0
862
237
0
862
0
0
0
W
Nu Wa
ZombieJo3
Nu Wa
10,089
3,772
0
0
7,538
3,031
0
3,265
4,273
31,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
54,581
195
Minions Killed
174
5
Camps Cleared
9
747,454
Distance Traveled
924,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,521
952
18
2
0
116,362
0
L
Janus
10,940
1,094
66
7
1
201,432
0
L
Hades
10,032
1,003
20
2
1
165,735
0
W
Cthulhu
10,935
1,094
37
4
1
204,114
0
L
Ravana
10,298
1,030
21
2
0
205,250
0
W
Lancelot
10,958
1,096
17
2
1
228,119
0
L
Izanami
10,322
1,032
88
9
3
175,037
0
W
Neith
11,896
1,190
49
5
6
195,679
0
L
Ganesha
6,930
693
0
0
0
0
0
W
Nu Wa
11,271
1,127
53
5
1
180,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role