Player Matchup

Merlin
Merlin
CheemBeem
Merlin
Level 57
God Stats
7W - 3L
1,522 SR
Queue Stats
269W - 253L
1,529 Elo+
Party 2
Bellona
Bellona
Montttuuu
Bellona
Level 15
God Stats
3W - 2L
1,740 SR
Queue Stats
38W - 46L
1,547 Elo+
Party 2
Maui
Maui
Stank63
Maui
Level 17
God Stats
3W - 1L
1,762 SR
Queue Stats
28W - 32L
1,419 Elo+
Party 2
Fenrir
Fenrir
Tectonicstrenght
Fenrir
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,155 Elo+
Solo
Neith
Neith
dumbthiccfizz
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,569 Elo+
Party 2
Team Averages
Level 28
1,605 SR
1,444 Elo+

VS

Team Averages
Level 50
1,523 SR
1,472 Elo+
Ishtar
Ishtar
Hawnterr
Ishtar
Level 102
God Stats
3W - 1L
1,889 SR
Queue Stats
23W - 17L
1,543 Elo+
Party 3
Sobek
Sobek
Roburrito
Sobek
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,492 Elo+
Party 3
Arachne
Arachne
Sibbs121
Arachne
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 22L
1,471 Elo+
Party 3
Ullr
Ullr
scrotumtwist
Ullr
Level 26
God Stats
1W - 1L
1,282 SR
Queue Stats
15W - 19L
1,404 Elo+
Party 1
Anubis
Anubis
thursdayyy
Anubis
Level 34
God Stats
4W - 3L
1,443 SR
Queue Stats
300W - 284L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CheemBeem
Merlin
16
2 / 2 / 2
9,449
525
11,372
8,614
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Montttuuu
Bellona
16
3 / 3 / 1
10,253
570
13,979
20,929
21,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
Stank63
Maui
12
0 / 8 / 3
7,901
439
5,224
20,466
13,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 10 / 2
8,251
458
8,373
22,088
8,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 5 / 0
8,178
454
7,395
10,746
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Hawnterr
Ishtar
18
17 / 0 / 7
12,053
670
27,818
15,201
6,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Roburrito
Sobek
14
3 / 2 / 11
9,591
533
6,522
17,969
20,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Sibbs121
Arachne
15
4 / 3 / 12
9,295
516
10,667
22,030
8,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 2 / 4
8,819
490
4,952
15,907
11,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
thursdayyy
Anubis
16
4 / 0 / 5
9,941
552
9,249
8,825
4,039
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
7
Kills
28
28
Deaths
7
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
CheemBeem
Merlin
2
2
2
1.5
W
Ishtar
Hawnterr
Ishtar
17
0
7
20.5
L
Bellona
Montttuuu
Bellona
3
3
1
1.17
W
Sobek
Roburrito
Sobek
3
2
11
4.25
W
Arachne
Sibbs121
Arachne
4
3
12
3.33
L
Maui
Stank63
Maui
0
8
3
0.19
L
1
10
2
0.2
L
1
5
0
0.2
W
0
2
4
1
W
Anubis
thursdayyy
Anubis
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,343
Damage
59,208
82,843
Taken
79,932
50,402
Mitigated
51,885
13,115
Healing
31,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
CheemBeem
Merlin
11,372
521
0
589
8,614
3,337
0
3,151
5,463
81,597
0
W
Ishtar
Hawnterr
Ishtar
27,818
18,803
0
10,028
15,201
6,864
1,780
4,238
10,587
34
104,453
L
Bellona
Montttuuu
Bellona
13,979
5,475
0
5,362
20,929
21,130
294
4,007
16,414
0
84,987
W
Sobek
Roburrito
Sobek
6,522
360
0
4,782
17,969
20,557
0
5,938
11,703
34,853
0
W
Arachne
Sibbs121
Arachne
10,667
6,895
0
6,929
22,030
8,617
116
3,270
18,546
21
75,727
L
Maui
Stank63
Maui
5,224
990
1,353
1,887
20,466
13,886
0
4,632
15,751
30,887
0
L
8,373
3,523
0
3,259
22,088
8,577
0
3,122
18,916
0
66,031
L
7,395
2,994
0
665
10,746
3,472
405
976
9,591
0
44,369
W
4,952
2,116
0
4,026
15,907
11,808
323
311
15,588
23
54,399
W
Anubis
thursdayyy
Anubis
9,249
437
0
5,998
8,825
4,039
1,502
2,085
6,346
73,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
49,699
497
Minions Killed
493
0
Camps Cleared
0
1,724,924
Distance Traveled
1,780,672
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,449
525
127
7
0
352,109
0
W
Ishtar
12,053
670
148
8
0
328,828
0
L
Bellona
10,253
570
138
8
0
349,304
0
W
Sobek
9,591
533
42
2
0
362,001
4
W
Arachne
9,295
516
84
5
0
413,598
1
L
Maui
7,901
439
51
3
0
326,505
0
L
Fenrir
8,251
458
94
5
0
344,789
0
L
Neith
8,178
454
87
5
0
352,217
0
W
Ullr
8,819
490
86
5
0
325,548
0
W
Anubis
9,941
552
133
7
0
350,697
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role