Player Matchup

Fenrir
Fenrir
Night8562
Fenrir
Level 28
God Stats
9W - 9L
1,513 SR
Queue Stats
42W - 51L
1,366 Elo+
Party 2
Cerberus
Cerberus
goodASgravy
Cerberus
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 29L
1,342 Elo+
Party 2
Gilgamesh
Gilgamesh
kiddfree
Gilgamesh
Level 88
God Stats
7W - 4L
1,697 SR
Queue Stats
186W - 187L
1,423 Elo+
Party 2
Team Averages
Level 47
1,570 SR
1,377 Elo+

VS

Team Averages
Level 69
1,450 SR
1,298 Elo+
Chiron
Chiron
Doorsexx
Chiron
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 101L
1,168 Elo+
Solo
Tiamat
Tiamat
JackalopeTSM
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,316 Elo+
Party 1
Chaac
Chaac
TTV_DeGeNeRaTe69
Chaac
Level 65
God Stats
2W - 3L
1,350 SR
Queue Stats
2W - 3L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Night8562
Fenrir
17
6 / 3 / 4
14,902
784
8,937
15,973
7,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
goodASgravy
Cerberus
18
3 / 1 / 7
14,477
762
9,763
21,360
21,797
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
kiddfree
Gilgamesh
16
2 / 1 / 8
13,691
721
11,384
19,265
16,414
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Doorsexx
Chiron
17
2 / 3 / 3
13,910
732
16,277
17,519
8,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
17
3 / 6 / 2
13,828
728
15,487
14,794
11,765
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 2
10,739
565
4,201
4,348
2,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
5
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chiron
Doorsexx
Chiron
2
3
3
1.17
L
Tiamat
3
6
2
0.67
W
Fenrir
Night8562
Fenrir
6
3
4
2.67
L
0
2
2
0.5
W
Cerberus
goodASgravy
Cerberus
3
1
7
6.5
W
Gilgamesh
kiddfree
Gilgamesh
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,084
Damage
35,965
56,598
Taken
36,661
46,003
Mitigated
22,756
18,249
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Doorsexx
Chiron
16,277
5,453
488
2,757
17,519
8,501
71
4,056
13,463
0
62,713
L
Tiamat
15,487
1,811
0
1,653
14,794
11,765
0
3,723
11,041
56,120
0
W
Fenrir
Night8562
Fenrir
8,937
3,391
0
4,216
15,973
7,792
2,117
5,311
10,662
0
51,626
L
4,201
419
0
733
4,348
2,490
0
1,165
3,183
0
14,527
W
Cerberus
goodASgravy
Cerberus
9,763
357
0
9,343
21,360
21,797
376
7,939
13,421
76,139
1,390
W
Gilgamesh
kiddfree
Gilgamesh
11,384
2,909
0
4,690
19,265
16,414
742
3,332
15,629
0
54,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,070
Gold Earned
38,477
282
Minions Killed
160
0
Camps Cleared
0
1,131,990
Distance Traveled
765,984
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
13,910
732
67
4
0
322,599
3
L
Tiamat
13,828
728
75
4
0
297,602
0
W
Fenrir
14,902
784
68
4
0
406,637
0
L
Chaac
10,739
565
18
1
0
145,783
0
W
Cerberus
14,477
762
156
8
0
360,038
0
W
Gilgamesh
13,691
721
58
3
0
365,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role