Player Matchup

Lancelot
Lancelot
MakkuroHD
Lancelot
Level 5
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
TatorSalad
Hou Yi
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
shadownavi
Cthulhu
Level 34
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 27
1,575 SR
1,500 Elo+

VS

Team Averages
Level 90
1,412 SR
1,407 Elo+
Cupid
Cupid
TheMortonMan
Cupid
Level 114
God Stats
6W - 1L
1,696 SR
Queue Stats
140W - 119L
1,557 Elo+
Party 2
Sun Wukong
Sun Wukong
loquisha
Sun Wukong
Level 18
God Stats
2W - 4L
1,101 SR
Queue Stats
43W - 42L
1,128 Elo+
Party 2
Artio
Artio
thanydevitos
Artio
Level 137
God Stats
2W - 5L
1,440 SR
Queue Stats
29W - 30L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MakkuroHD
Lancelot
14
6 / 7 / 5
11,627
775
11,107
12,721
6,001
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
TatorSalad
Hou Yi
15
5 / 6 / 5
12,161
811
18,966
17,576
7,516
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
shadownavi
Cthulhu
12
0 / 5 / 8
10,333
689
8,587
13,836
14,676
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 7
13,207
880
22,633
12,648
5,869
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
loquisha
Sun Wukong
15
6 / 3 / 8
12,766
851
12,201
17,053
16,741
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
3 / 6 / 9
11,204
747
2,599
19,409
26,210
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
11
Kills
18
18
Deaths
12
18
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Lancelot
MakkuroHD
Lancelot
6
7
5
1.21
L
Hou Yi
TatorSalad
Hou Yi
5
6
5
1.25
W
9
3
7
4.17
W
Sun Wukong
loquisha
Sun Wukong
6
3
8
3.33
L
Cthulhu
shadownavi
Cthulhu
0
5
8
0.8
W
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,660
Damage
37,433
44,133
Taken
49,110
28,193
Mitigated
48,820
4,168
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
MakkuroHD
Lancelot
11,107
2,352
0
390
12,721
6,001
0
1,070
11,615
0
27,328
L
Hou Yi
TatorSalad
Hou Yi
18,966
10,595
11
3,457
17,576
7,516
0
1,124
16,296
0
52,199
W
22,633
15,148
855
4,491
12,648
5,869
2,295
2,919
9,729
0
79,932
W
Sun Wukong
loquisha
Sun Wukong
12,201
1,144
0
4,106
17,053
16,741
826
3,711
13,342
0
29,962
L
Cthulhu
shadownavi
Cthulhu
8,587
950
115
195
13,836
14,676
0
899
12,937
27,545
0
W
2,599
434
410
1,611
19,409
26,210
130
2,257
17,152
10,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,121
Gold Earned
37,177
110
Minions Killed
117
0
Camps Cleared
0
729,681
Distance Traveled
799,160
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
11,627
775
31
2
0
276,080
0
L
Hou Yi
12,161
811
52
3
0
223,936
0
W
Cupid
13,207
880
76
5
0
238,565
0
W
Sun Wukong
12,766
851
27
2
0
293,384
0
L
Cthulhu
10,333
689
27
2
0
229,665
1
W
Artio
11,204
747
14
1
0
267,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role