Player Matchup

Ganesha
Ganesha
BaldWolf8038
Ganesha
Level 49
God Stats
3W - 2L
1,554 SR
Queue Stats
74W - 83L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
Chaotic driftor
Sun Wukong
Level 109
God Stats
3W - 1L
1,580 SR
Queue Stats
73W - 72L
1,516 Elo+
Party 1
Baba Yaga
Baba Yaga
ColoSuS Agony
Baba Yaga
Level 113
God Stats
8W - 2L
1,812 SR
Queue Stats
53W - 46L
1,562 Elo+
Party 1
Surtr
Surtr
Gensidius
Surtr
Level 129
God Stats
2W - 0L
1,895 SR
Queue Stats
96W - 83L
1,503 Elo+
Party 1
Cernunnos
Cernunnos
PiousScissors14
Cernunnos
Level 125
God Stats
14W - 12L
1,608 SR
Queue Stats
67W - 60L
1,522 Elo+
Party 1
Team Averages
Level 105
1,690 SR
1,511 Elo+

VS

Team Averages
Level 80
1,664 SR
1,468 Elo+
Nu Wa
Nu Wa
Heaader_2
Nu Wa
Level 134
God Stats
9W - 6L
1,687 SR
Queue Stats
138W - 143L
1,457 Elo+
Party 2
King Arthur
King Arthur
Minibels_
King Arthur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
captain-mellow2
Sylvanus
Level 69
God Stats
5W - 6L
1,678 SR
Queue Stats
69W - 80L
1,481 Elo+
Party 2
Fenrir
Fenrir
dexter200026
Fenrir
Level 86
God Stats
7W - 4L
1,675 SR
Queue Stats
52W - 55L
1,443 Elo+
Party 2
Hou Yi
Hou Yi
lunatike95
Hou Yi
Level 107
God Stats
0W - 1L
1,778 SR
Queue Stats
11W - 13L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BaldWolf8038
Ganesha
17
0 / 1 / 14
11,200
560
9,085
17,069
17,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Chaotic driftor
Sun Wukong
20
6 / 2 / 4
13,226
661
14,686
18,568
19,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baba Yaga
ColoSuS Agony
Baba Yaga
18
5 / 0 / 5
11,726
586
16,032
7,277
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
Gensidius
Surtr
20
11 / 1 / 5
12,804
640
15,524
21,987
14,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cernunnos
PiousScissors14
Cernunnos
18
5 / 4 / 8
11,084
554
15,602
17,479
8,042
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Heaader_2
Nu Wa
16
2 / 5 / 0
9,658
483
13,532
13,975
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Minibels_
King Arthur
15
0 / 3 / 1
8,268
413
4,288
14,742
14,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
13
0 / 5 / 4
8,369
418
6,957
24,268
20,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
16
2 / 6 / 1
9,502
475
7,133
21,699
10,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
lunatike95
Hou Yi
13
4 / 8 / 1
8,194
410
13,296
19,585
6,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
27
Kills
8
8
Deaths
27
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BaldWolf8038
Ganesha
0
1
14
7
W
Sun Wukong
Chaotic driftor
Sun Wukong
6
2
4
4
W
Baba Yaga
ColoSuS Agony
Baba Yaga
5
0
5
7.5
W
Surtr
Gensidius
Surtr
11
1
5
13.5
L
Nu Wa
Heaader_2
Nu Wa
2
5
0
0.4
L
King Arthur
Minibels_
King Arthur
0
3
1
0.17
W
Cernunnos
PiousScissors14
Cernunnos
5
4
8
2.25
L
Sylvanus
0
5
4
0.4
L
Fenrir
2
6
1
0.42
L
Hou Yi
lunatike95
Hou Yi
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,929
Damage
45,206
82,380
Taken
94,269
61,744
Mitigated
55,087
22,269
Healing
11,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BaldWolf8038
Ganesha
9,085
846
0
4,027
17,069
17,196
325
6,388
10,681
42,836
0
W
Sun Wukong
Chaotic driftor
Sun Wukong
14,686
4,252
0
1,766
18,568
19,276
180
2,998
15,368
0
110,227
W
Baba Yaga
ColoSuS Agony
Baba Yaga
16,032
418
0
2,773
7,277
3,145
1,108
4,351
2,926
101,093
0
W
Surtr
Gensidius
Surtr
15,524
7,353
0
5,307
21,987
14,085
1,305
4,544
17,443
1,702
133,050
L
Nu Wa
Heaader_2
Nu Wa
13,532
2,658
0
1,350
13,975
4,265
0
6,463
7,356
70,840
0
L
King Arthur
Minibels_
King Arthur
4,288
836
0
0
14,742
14,066
0
124
14,147
106
33,782
W
Cernunnos
PiousScissors14
Cernunnos
15,602
7,948
0
8,396
17,479
8,042
4,450
3,797
13,682
0
96,739
L
Sylvanus
6,957
2,226
3,207
5,142
24,268
20,128
36
10,899
13,369
32,908
0
L
Fenrir
7,133
982
0
765
21,699
10,334
0
3,365
18,334
0
82,207
L
Hou Yi
lunatike95
Hou Yi
13,296
6,416
0
1,012
19,585
6,294
267
5,103
14,482
0
39,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,040
Gold Earned
43,991
690
Minions Killed
376
0
Camps Cleared
0
2,062,950
Distance Traveled
1,913,517
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,200
560
12
1
0
423,812
0
W
Sun Wukong
13,226
661
176
9
0
380,473
0
W
Baba Yaga
11,726
586
164
8
0
424,839
0
W
Surtr
12,804
640
176
9
0
451,947
2
L
Nu Wa
9,658
483
107
5
0
376,548
0
L
King Arthur
8,268
413
56
3
0
397,825
0
W
Cernunnos
11,084
554
162
8
0
381,879
7
L
Sylvanus
8,369
418
39
2
0
319,368
0
L
Fenrir
9,502
475
107
5
0
444,381
0
L
Hou Yi
8,194
410
67
3
0
375,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role