Player Matchup

Atlas
Atlas
DA4 Bacca
Atlas
Level 85
God Stats
1W - 0L
1,243 SR
Queue Stats
63W - 57L
1,515 Elo+
Party 1
Ishtar
Ishtar
DrZummey
Ishtar
Level 107
God Stats
6W - 1L
1,570 SR
Queue Stats
108W - 114L
1,467 Elo+
Solo
Fenrir
Fenrir
Dr_Zilant617
Fenrir
Level 87
God Stats
4W - 2L
1,589 SR
Queue Stats
14W - 12L
1,536 Elo+
Solo
Osiris
Osiris
Onyxknight8502
Osiris
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,477 Elo+
Solo
Ao Kuang
Ao Kuang
xxHunter243
Ao Kuang
Level 67
God Stats
1W - 1L
1,717 SR
Queue Stats
49W - 48L
1,580 Elo+
Party 1
Team Averages
Level 95
1,524 SR
1,515 Elo+

VS

Team Averages
Level 106
1,539 SR
1,463 Elo+
King Arthur
King Arthur
MitchJJ39
King Arthur
Level 68
God Stats
1W - 1L
1,663 SR
Queue Stats
23W - 30L
1,486 Elo+
Solo
Kukulkan
Kukulkan
SirFlowers
Kukulkan
Level 101
God Stats
6W - 3L
1,687 SR
Queue Stats
70W - 74L
1,477 Elo+
Solo
Discordia
Discordia
TENN_Co
Discordia
Level 184
God Stats
15W - 17L
1,558 SR
Queue Stats
939W - 978L
1,422 Elo+
Solo
Nemesis
Nemesis
bananasaurasrex-
Nemesis
Level 95
God Stats
16W - 14L
1,532 SR
Queue Stats
570W - 561L
1,555 Elo+
Solo
Artemis
Artemis
snu414
Artemis
Level 84
God Stats
13W - 19L
1,253 SR
Queue Stats
288W - 320L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DA4 Bacca
Atlas
16
2 / 0 / 9
11,166
1,117
9,171
15,541
21,346
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
DrZummey
Ishtar
16
3 / 0 / 8
10,828
1,083
9,250
5,777
3,657
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
16
3 / 0 / 6
10,371
1,037
9,261
13,874
13,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 8
9,830
983
5,367
10,860
12,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ao Kuang
xxHunter243
Ao Kuang
16
4 / 0 / 5
10,470
1,047
13,729
15,673
8,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

309

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MitchJJ39
King Arthur
14
1 / 6 / 0
9,336
934
5,944
14,334
14,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
SirFlowers
Kukulkan
14
0 / 1 / 1
9,421
942
10,042
4,819
2,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Discordia
TENN_Co
Discordia
14
1 / 0 / 1
9,460
946
21,181
3,088
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 2 / 2
9,481
948
9,465
16,767
21,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
snu414
Artemis
15
0 / 5 / 0
9,340
934
10,175
11,976
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
14
Kills
2
2
Deaths
14
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
DA4 Bacca
Atlas
2
0
9
6.5
W
Ishtar
DrZummey
Ishtar
3
0
8
7
W
Fenrir
3
0
6
6
L
King Arthur
MitchJJ39
King Arthur
1
6
0
0.17
W
2
2
8
3
L
Kukulkan
SirFlowers
Kukulkan
0
1
1
0.5
L
Discordia
TENN_Co
Discordia
1
0
1
1.5
L
0
2
2
0.5
L
Artemis
snu414
Artemis
0
5
0
0
W
Ao Kuang
xxHunter243
Ao Kuang
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,778
Damage
56,807
61,725
Taken
50,984
59,069
Mitigated
45,611
8,205
Healing
6,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
DA4 Bacca
Atlas
9,171
2,630
194
961
15,541
21,346
0
8,062
7,347
24,517
349
W
Ishtar
DrZummey
Ishtar
9,250
5,196
0
368
5,777
3,657
0
2,058
3,719
0
37,793
W
Fenrir
9,261
2,901
0
1,650
13,874
13,107
0
7,073
6,801
0
18,677
L
King Arthur
MitchJJ39
King Arthur
5,944
534
0
0
14,334
14,294
0
6,883
7,086
0
13,465
W
5,367
1,381
0
601
10,860
12,833
0
6,343
4,517
0
8,575
L
Kukulkan
SirFlowers
Kukulkan
10,042
660
0
366
4,819
2,406
0
3,412
1,311
31,455
0
L
Discordia
TENN_Co
Discordia
21,181
649
0
0
3,088
1,170
0
1,531
1,511
33,472
0
L
9,465
3,553
0
3,403
16,767
21,844
0
6,727
9,504
522
24,939
L
Artemis
snu414
Artemis
10,175
4,092
73
2,784
11,976
5,897
0
4,208
7,647
0
27,159
W
Ao Kuang
xxHunter243
Ao Kuang
13,729
3,469
0
4,431
15,673
8,126
0
8,177
7,312
27,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,665
Gold Earned
47,038
170
Minions Killed
169
8
Camps Cleared
5
966,484
Distance Traveled
905,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,166
1,117
30
3
0
210,004
0
W
Ishtar
10,828
1,083
85
9
3
191,266
0
W
Fenrir
10,371
1,037
26
3
2
210,874
0
L
King Arthur
9,336
934
16
2
1
209,625
0
W
Osiris
9,830
983
6
1
0
145,919
0
L
Kukulkan
9,421
942
42
4
1
132,892
0
L
Discordia
9,460
946
35
4
1
202,742
0
L
Nemesis
9,481
948
30
3
1
203,572
0
L
Artemis
9,340
934
46
5
1
156,745
0
W
Ao Kuang
10,470
1,047
23
2
3
208,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role