Player Matchup

Hel
Hel
Bronze IV
MARVELEX
Hel
Bronze IV
Level 125
God Stats
1W - 2L
1,581 SR
Queue Stats
2W - 5L
1,303 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 125
1,581 SR
1,303 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,774 SR
1,263 MMR
Nemesis
Nemesis
Silver IV
Shaady2
Nemesis
Silver IV
Level 116
God Stats
10W - 9L
1,774 SR
Queue Stats
29W - 36L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 4 / 1
18,708
935
12,298
23,448
16,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AwilixAh Muzen CabRavanaChronosKali

VS

Bans
He BoMartichorasUllrIzanamiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Shaady2
Nemesis
20
4 / 2 / 0
17,999
900
19,723
23,363
17,690
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
4
4
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Nemesis
Shaady2
Nemesis
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,298
Damage
19,723
23,448
Taken
23,363
16,053
Mitigated
17,690
6,469
Healing
11,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,298
797
0
6,469
23,448
16,053
655
998
22,450
115,579
0
W
Nemesis
Shaady2
Nemesis
19,723
10,724
0
11,270
23,363
17,690
888
12,948
10,415
0
107,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,708
Gold Earned
17,999
233
Minions Killed
154
6
Camps Cleared
10
370,434
Distance Traveled
407,215
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
18,708
935
233
12
6
370,434
6
W
Nemesis
17,999
900
154
8
10
407,215
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role