Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bushibruce
Mercury
Level 143
God Stats
1W - 5L
1,290 SR
Queue Stats
198W - 192L
1,577 Elo+
Solo
Da Ji
Da Ji
M4j000PL
Da Ji
Level 116
God Stats
4W - 4L
1,515 SR
Queue Stats
166W - 163L
1,443 Elo+
Solo
Achilles
Achilles
Salokim
Achilles
Level 105
God Stats
0W - 1L
1,286 SR
Queue Stats
11W - 15L
1,355 Elo+
Solo
Hercules
Hercules
bigDgeorge
Hercules
Level 102
God Stats
1W - 3L
1,353 SR
Queue Stats
110W - 130L
1,440 Elo+
Solo
Team Averages
Level 117
1,389 SR
1,463 Elo+

VS

Team Averages
Level 120
1,502 SR
1,519 Elo+
Cthulhu
Cthulhu
ChefRaccoon
Cthulhu
Level 82
God Stats
18W - 9L
1,618 SR
Queue Stats
491W - 480L
1,549 Elo+
Party 2
Heimdallr
Heimdallr
Jasonnn_CCFC
Heimdallr
Level 82
God Stats
3W - 1L
1,537 SR
Queue Stats
216W - 224L
1,451 Elo+
Solo
Vamana
Vamana
JustBlaze0x0
Vamana
Level 154
God Stats
4W - 5L
1,588 SR
Queue Stats
279W - 263L
1,556 Elo+
Party 2
Janus
Janus
l_ArGMoN_l
Janus
Level 129
God Stats
2W - 5L
1,279 SR
Queue Stats
292W - 281L
1,527 Elo+
Party 1
Surtr
Surtr
l_Neyd_l
Surtr
Level 154
God Stats
5W - 4L
1,485 SR
Queue Stats
130W - 133L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 6 / 11
7,784
778
7,203
16,640
16,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Bushibruce
Mercury
17
7 / 3 / 7
9,082
908
11,698
13,043
8,233
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
M4j000PL
Da Ji
16
5 / 5 / 5
9,313
931
6,735
10,676
6,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Salokim
Achilles
11
0 / 4 / 6
6,958
696
1,908
9,146
8,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
bigDgeorge
Hercules
13
3 / 7 / 6
7,993
799
5,090
20,331
23,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChefRaccoon
Cthulhu
15
4 / 3 / 15
9,015
902
10,429
13,204
12,576
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
Jasonnn_CCFC
Heimdallr
16
6 / 2 / 16
9,760
976
12,131
8,708
4,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
14
1 / 4 / 14
8,673
867
7,447
10,797
13,020
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
17
8 / 3 / 13
10,078
1,008
17,491
7,904
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
l_Neyd_l
Surtr
16
5 / 3 / 16
9,710
971
13,451
14,334
17,326
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
98
15
Kills
24
25
Deaths
15
35
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
11
0.92
L
Mercury
Bushibruce
Mercury
7
3
7
3.5
W
Cthulhu
ChefRaccoon
Cthulhu
4
3
15
3.83
W
Heimdallr
Jasonnn_CCFC
Heimdallr
6
2
16
7
W
Vamana
1
4
14
2
L
Da Ji
M4j000PL
Da Ji
5
5
5
1.5
L
Achilles
Salokim
Achilles
0
4
6
0.75
L
Hercules
bigDgeorge
Hercules
3
7
6
0.86
W
Janus
8
3
13
4.83
W
Surtr
l_Neyd_l
Surtr
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,634
Damage
60,949
69,836
Taken
54,947
62,922
Mitigated
50,855
20,884
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,203
47
1,284
3,461
16,640
16,559
287
6,951
9,634
17,404
0
L
Mercury
Bushibruce
Mercury
11,698
4,707
1,145
4,191
13,043
8,233
650
3,917
8,930
0
26,940
W
Cthulhu
ChefRaccoon
Cthulhu
10,429
539
2,023
1,027
13,204
12,576
340
1,712
11,256
16,101
0
W
Heimdallr
Jasonnn_CCFC
Heimdallr
12,131
4,207
1,004
1,207
8,708
4,565
4,350
1,238
7,470
0
32,082
W
Vamana
7,447
4,025
1,700
523
10,797
13,020
1,467
1,466
8,994
0
12,644
L
Da Ji
M4j000PL
Da Ji
6,735
1,314
1,903
1,889
10,676
6,058
838
4,733
5,811
0
11,198
L
Achilles
Salokim
Achilles
1,908
443
11
293
9,146
8,884
325
4,365
4,705
0
3,234
L
Hercules
bigDgeorge
Hercules
5,090
1,207
648
6,059
20,331
23,188
0
10,285
9,934
0
14,262
W
Janus
17,491
1,499
1,586
1,092
7,904
3,368
440
1,242
6,251
37,521
0
W
Surtr
l_Neyd_l
Surtr
13,451
2,832
1,664
1,725
14,334
17,326
1,039
1,786
12,117
3,050
18,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,130
Gold Earned
47,236
100
Minions Killed
124
0
Camps Cleared
0
946,487
Distance Traveled
1,088,007
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,784
778
2
0
0
171,849
0
L
Mercury
9,082
908
49
5
0
217,559
0
W
Cthulhu
9,015
902
19
2
0
229,993
0
W
Heimdallr
9,760
976
27
3
0
186,351
0
W
Vamana
8,673
867
12
1
0
223,587
0
L
Da Ji
9,313
931
17
2
0
184,220
0
L
Achilles
6,958
696
11
1
0
114,074
0
L
Hercules
7,993
799
21
2
0
258,785
4
W
Janus
10,078
1,008
43
4
0
231,599
0
W
Surtr
9,710
971
23
2
0
216,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role