Player Matchup

Thor
Thor
ALLEX268767
Thor
Level 59
God Stats
1W - 1L
1,386 SR
Queue Stats
7W - 7L
1,399 Elo+
Solo
Ix Chel
Ix Chel
AbarrotesDonChuy
Ix Chel
Level 157
God Stats
4W - 0L
1,541 SR
Queue Stats
67W - 73L
1,410 Elo+
Party 2
Sun Wukong
Sun Wukong
Deadshoth990
Sun Wukong
Level 115
God Stats
7W - 12L
1,325 SR
Queue Stats
57W - 66L
1,406 Elo+
Party 2
Izanami
Izanami
diablojr42
Izanami
Level 127
God Stats
2W - 1L
1,290 SR
Queue Stats
273W - 279L
1,426 Elo+
Solo
Bakasura
Bakasura
ultimate nija
Bakasura
Level 50
God Stats
4W - 4L
1,529 SR
Queue Stats
97W - 94L
1,436 Elo+
Solo
Team Averages
Level 102
1,414 SR
1,416 Elo+

VS

Team Averages
Level 75
1,572 SR
1,383 Elo+
Hercules
Hercules
Bruce Leeroy487
Hercules
Level 17
God Stats
1W - 3L
1,597 SR
Queue Stats
2W - 7L
1,330 Elo+
Party 1
Cernunnos
Cernunnos
DINOSAUR4848
Cernunnos
Level 69
God Stats
24W - 30L
1,443 SR
Queue Stats
56W - 73L
1,438 Elo+
Solo
Eset
Eset
Flintstoned8004
Eset
Level 75
God Stats
0W - 1L
1,775 SR
Queue Stats
2W - 11L
1,235 Elo+
Party 1
Aphrodite
Aphrodite
Z_Sl33p1ng_Z
Aphrodite
Level 105
God Stats
7W - 8L
1,474 SR
Queue Stats
224W - 236L
1,484 Elo+
Party 3
Arachne
Arachne
luffy_danger
Arachne
Level 109
God Stats
7W - 4L
1,573 SR
Queue Stats
140W - 162L
1,429 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 9
8,633
508
8,729
10,974
4,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 3 / 6
9,502
559
12,207
12,588
4,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Deadshoth990
Sun Wukong
14
8 / 2 / 12
10,584
623
10,744
16,264
14,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
diablojr42
Izanami
17
9 / 2 / 7
11,247
662
13,238
12,888
6,055
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
ultimate nija
Bakasura
15
11 / 3 / 2
9,883
581
11,804
17,133
7,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 3 / 1
8,607
506
3,555
14,738
13,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
DINOSAUR4848
Cernunnos
13
0 / 6 / 2
7,825
460
8,556
14,173
4,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 5 / 2
8,738
514
10,820
12,466
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Z_Sl33p1ng_Z
Aphrodite
11
1 / 11 / 1
7,178
422
6,453
14,688
11,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
luffy_danger
Arachne
14
8 / 8 / 1
9,404
553
11,492
19,227
8,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
32
Kills
12
12
Deaths
33
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
W
4
3
6
2.33
L
Hercules
1
3
1
0.5
L
Cernunnos
DINOSAUR4848
Cernunnos
0
6
2
0.17
W
Sun Wukong
Deadshoth990
Sun Wukong
8
2
12
7
L
2
5
2
0.6
L
Aphrodite
Z_Sl33p1ng_Z
Aphrodite
1
11
1
0.14
W
Izanami
diablojr42
Izanami
9
2
7
6.25
L
Arachne
luffy_danger
Arachne
8
8
1
1.06
W
Bakasura
ultimate nija
Bakasura
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,722
Damage
40,876
69,847
Taken
75,292
37,455
Mitigated
42,561
25,668
Healing
18,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,729
1,640
0
1,676
10,974
4,752
483
1,761
9,213
0
53,367
W
12,207
1,973
2,110
4,681
12,588
4,883
776
5,389
7,199
71,963
0
L
Hercules
3,555
508
0
4,138
14,738
13,165
337
2,107
12,188
0
47,023
L
Cernunnos
DINOSAUR4848
Cernunnos
8,556
4,501
217
3,664
14,173
4,352
711
1,042
13,131
0
57,209
W
Sun Wukong
Deadshoth990
Sun Wukong
10,744
1,733
2,066
3,951
16,264
14,255
95
4,080
12,184
314
40,651
L
10,820
628
0
2,075
12,466
4,917
948
5,239
6,655
65,660
0
L
Aphrodite
Z_Sl33p1ng_Z
Aphrodite
6,453
698
792
2,706
14,688
11,385
376
109
14,154
34,222
0
W
Izanami
diablojr42
Izanami
13,238
10,817
0
5,382
12,888
6,055
1,143
2,690
10,198
0
105,440
L
Arachne
luffy_danger
Arachne
11,492
7,713
0
5,302
19,227
8,742
0
4,105
14,607
0
46,728
W
Bakasura
ultimate nija
Bakasura
11,804
8,180
0
5,802
17,133
7,510
0
3,895
13,238
0
50,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,849
Gold Earned
41,752
491
Minions Killed
409
0
Camps Cleared
0
1,707,707
Distance Traveled
1,569,746
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,633
508
82
5
0
317,692
0
W
Ix Chel
9,502
559
109
6
0
318,173
4
L
Hercules
8,607
506
92
5
0
319,017
0
L
Cernunnos
7,825
460
91
5
0
296,477
3
W
Sun Wukong
10,584
623
50
3
0
358,330
0
L
Eset
8,738
514
116
7
0
318,989
0
L
Aphrodite
7,178
422
44
3
0
295,953
0
W
Izanami
11,247
662
160
9
0
318,569
0
L
Arachne
9,404
553
66
4
0
339,310
0
W
Bakasura
9,883
581
90
5
0
394,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role