Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ElectroGuitar
Kukulkan
Level 147
God Stats
3W - 0L
1,814 SR
Queue Stats
180W - 175L
1,476 Elo+
Party 1
Chiron
Chiron
Haloya
Chiron
Level 87
God Stats
6W - 2L
1,608 SR
Queue Stats
213W - 210L
1,468 Elo+
Party 1
Ix Chel
Ix Chel
Yamin38
Ix Chel
Level 94
God Stats
2W - 2L
1,181 SR
Queue Stats
309W - 293L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
petin38
Cthulhu
Level 96
God Stats
6W - 8L
1,364 SR
Queue Stats
224W - 196L
1,521 Elo+
Party 1
Team Averages
Level 109
1,493 SR
1,497 Elo+

VS

Team Averages
Level 87
1,524 SR
1,456 Elo+
Thoth
Thoth
 
Thoth
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
HoriZonVoID
Ix Chel
Level 60
God Stats
3W - 2L
1,725 SR
Queue Stats
142W - 162L
1,416 Elo+
Solo
Zhong Kui
Zhong Kui
Jasonnn_CCFC
Zhong Kui
Level 82
God Stats
1W - 2L
1,768 SR
Queue Stats
216W - 224L
1,472 Elo+
Solo
Nike
Nike
KezoHONDAKIAS
Nike
Level 127
God Stats
2W - 4L
1,152 SR
Queue Stats
142W - 142L
1,501 Elo+
Solo
Khepri
Khepri
Lolekei
Khepri
Level 99
God Stats
2W - 3L
1,474 SR
Queue Stats
43W - 70L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
2 / 1 / 13
8,504
945
4,327
18,576
13,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
ElectroGuitar
Kukulkan
16
7 / 2 / 11
9,032
1,004
9,802
9,009
4,928
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
Haloya
Chiron
15
9 / 2 / 9
9,428
1,048
10,808
8,565
4,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Yamin38
Ix Chel
14
1 / 1 / 13
7,831
870
10,737
9,348
4,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
petin38
Cthulhu
15
2 / 1 / 14
8,118
902
8,103
12,473
12,883
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
2 / 6 / 4
7,323
814
9,545
8,193
3,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
HoriZonVoID
Ix Chel
14
1 / 6 / 4
7,164
796
9,707
12,477
6,488
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Jasonnn_CCFC
Zhong Kui
12
1 / 1 / 1
7,087
787
6,732
3,808
3,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 0
6,884
765
10,958
11,161
13,342
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
Lolekei
Khepri
13
0 / 4 / 0
6,731
748
5,454
12,474
14,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
21
Kills
6
7
Deaths
21
60
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
2
1
13
8.5
L
Thoth
 
Thoth
2
6
4
0.67
W
Kukulkan
ElectroGuitar
Kukulkan
7
2
11
6.25
W
Chiron
Haloya
Chiron
9
2
9
6.75
L
Ix Chel
HoriZonVoID
Ix Chel
1
6
4
0.5
L
Zhong Kui
Jasonnn_CCFC
Zhong Kui
1
1
1
1.5
L
2
4
0
0.5
L
Khepri
Lolekei
Khepri
0
4
0
0
W
Ix Chel
Yamin38
Ix Chel
1
1
13
7.5
W
Cthulhu
petin38
Cthulhu
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,777
Damage
42,396
57,971
Taken
48,113
40,599
Mitigated
42,193
34,463
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
4,327
177
2,784
5,054
18,576
13,610
388
9,630
8,878
7,226
0
L
Thoth
 
Thoth
9,545
242
297
322
8,193
3,936
0
6,301
1,799
12,860
0
W
Kukulkan
ElectroGuitar
Kukulkan
9,802
1,010
2,319
2,030
9,009
4,928
1,412
5,224
3,701
25,013
0
W
Chiron
Haloya
Chiron
10,808
3,485
1,369
1,017
8,565
4,203
712
5,328
3,161
0
20,863
L
Ix Chel
HoriZonVoID
Ix Chel
9,707
1,562
2,702
1,685
12,477
6,488
0
8,073
4,240
17,183
0
L
Zhong Kui
Jasonnn_CCFC
Zhong Kui
6,732
1,068
258
1,048
3,808
3,865
0
2,092
1,716
14,912
0
L
10,958
263
1,034
973
11,161
13,342
0
6,870
3,880
0
19,243
L
Khepri
Lolekei
Khepri
5,454
382
337
2,017
12,474
14,562
0
8,966
3,415
13,040
0
W
Ix Chel
Yamin38
Ix Chel
10,737
2,405
11,402
4,502
9,348
4,975
1,209
5,321
3,971
21,710
0
W
Cthulhu
petin38
Cthulhu
8,103
644
2,572
1,414
12,473
12,883
293
5,754
6,336
17,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,913
Gold Earned
35,189
109
Minions Killed
73
0
Camps Cleared
0
878,154
Distance Traveled
718,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,504
945
7
1
0
177,206
0
L
Thoth
7,323
814
11
1
0
151,646
0
W
Kukulkan
9,032
1,004
38
4
0
173,608
0
W
Chiron
9,428
1,048
29
3
0
148,348
0
L
Ix Chel
7,164
796
12
1
0
144,588
0
L
Zhong Kui
7,087
787
17
2
0
100,170
0
L
Nike
6,884
765
19
2
0
177,479
0
L
Khepri
6,731
748
14
2
0
144,572
0
W
Ix Chel
7,831
870
19
2
0
167,525
0
W
Cthulhu
8,118
902
16
2
0
211,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role