Player Matchup

Terra
Terra
Dombcool
Terra
Level 158
God Stats
2W - 0L
1,725 SR
Queue Stats
323W - 331L
1,514 Elo+
Party 1
Anhur
Anhur
Firestyle_Kandi2
Anhur
Level 88
God Stats
2W - 3L
1,515 SR
Queue Stats
85W - 97L
1,437 Elo+
Solo
Hun Batz
Hun Batz
TotalSupremecy
Hun Batz
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 68L
1,302 Elo+
Solo
Amaterasu
Amaterasu
WetInSeconds
Amaterasu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 170L
1,404 Elo+
Solo
Xbalanque
Xbalanque
angelicswrath
Xbalanque
Level 86
God Stats
2W - 3L
1,374 SR
Queue Stats
209W - 223L
1,418 Elo+
Party 1
Team Averages
Level 100
1,523 SR
1,415 Elo+

VS

Team Averages
Level 87
1,370 SR
1,338 Elo+
Cerberus
Cerberus
PalmarGryphon72
Cerberus
Level 105
God Stats
0W - 1L
1,245 SR
Queue Stats
35W - 46L
1,355 Elo+
Party 2
Geb
Geb
ProfessorNAW
Geb
Level 26
God Stats
2W - 1L
1,357 SR
Queue Stats
17W - 31L
1,300 Elo+
Party 2
Mulan
Mulan
panquesupremo
Mulan
Level 144
God Stats
4W - 6L
1,312 SR
Queue Stats
179W - 178L
1,417 Elo+
Solo
Chang'e
Chang'e
tazzabruvaa
Chang'e
Level 129
God Stats
4W - 5L
1,437 SR
Queue Stats
539W - 522L
1,434 Elo+
Solo
Nemesis
Nemesis
zizy03
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Dombcool
Terra
15
3 / 3 / 13
9,347
935
9,462
11,485
10,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
4 / 3 / 8
8,682
868
9,562
8,936
4,593
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
17
5 / 5 / 10
9,801
980
13,651
12,292
6,825
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
WetInSeconds
Amaterasu
13
1 / 4 / 12
8,378
838
6,399
18,528
17,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Xbalanque
angelicswrath
Xbalanque
17
6 / 3 / 8
9,695
970
11,686
9,260
4,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 6 / 9
8,063
806
9,022
16,867
10,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 5 / 10
8,436
844
9,159
13,725
7,242
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 12
9,162
916
13,151
14,542
14,757
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chang'e
tazzabruvaa
Chang'e
14
9 / 6 / 4
9,125
913
10,822
13,034
4,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
zizy03
Nemesis
12
0 / 2 / 5
7,139
714
3,500
6,109
2,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
57
19
Kills
17
18
Deaths
21
51
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Terra
Dombcool
Terra
3
3
13
3.17
W
4
3
8
2.67
L
Cerberus
2
6
9
1.08
L
3
5
10
1.6
W
Hun Batz
5
5
10
2
W
Amaterasu
WetInSeconds
Amaterasu
1
4
12
1.75
W
Xbalanque
angelicswrath
Xbalanque
6
3
8
3.33
L
3
2
12
4.5
L
Chang'e
tazzabruvaa
Chang'e
9
6
4
1.83
L
Nemesis
zizy03
Nemesis
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,760
Damage
45,654
60,501
Taken
64,277
44,990
Mitigated
39,659
21,234
Healing
21,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Dombcool
Terra
9,462
517
3,836
2,646
11,485
10,663
154
8,491
2,914
12,702
0
W
9,562
6,356
342
1,053
8,936
4,593
720
4,350
4,586
0
15,718
L
Cerberus
9,022
951
270
5,603
16,867
10,306
0
1,688
14,814
13,730
0
L
9,159
817
260
1,802
13,725
7,242
305
1,555
11,842
14,306
0
W
Hun Batz
13,651
3,623
795
908
12,292
6,825
700
7,314
4,894
0
29,312
W
Amaterasu
WetInSeconds
Amaterasu
6,399
1,981
1,238
7,833
18,528
17,974
422
6,418
11,883
0
11,184
W
Xbalanque
angelicswrath
Xbalanque
11,686
7,035
522
2,061
9,260
4,935
2,231
5,212
4,020
0
24,949
L
13,151
1,384
925
6,111
14,542
14,757
472
2,517
11,304
4,151
20,793
L
Chang'e
tazzabruvaa
Chang'e
10,822
448
2,533
2,878
13,034
4,583
0
1,943
10,421
22,977
0
L
Nemesis
zizy03
Nemesis
3,500
1,433
0
755
6,109
2,771
0
1,111
4,664
0
8,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,903
Gold Earned
41,925
102
Minions Killed
90
0
Camps Cleared
0
982,182
Distance Traveled
981,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,347
935
6
1
0
204,493
0
W
Anhur
8,682
868
14
1
0
161,390
0
L
Cerberus
8,063
806
18
2
0
178,703
0
L
Geb
8,436
844
15
2
0
196,235
0
W
Hun Batz
9,801
980
37
4
0
195,539
0
W
Amaterasu
8,378
838
6
1
0
230,433
0
W
Xbalanque
9,695
970
39
4
0
190,327
0
L
Mulan
9,162
916
27
3
0
200,009
0
L
Chang'e
9,125
913
16
2
0
185,616
0
L
Nemesis
7,139
714
14
1
0
221,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role