Player Matchup

Kuzenbo
Kuzenbo
Alurl
Kuzenbo
Level 33
God Stats
1W - 2L
1,258 SR
Queue Stats
142W - 112L
1,462 Elo+
Solo
Raijin
Raijin
Dancing_Okami
Raijin
Level 27
God Stats
0W - 3L
1,243 SR
Queue Stats
13W - 22L
1,378 Elo+
Solo
Nemesis
Nemesis
HARIMVRU
Nemesis
Level 81
God Stats
1W - 3L
1,366 SR
Queue Stats
62W - 67L
1,466 Elo+
Party 1
Janus
Janus
Minanchiro
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 116L
1,503 Elo+
Party 1
Atlas
Atlas
ToxicSpark13155
Atlas
Level 69
God Stats
6W - 7L
1,659 SR
Queue Stats
500W - 507L
1,456 Elo+
Solo
Team Averages
Level 56
1,405 SR
1,453 Elo+

VS

Team Averages
Level 94
1,500 SR
1,457 Elo+
Chernobog
Chernobog
 
Chernobog
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Glaçier
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,500 Elo+
Party 2
Bacchus
Bacchus
MrCoronye
Bacchus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 45L
1,334 Elo+
Solo
Anubis
Anubis
SmokyHyperion0
Anubis
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Party 2
Serqet
Serqet
TheMileguito
Serqet
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 177L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Alurl
Kuzenbo
15
4 / 7 / 4
9,108
759
7,964
22,042
20,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 8 / 2
7,967
664
6,701
12,672
4,259
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
HARIMVRU
Nemesis
14
2 / 3 / 2
7,961
663
7,079
10,794
10,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
16
1 / 3 / 5
8,495
708
14,347
8,878
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 5 / 5
7,928
661
7,368
15,046
18,029
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
5 / 1 / 16
10,152
846
11,003
8,427
5,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
16
0 / 2 / 22
9,542
795
9,149
15,215
14,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
MrCoronye
Bacchus
16
6 / 3 / 15
10,272
856
8,182
15,839
22,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
13 / 4 / 7
10,699
892
24,486
9,926
6,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
15
2 / 3 / 17
8,765
730
8,791
10,171
10,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
103
10
Kills
26
26
Deaths
13
18
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
1
16
13
L
Kuzenbo
Alurl
Kuzenbo
4
7
4
0.86
L
1
8
2
0.25
W
Ymir
0
2
22
5.5
L
Nemesis
HARIMVRU
Nemesis
2
3
2
1
L
Janus
1
3
5
1.17
W
Bacchus
MrCoronye
Bacchus
6
3
15
4.5
W
13
4
7
4.13
W
Serqet
2
3
17
3.5
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,459
Damage
61,611
69,432
Taken
59,578
57,207
Mitigated
59,508
11,191
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
11,003
7,030
1,586
2,139
8,427
5,253
1,309
5,251
3,040
0
33,068
L
Kuzenbo
Alurl
Kuzenbo
7,964
1,762
1,523
1,897
22,042
20,901
165
15,043
6,479
16,178
477
L
6,701
700
633
403
12,672
4,259
0
7,899
4,725
17,638
0
W
Ymir
9,149
864
897
2,897
15,215
14,617
15
8,709
6,087
16,567
0
L
Nemesis
HARIMVRU
Nemesis
7,079
1,052
539
1,489
10,794
10,772
0
4,111
5,696
0
12,129
L
Janus
14,347
2,169
963
993
8,878
3,246
0
5,760
3,118
26,435
0
W
Bacchus
MrCoronye
Bacchus
8,182
903
962
3,145
15,839
22,884
145
8,547
6,704
14,327
1,056
W
24,486
546
770
1,602
9,926
6,147
465
7,976
1,864
42,056
0
W
Serqet
8,791
2,083
1,229
1,382
10,171
10,607
196
4,808
4,927
663
14,647
L
7,368
2,669
1,002
1,749
15,046
18,029
0
8,083
6,767
18,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,459
Gold Earned
49,430
104
Minions Killed
156
0
Camps Cleared
0
934,403
Distance Traveled
1,066,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,152
846
58
5
0
234,887
0
L
Kuzenbo
9,108
759
12
1
0
198,594
0
L
Raijin
7,967
664
23
2
0
165,135
0
W
Ymir
9,542
795
18
2
0
206,708
0
L
Nemesis
7,961
663
12
1
0
209,376
0
L
Janus
8,495
708
40
3
0
180,965
0
W
Bacchus
10,272
856
16
1
0
231,065
0
W
Anubis
10,699
892
46
4
0
198,430
0
W
Serqet
8,765
730
18
2
0
195,183
0
L
Atlas
7,928
661
17
1
0
180,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role