Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Davidovischo
Thanatos
Level 5
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 4L
1,566 Elo+
Party 2
Vulcan
Vulcan
Mortician667
Vulcan
Level 28
God Stats
5W - 6L
1,724 SR
Queue Stats
31W - 27L
1,516 Elo+
Party 2
Kuzenbo
Kuzenbo
jasiggi
Kuzenbo
Level 106
God Stats
4W - 4L
1,875 SR
Queue Stats
53W - 43L
1,530 Elo+
Party 2
Team Averages
Level 57
1,567 SR
1,522 Elo+

VS

Team Averages
Level 74
1,465 SR
1,551 Elo+
Khepri
Khepri
 
Khepri
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Calibrimbor
Janus
Level 48
God Stats
113W - 113L
1,525 SR
Queue Stats
133W - 142L
1,495 Elo+
Solo
Ra
Ra
Danzex
Ra
Level 109
God Stats
9W - 7L
1,519 SR
Queue Stats
86W - 72L
1,531 Elo+
Solo
Medusa
Medusa
LoneNajt
Medusa
Level 109
God Stats
3W - 2L
1,355 SR
Queue Stats
83W - 69L
1,623 Elo+
Party 1
Achilles
Achilles
TRUSTsenpai
Achilles
Level 39
God Stats
1W - 0L
1,425 SR
Queue Stats
42W - 19L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 1 / 0
6,250
1,042
3,999
6,301
2,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nu Wa
 
Nu Wa
11
0 / 4 / 1
6,201
1,034
2,478
5,224
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Davidovischo
Thanatos
11
0 / 7 / 0
5,891
982
1,500
8,811
3,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
11
0 / 2 / 1
6,246
1,041
3,341
6,454
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
jasiggi
Kuzenbo
11
0 / 0 / 1
6,280
1,047
3,564
6,573
7,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

301

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
1 / 0 / 11
7,652
1,275
3,682
4,832
5,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 11
7,007
1,168
8,184
3,022
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ra
12
3 / 0 / 8
7,217
1,203
3,091
1,078
574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
LoneNajt
Medusa
12
4 / 0 / 8
7,513
1,252
8,682
2,886
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
TRUSTsenpai
Achilles
12
4 / 1 / 9
7,188
1,198
6,862
5,146
6,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
61
1
Kills
14
14
Deaths
1
3
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
0
1
L
Nu Wa
 
Nu Wa
0
4
1
0.13
W
Khepri
 
Khepri
1
0
11
6.5
W
2
0
11
7.5
W
Ra
3
0
8
7
L
Thanatos
Davidovischo
Thanatos
0
7
0
0
W
Medusa
LoneNajt
Medusa
4
0
8
8
L
Vulcan
0
2
1
0.25
W
Achilles
TRUSTsenpai
Achilles
4
1
9
8.5
L
Kuzenbo
jasiggi
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,882
Damage
30,501
33,363
Taken
16,964
17,764
Mitigated
16,667
1,568
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,999
2,750
0
460
6,301
2,341
0
2,581
3,537
0
14,804
L
Nu Wa
 
Nu Wa
2,478
638
0
0
5,224
1,939
0
1,522
3,558
15,523
0
W
Khepri
 
Khepri
3,682
130
0
500
4,832
5,984
0
3,363
1,469
7,932
0
W
8,184
0
0
0
3,022
1,741
0
1,311
1,711
23,911
0
W
Ra
3,091
158
2,820
274
1,078
574
0
761
317
27,611
0
L
Thanatos
Davidovischo
Thanatos
1,500
262
0
1,038
8,811
3,610
0
4,274
4,411
0
5,701
W
Medusa
LoneNajt
Medusa
8,682
3,825
0
602
2,886
1,663
0
1,858
1,028
0
21,006
L
Vulcan
3,341
918
0
70
6,454
2,485
0
3,203
3,210
20,672
0
W
Achilles
TRUSTsenpai
Achilles
6,862
1,231
0
485
5,146
6,705
0
2,130
3,016
0
11,228
L
Kuzenbo
jasiggi
Kuzenbo
3,564
1,828
0
0
6,573
7,389
0
3,258
3,233
10,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,868
Gold Earned
36,577
117
Minions Killed
147
4
Camps Cleared
5
581,296
Distance Traveled
683,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,250
1,042
20
3
0
94,234
0
L
Nu Wa
6,201
1,034
34
6
0
106,136
0
W
Khepri
7,652
1,275
4
1
1
136,288
0
W
Janus
7,007
1,168
56
9
2
141,325
0
W
Ra
7,217
1,203
57
10
0
137,291
0
L
Thanatos
5,891
982
12
2
2
115,293
0
W
Medusa
7,513
1,252
26
4
1
135,647
0
L
Vulcan
6,246
1,041
42
7
0
130,240
0
W
Achilles
7,188
1,198
4
1
1
133,441
0
L
Kuzenbo
6,280
1,047
9
2
2
135,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role