Player Matchup

Charybdis
Charybdis
Banananutnothin
Charybdis
Level 139
God Stats
2W - 2L
1,560 SR
Queue Stats
31W - 34L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
BaziBang
Sun Wukong
Level 114
God Stats
20W - 12L
1,709 SR
Queue Stats
168W - 151L
1,553 Elo+
Solo
Scylla
Scylla
Gatoazul216
Scylla
Level 106
God Stats
2W - 6L
1,415 SR
Queue Stats
316W - 260L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Rigs207
Cthulhu
Level 48
God Stats
9W - 11L
1,479 SR
Queue Stats
269W - 288L
1,402 Elo+
Solo
Thanatos
Thanatos
brxndon84
Thanatos
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,482 Elo+
Solo
Team Averages
Level 96
1,532 SR
1,516 Elo+

VS

Team Averages
Level 112
1,566 SR
1,510 Elo+
Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DarkestHorizon
Ravana
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 27L
1,534 Elo+
Party 1
Janus
Janus
MoshiMoshiDoppio
Janus
Level 145
God Stats
6W - 6L
1,723 SR
Queue Stats
147W - 128L
1,543 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pobshi
Tsukuyomi
Level 95
God Stats
8W - 5L
1,609 SR
Queue Stats
808W - 753L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Banananutnothin
Charybdis
9
1 / 3 / 1
5,023
558
3,652
5,234
1,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
BaziBang
Sun Wukong
8
1 / 2 / 1
4,592
510
4,644
7,724
4,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
11
1 / 0 / 0
6,028
670
1,665
3,764
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Rigs207
Cthulhu
9
0 / 2 / 0
5,246
583
1,857
8,051
5,990
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
brxndon84
Thanatos
6
0 / 4 / 1
4,458
495
1,072
6,774
1,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 1 / 3
5,805
645
4,725
7,289
2,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
 
Ganesha
8
0 / 1 / 4
5,043
560
1,502
4,882
3,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 1
5,672
630
3,762
3,578
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 0 / 4
6,220
691
4,229
3,797
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Pobshi
Tsukuyomi
11
7 / 1 / 2
6,412
712
5,961
5,745
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
11
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
3
2.5
W
Ganesha
 
Ganesha
0
1
4
2
L
Charybdis
Banananutnothin
Charybdis
1
3
1
0.5
L
Sun Wukong
BaziBang
Sun Wukong
1
2
1
0.75
W
1
0
1
1.5
L
Scylla
1
0
0
1
W
2
0
4
4
W
Tsukuyomi
Pobshi
Tsukuyomi
7
1
2
8
L
Cthulhu
Rigs207
Cthulhu
0
2
0
0
L
Thanatos
brxndon84
Thanatos
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,890
Damage
20,179
31,547
Taken
25,291
15,384
Mitigated
10,638
7,079
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,725
3,894
0
3,727
7,289
2,591
0
0
7,289
0
52,903
W
Ganesha
 
Ganesha
1,502
58
0
2,215
4,882
3,080
0
0
4,882
9,725
0
L
Charybdis
Banananutnothin
Charybdis
3,652
1,895
0
1,215
5,234
1,480
0
177
5,057
0
31,256
L
Sun Wukong
BaziBang
Sun Wukong
4,644
830
0
1,069
7,724
4,853
0
1,904
5,744
0
19,832
W
3,762
1,015
0
746
3,578
1,739
0
1,830
1,748
0
32,832
L
Scylla
1,665
568
0
875
3,764
1,106
0
1,848
1,792
50,645
0
W
4,229
658
0
876
3,797
1,232
0
1,232
2,565
48,465
0
W
Tsukuyomi
Pobshi
Tsukuyomi
5,961
2,431
0
3,234
5,745
1,996
0
447
5,298
0
40,059
L
Cthulhu
Rigs207
Cthulhu
1,857
623
0
1,576
8,051
5,990
0
0
8,051
29,037
27
L
Thanatos
brxndon84
Thanatos
1,072
345
0
2,344
6,774
1,955
0
1,563
5,081
0
20,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,347
Gold Earned
29,152
273
Minions Killed
327
0
Camps Cleared
0
877,795
Distance Traveled
1,020,835
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,805
645
104
12
0
178,210
0
W
Ganesha
5,043
560
0
0
0
204,694
3
L
Charybdis
5,023
558
59
7
0
165,984
1
L
Sun Wukong
4,592
510
28
3
0
206,975
0
W
Ravana
5,672
630
56
6
0
210,252
0
L
Scylla
6,028
670
103
11
0
203,093
0
W
Janus
6,220
691
94
10
0
196,092
3
W
Tsukuyomi
6,412
712
73
8
0
231,587
0
L
Cthulhu
5,246
583
48
5
0
160,252
0
L
Thanatos
4,458
495
35
4
0
141,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role