Player Matchup

Anubis
Anubis
Alex830
Anubis
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 15L
1,394 Elo+
Party 3
Sylvanus
Sylvanus
Caimael
Sylvanus
Level 147
God Stats
13W - 2L
1,712 SR
Queue Stats
260W - 247L
1,473 Elo+
Party 2
Osiris
Osiris
Droyt
Osiris
Level 89
God Stats
2W - 2L
1,546 SR
Queue Stats
56W - 50L
1,409 Elo+
Party 3
Maui
Maui
RebelMeerkat21
Maui
Level 126
God Stats
18W - 16L
1,438 SR
Queue Stats
186W - 178L
1,473 Elo+
Party 2
Artemis
Artemis
eberindesing
Artemis
Level 158
God Stats
80W - 68L
1,499 SR
Queue Stats
221W - 191L
1,484 Elo+
Solo
Team Averages
Level 107
1,539 SR
1,447 Elo+

VS

Team Averages
Level 98
1,502 SR
1,478 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Ed144Hz
Kali
Level 101
God Stats
5W - 7L
1,532 SR
Queue Stats
317W - 313L
1,461 Elo+
Party 1
Scylla
Scylla
Rivality_Diabolo
Scylla
Level 88
God Stats
7W - 7L
1,820 SR
Queue Stats
329W - 305L
1,514 Elo+
Party 1
Charybdis
Charybdis
ZeexallSama
Charybdis
Level 40
God Stats
4W - 9L
1,159 SR
Queue Stats
41W - 62L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alex830
Anubis
8
1 / 1 / 1
4,783
598
2,063
4,362
1,849
Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Caimael
Sylvanus
9
5 / 1 / 1
5,561
695
6,871
6,142
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
Droyt
Osiris
9
0 / 0 / 0
4,873
609
1,992
5,256
2,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 3
4,669
584
1,549
3,566
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
eberindesing
Artemis
7
1 / 2 / 2
4,987
623
2,743
4,961
2,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 0
5,115
639
4,214
4,713
3,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Aphrodite
 
Aphrodite
2
0 / 1 / 0
3,328
416
298
1,648
660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
Ed144Hz
Kali
7
1 / 1 / 0
4,517
565
1,043
8,061
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
4,642
580
2,057
2,037
660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ZeexallSama
Charybdis
7
1 / 4 / 2
4,681
585
2,068
7,364
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
4
4
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
0
2
L
Aphrodite
 
Aphrodite
0
1
0
0
W
Anubis
Alex830
Anubis
1
1
1
1.5
W
Sylvanus
Caimael
Sylvanus
5
1
1
5.5
W
Osiris
Droyt
Osiris
0
0
0
0
L
Kali
Ed144Hz
Kali
1
1
0
1
W
0
0
3
1.5
L
0
1
2
1
L
Charybdis
ZeexallSama
Charybdis
1
4
2
0.5
W
Artemis
eberindesing
Artemis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,218
Damage
9,680
24,287
Taken
23,823
12,572
Mitigated
9,161
8,557
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,214
929
0
1,636
4,713
3,359
0
424
4,289
25,294
138
L
Aphrodite
 
Aphrodite
298
207
0
488
1,648
660
0
754
894
1,716
0
W
Anubis
Alex830
Anubis
2,063
102
0
1,914
4,362
1,849
78
1,541
2,821
27,581
0
W
Sylvanus
Caimael
Sylvanus
6,871
3,633
240
1,975
6,142
3,204
237
476
5,666
29,226
7,926
W
Osiris
Droyt
Osiris
1,992
442
0
2,130
5,256
2,968
0
2,495
2,357
0
25,652
L
Kali
Ed144Hz
Kali
1,043
428
0
1,728
8,061
2,474
0
3,627
4,422
0
20,842
W
1,549
455
0
1,126
3,566
2,509
170
504
3,020
20,617
7,202
L
2,057
158
0
320
2,037
660
0
1,000
1,037
26,142
0
L
Charybdis
ZeexallSama
Charybdis
2,068
1,262
0
1,397
7,364
2,008
0
3,952
3,412
0
13,517
W
Artemis
eberindesing
Artemis
2,743
697
0
1,172
4,961
2,042
627
1,133
3,787
0
18,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,873
Gold Earned
22,283
215
Minions Killed
149
0
Camps Cleared
0
726,044
Distance Traveled
731,461
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,115
639
37
5
0
171,913
0
L
Aphrodite
3,328
416
0
0
0
28,824
0
W
Anubis
4,783
598
45
6
0
139,063
1
W
Sylvanus
5,561
695
50
6
0
151,696
0
W
Osiris
4,873
609
43
5
0
146,788
2
L
Kali
4,517
565
37
5
0
188,612
0
W
Maui
4,669
584
47
6
0
162,719
0
L
Scylla
4,642
580
49
6
0
175,842
2
L
Charybdis
4,681
585
26
3
0
166,270
0
W
Artemis
4,987
623
30
4
0
125,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role