Player Matchup

Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Anitont
Horus
Level 94
God Stats
40W - 23L
1,609 SR
Queue Stats
160W - 156L
1,507 Elo+
Party 3
Sun Wukong
Sun Wukong
lDriger
Sun Wukong
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
178W - 174L
1,415 Elo+
Party 1
Vamana
Vamana
olejek66
Vamana
Level 148
God Stats
3W - 5L
1,380 SR
Queue Stats
83W - 101L
1,438 Elo+
Solo
Hou Yi
Hou Yi
turkoc1
Hou Yi
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,445 Elo+
Party 3
Team Averages
Level 108
1,498 SR
1,461 Elo+

VS

Team Averages
Level 97
1,523 SR
1,462 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Goldli
Chernobog
Level 82
God Stats
4W - 4L
1,500 SR
Queue Stats
101W - 89L
1,424 Elo+
Party 2
Sobek
Sobek
JoSret
Sobek
Level 126
God Stats
1W - 3L
1,311 SR
Queue Stats
110W - 95L
1,437 Elo+
Party 2
Amaterasu
Amaterasu
SirCupCakex
Amaterasu
Level 65
God Stats
3W - 1L
1,804 SR
Queue Stats
22W - 24L
1,418 Elo+
Party 2
Yu Huang
Yu Huang
TPK24
Yu Huang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 0
6,011
668
4,505
4,838
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
Anitont
Horus
8
0 / 1 / 3
5,415
602
2,878
5,672
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
lDriger
Sun Wukong
10
2 / 0 / 1
6,134
682
3,888
5,520
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
olejek66
Vamana
7
0 / 0 / 1
4,690
521
255
5,323
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hou Yi
turkoc1
Hou Yi
8
3 / 0 / 0
5,254
584
4,509
3,508
1,166
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 0
5,131
570
3,290
6,259
2,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Goldli
Chernobog
8
0 / 1 / 0
3,990
443
1,778
3,022
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
JoSret
Sobek
8
1 / 2 / 0
4,721
525
1,776
8,453
5,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
SirCupCakex
Amaterasu
8
0 / 2 / 0
4,343
483
1,152
6,077
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yu Huang
TPK24
Yu Huang
1
0 / 0 / 0
3,205
356
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
1
2
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
0
1
L
Sol
 
Sol
0
1
0
0
W
Horus
Anitont
Horus
0
1
3
1.5
L
Chernobog
Goldli
Chernobog
0
1
0
0
L
Sobek
JoSret
Sobek
1
2
0
0.5
L
Amaterasu
SirCupCakex
Amaterasu
0
2
0
0
L
Yu Huang
TPK24
Yu Huang
0
0
0
0
W
Sun Wukong
lDriger
Sun Wukong
2
0
1
2.5
W
Vamana
olejek66
Vamana
0
0
1
0.5
W
Hou Yi
turkoc1
Hou Yi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,035
Damage
7,996
24,861
Taken
23,811
10,983
Mitigated
10,196
11,830
Healing
8,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,505
1,438
0
2,487
4,838
1,804
348
1,974
2,864
41,986
5,817
L
Sol
 
Sol
3,290
814
30
3,737
6,259
2,107
0
3,391
2,868
41,261
0
W
Horus
Anitont
Horus
2,878
1,175
542
2,569
5,672
3,399
261
781
4,798
0
10,751
L
Chernobog
Goldli
Chernobog
1,778
615
0
1,136
3,022
661
0
288
2,734
0
22,768
L
Sobek
JoSret
Sobek
1,776
403
0
2,809
8,453
5,075
0
24
8,429
10,723
0
L
Amaterasu
SirCupCakex
Amaterasu
1,152
582
0
623
6,077
2,353
0
708
5,369
0
20,506
L
Yu Huang
TPK24
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
lDriger
Sun Wukong
3,888
1,018
0
1,778
5,520
2,508
39
1,027
4,493
0
43,767
W
Vamana
olejek66
Vamana
255
0
0
2,155
5,323
2,106
0
360
4,955
0
22,511
W
Hou Yi
turkoc1
Hou Yi
4,509
2,619
0
2,299
3,508
1,166
617
941
2,499
0
30,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,504
Gold Earned
21,390
261
Minions Killed
162
0
Camps Cleared
0
827,015
Distance Traveled
680,839
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,011
668
86
10
0
166,000
0
L
Sol
5,131
570
66
7
0
170,612
1
W
Horus
5,415
602
12
1
0
169,949
0
L
Chernobog
3,990
443
31
3
0
150,175
0
L
Sobek
4,721
525
20
2
0
171,030
2
L
Amaterasu
4,343
483
45
5
0
189,022
0
L
Yu Huang
3,205
356
0
0
0
0
0
W
Sun Wukong
6,134
682
75
8
0
160,179
2
W
Vamana
4,690
521
41
5
0
177,175
0
W
Hou Yi
5,254
584
47
5
0
153,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role