Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Abgix
Ix Chel
Level 103
God Stats
4W - 5L
1,474 SR
Queue Stats
277W - 235L
1,526 Elo+
Party 2
Ares
Ares
GofrZaglady
Ares
Level 125
God Stats
9W - 8L
1,762 SR
Queue Stats
121W - 100L
1,579 Elo+
Solo
Fenrir
Fenrir
Lashingstorm982
Fenrir
Level 84
God Stats
2W - 1L
1,663 SR
Queue Stats
60W - 53L
1,526 Elo+
Solo
Team Averages
Level 114
1,580 SR
1,526 Elo+

VS

Team Averages
Level 123
1,460 SR
1,538 Elo+
Anubis
Anubis
KAMENJAR
Anubis
Level 156
God Stats
1W - 0L
1,218 SR
Queue Stats
7W - 4L
1,577 Elo+
Party 1
Horus
Horus
KikasioTheBro
Horus
Level 149
God Stats
1W - 1L
1,162 SR
Queue Stats
13W - 9L
1,613 Elo+
Party 1
Hachiman
Hachiman
LIPRIKOL
Hachiman
Level 144
God Stats
26W - 19L
1,604 SR
Queue Stats
144W - 119L
1,491 Elo+
Party 3
Janus
Janus
Lopry
Janus
Level 109
God Stats
6W - 5L
1,417 SR
Queue Stats
101W - 87L
1,502 Elo+
Party 3
Nemesis
Nemesis
Magdal
Nemesis
Level 59
God Stats
5W - 0L
1,900 SR
Queue Stats
144W - 122L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 3 / 1
5,794
527
4,074
9,036
3,218
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
 
Lancelot
10
1 / 3 / 0
5,717
520
2,500
8,676
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Abgix
Ix Chel
10
2 / 4 / 1
5,997
545
4,840
6,744
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 1
6,252
568
5,451
12,327
10,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 0
5,908
537
3,725
11,824
4,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
KAMENJAR
Anubis
13
5 / 1 / 4
8,279
753
9,195
6,354
3,168
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 5
6,065
551
2,482
7,578
6,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
LIPRIKOL
Hachiman
11
3 / 1 / 3
6,658
605
6,888
6,916
2,267
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Lopry
Janus
12
3 / 2 / 9
7,086
644
8,457
6,238
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
Magdal
Nemesis
11
7 / 2 / 2
7,121
647
8,024
11,792
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
18
18
Deaths
7
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
1
0.17
L
Lancelot
 
Lancelot
1
3
0
0.33
L
Ix Chel
Abgix
Ix Chel
2
4
1
0.63
L
2
4
1
0.63
W
Anubis
KAMENJAR
Anubis
5
1
4
7
W
0
1
5
2.5
W
Hachiman
LIPRIKOL
Hachiman
3
1
3
4.5
L
2
4
0
0.5
W
Janus
Lopry
Janus
3
2
9
3.75
W
Nemesis
Magdal
Nemesis
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,590
Damage
35,046
48,607
Taken
38,878
22,802
Mitigated
18,338
11,953
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,074
1,780
0
2,954
9,036
3,218
0
708
8,328
0
47,780
L
Lancelot
 
Lancelot
2,500
344
0
1,544
8,676
2,653
0
5,723
2,953
0
25,293
L
Ix Chel
Abgix
Ix Chel
4,840
647
545
824
6,744
2,572
0
3,923
2,821
43,848
0
L
5,451
302
0
2,065
12,327
10,167
0
3,692
8,635
14,381
0
W
Anubis
KAMENJAR
Anubis
9,195
394
0
3,590
6,354
3,168
978
844
5,510
63,711
0
W
2,482
937
1,291
3,013
7,578
6,300
10
2,209
5,369
0
16,132
W
Hachiman
LIPRIKOL
Hachiman
6,888
3,926
0
3,083
6,916
2,267
343
1,789
5,127
0
50,949
L
3,725
1,698
0
4,021
11,824
4,192
0
3,606
8,218
0
33,394
W
Janus
Lopry
Janus
8,457
643
0
965
6,238
2,421
129
2,980
3,258
47,452
0
W
Nemesis
Magdal
Nemesis
8,024
4,725
0
1,240
11,792
4,182
57
2,499
9,233
0
48,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,668
Gold Earned
35,209
289
Minions Killed
351
0
Camps Cleared
0
1,170,295
Distance Traveled
1,137,803
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,794
527
102
9
0
202,042
2
L
Lancelot
5,717
520
50
5
0
272,088
0
L
Ix Chel
5,997
545
68
6
0
219,493
0
L
Ares
6,252
568
11
1
0
228,937
0
W
Anubis
8,279
753
107
10
0
198,541
0
W
Horus
6,065
551
10
1
0
238,518
2
W
Hachiman
6,658
605
79
7
0
218,755
0
L
Fenrir
5,908
537
58
5
0
247,735
0
W
Janus
7,086
644
79
7
0
221,116
3
W
Nemesis
7,121
647
76
7
0
260,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role