Player Matchup

Cupid
Cupid
Darkem_13
Cupid
Level 105
God Stats
2W - 2L
1,578 SR
Queue Stats
127W - 141L
1,417 Elo+
Party 1
Hades
Hades
StephyDragonKat
Hades
Level 93
God Stats
8W - 5L
1,369 SR
Queue Stats
116W - 130L
1,413 Elo+
Party 1
Fenrir
Fenrir
kimchi920
Fenrir
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,467 Elo+
Solo
Surtr
Surtr
reaperking9011
Surtr
Level 143
God Stats
12W - 17L
1,469 SR
Queue Stats
84W - 80L
1,479 Elo+
Solo
Ah Puch
Ah Puch
salinas2127
Ah Puch
Level 148
God Stats
26W - 23L
1,465 SR
Queue Stats
305W - 296L
1,512 Elo+
Solo
Team Averages
Level 110
1,476 SR
1,458 Elo+

VS

Team Averages
Level 77
1,466 SR
1,464 Elo+
Artio
Artio
Illchap0
Artio
Level 157
God Stats
3W - 3L
1,596 SR
Queue Stats
52W - 45L
1,434 Elo+
Solo
Olorun
Olorun
MicheIinMan
Olorun
Level 65
God Stats
2W - 1L
1,831 SR
Queue Stats
9W - 6L
1,721 Elo+
Solo
Da Ji
Da Ji
SeventyBongo436
Da Ji
Level 67
God Stats
0W - 1L
1,240 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
Surree_Boothee
Charybdis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 93L
1,177 Elo+
Solo
Sun Wukong
Sun Wukong
stangman9
Sun Wukong
Level 60
God Stats
1W - 8L
1,164 SR
Queue Stats
140W - 136L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Darkem_13
Cupid
8
0 / 0 / 3
5,633
563
2,301
5,020
2,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 0 / 1
4,907
491
3,999
5,546
2,809
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
kimchi920
Fenrir
10
5 / 2 / 1
6,304
630
5,889
9,100
3,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 0 / 2
6,908
691
5,382
6,579
4,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
salinas2127
Ah Puch
13
4 / 0 / 1
7,700
770
7,702
5,665
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Illchap0
Artio
8
0 / 0 / 0
4,581
458
2,530
7,046
5,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
9
1 / 3 / 0
5,207
521
3,441
7,750
2,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 4 / 0
4,890
489
3,327
9,281
2,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Surree_Boothee
Charybdis
8
0 / 3 / 0
4,834
483
4,425
8,007
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
stangman9
Sun Wukong
8
0 / 1 / 0
4,898
490
1,508
7,087
6,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
2
2
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
Darkem_13
Cupid
0
0
3
1.5
L
Artio
Illchap0
Artio
0
0
0
0
L
Olorun
1
3
0
0.33
L
1
4
0
0.25
W
1
0
1
1.5
L
Charybdis
Surree_Boothee
Charybdis
0
3
0
0
W
Fenrir
kimchi920
Fenrir
5
2
1
2.75
W
1
0
2
2
W
Ah Puch
salinas2127
Ah Puch
4
0
1
4.5
L
Sun Wukong
stangman9
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,273
Damage
15,231
31,910
Taken
39,171
15,754
Mitigated
19,802
11,925
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Darkem_13
Cupid
2,301
651
966
1,733
5,020
2,496
298
1,157
3,863
0
18,097
L
Artio
Illchap0
Artio
2,530
336
448
3,479
7,046
5,470
0
1,753
5,293
15,389
0
L
Olorun
3,441
1,375
0
1,929
7,750
2,675
0
4,100
3,650
35,567
0
L
3,327
1,120
0
90
9,281
2,933
0
2,899
6,382
0
23,144
W
3,999
836
456
2,513
5,546
2,809
525
747
4,799
18,300
0
L
Charybdis
Surree_Boothee
Charybdis
4,425
2,016
0
1,938
8,007
2,426
0
3,002
5,005
0
30,568
W
Fenrir
kimchi920
Fenrir
5,889
1,813
0
1,624
9,100
3,512
0
896
8,204
0
39,507
W
5,382
1,677
0
2,449
6,579
4,473
252
0
6,579
792
48,490
W
Ah Puch
salinas2127
Ah Puch
7,702
67
0
2,184
5,665
2,464
309
3,255
2,410
63,779
0
L
Sun Wukong
stangman9
Sun Wukong
1,508
500
0
1,634
7,087
6,298
0
118
6,969
0
27,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,452
Gold Earned
24,410
301
Minions Killed
219
0
Camps Cleared
0
1,037,862
Distance Traveled
1,003,030
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,633
563
25
3
0
185,074
4
L
Artio
4,581
458
20
2
0
204,276
0
L
Olorun
5,207
521
62
6
0
178,907
0
L
Da Ji
4,890
489
44
4
0
241,412
0
W
Hades
4,907
491
31
3
0
187,541
0
L
Charybdis
4,834
483
54
5
0
184,424
0
W
Fenrir
6,304
630
49
5
0
240,685
2
W
Surtr
6,908
691
89
9
0
219,135
1
W
Ah Puch
7,700
770
107
11
0
205,427
2
L
Sun Wukong
4,898
490
39
4
0
194,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role