Player Matchup

Charybdis
Charybdis
MandaChuva_488
Charybdis
Level 145
God Stats
16W - 16L
1,486 SR
Queue Stats
242W - 243L
1,500 Elo+
Party 3
Achilles
Achilles
Therasherdasher
Achilles
Level 119
God Stats
0W - 4L
1,134 SR
Queue Stats
181W - 150L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
WhoIsKaze
Zhong Kui
Level 69
God Stats
2W - 5L
1,343 SR
Queue Stats
502W - 504L
1,444 Elo+
Party 2
Pele
Pele
WoollyBehemoth
Pele
Level 24
God Stats
18W - 15L
1,500 SR
Queue Stats
199W - 203L
1,417 Elo+
Party 2
Cabrakan
Cabrakan
mJFz
Cabrakan
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 205L
1,498 Elo+
Party 3
Team Averages
Level 83
1,393 SR
1,475 Elo+

VS

Team Averages
Level 48
1,573 SR
1,462 Elo+
Gilgamesh
Gilgamesh
BigGeo
Gilgamesh
Level 64
God Stats
13W - 7L
1,596 SR
Queue Stats
208W - 194L
1,550 Elo+
Solo
Hachiman
Hachiman
ExcT_BraT_LyCiKa
Hachiman
Level 87
God Stats
16W - 14L
1,496 SR
Queue Stats
335W - 339L
1,340 Elo+
Party 1
Ix Chel
Ix Chel
SuprimeComander
Ix Chel
Level 62
God Stats
4W - 2L
1,851 SR
Queue Stats
85W - 79L
1,506 Elo+
Solo
Arachne
Arachne
Topskih
Arachne
Level 24
God Stats
12W - 14L
1,426 SR
Queue Stats
104W - 102L
1,419 Elo+
Party 1
Bacchus
Bacchus
mrsamovarow
Bacchus
Level 5
God Stats
2W - 4L
1,496 SR
Queue Stats
3W - 6L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MandaChuva_488
Charybdis
11
2 / 6 / 1
7,250
453
7,286
13,490
5,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
16
4 / 3 / 0
9,567
598
10,379
18,231
23,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
WhoIsKaze
Zhong Kui
14
1 / 4 / 0
8,422
526
6,721
11,160
10,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 2
8,707
544
7,834
13,923
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
mJFz
Cabrakan
10
1 / 8 / 3
6,638
415
6,167
18,094
16,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigGeo
Gilgamesh
15
2 / 4 / 4
9,500
594
12,412
19,737
15,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 3 / 9
8,633
540
12,418
9,870
3,737
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
6 / 2 / 3
9,775
611
10,563
8,253
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Topskih
Arachne
16
10 / 0 / 7
10,093
631
10,461
12,612
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
mrsamovarow
Bacchus
13
1 / 2 / 15
8,391
524
7,250
13,423
14,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
63
11
Kills
25
25
Deaths
11
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BigGeo
Gilgamesh
2
4
4
1
W
6
3
9
3.5
L
Charybdis
MandaChuva_488
Charybdis
2
6
1
0.42
W
6
2
3
3.75
L
Achilles
4
3
0
1.33
W
Arachne
Topskih
Arachne
10
0
7
13.5
L
Zhong Kui
WhoIsKaze
Zhong Kui
1
4
0
0.25
L
3
4
2
1
L
Cabrakan
mJFz
Cabrakan
1
8
3
0.31
W
Bacchus
mrsamovarow
Bacchus
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,387
Damage
53,104
74,898
Taken
63,895
61,378
Mitigated
42,325
20,102
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BigGeo
Gilgamesh
12,412
4,804
0
3,538
19,737
15,632
973
620
17,804
0
71,191
W
12,418
5,779
0
2,176
9,870
3,737
1,471
2,015
7,723
71
50,771
L
Charybdis
MandaChuva_488
Charybdis
7,286
3,452
0
3,207
13,490
5,488
848
3,438
10,052
0
52,709
W
10,563
2,422
1,317
2,320
8,253
2,862
512
3,775
4,315
70,742
0
L
Achilles
10,379
3,114
0
5,022
18,231
23,107
0
1,458
15,521
0
63,620
W
Arachne
Topskih
Arachne
10,461
7,174
0
3,238
12,612
5,441
2,776
2,240
10,190
0
76,492
L
Zhong Kui
WhoIsKaze
Zhong Kui
6,721
1,013
0
3,067
11,160
10,563
0
6,227
4,933
55,556
0
L
7,834
1,225
0
6,229
13,923
6,176
0
1,655
11,908
0
71,549
L
Cabrakan
mJFz
Cabrakan
6,167
908
0
2,577
18,094
16,044
205
5,403
12,691
23,958
0
W
Bacchus
mrsamovarow
Bacchus
7,250
1,627
0
2,289
13,423
14,653
360
3,721
9,137
19,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,584
Gold Earned
46,392
473
Minions Killed
433
0
Camps Cleared
0
1,507,725
Distance Traveled
1,698,798
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,500
594
111
7
0
339,634
0
W
Hachiman
8,633
540
73
5
0
314,257
1
L
Charybdis
7,250
453
88
6
0
270,994
0
W
Ix Chel
9,775
611
124
8
0
322,933
4
L
Achilles
9,567
598
109
7
0
303,354
2
W
Arachne
10,093
631
103
6
0
388,369
0
L
Zhong Kui
8,422
526
132
8
0
276,453
0
L
Pele
8,707
544
113
7
0
368,870
0
L
Cabrakan
6,638
415
31
2
0
288,054
0
W
Bacchus
8,391
524
22
1
0
333,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role