Player Matchup

Danzaburou
Danzaburou
DarkMattBola8
Danzaburou
Level 161
God Stats
2W - 0L
1,718 SR
Queue Stats
101W - 109L
1,502 Elo+
Party 1
Khepri
Khepri
JAVIRODRIGUEZ_3
Khepri
Level 108
God Stats
14W - 13L
1,535 SR
Queue Stats
106W - 121L
1,447 Elo+
Party 1
Zhong Kui
Zhong Kui
MMBmax_henry
Zhong Kui
Level 138
God Stats
3W - 4L
1,649 SR
Queue Stats
123W - 125L
1,524 Elo+
Party 1
Anubis
Anubis
Simbati
Anubis
Level 108
God Stats
41W - 32L
1,571 SR
Queue Stats
116W - 104L
1,450 Elo+
Solo
Thanatos
Thanatos
XSkeleton_card-_
Thanatos
Level 77
God Stats
43W - 33L
1,539 SR
Queue Stats
329W - 323L
1,443 Elo+
Solo
Team Averages
Level 118
1,603 SR
1,473 Elo+

VS

Team Averages
Level 105
1,512 SR
1,538 Elo+
He Bo
He Bo
 
He Bo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Ch0c0 M0nster10
Nike
Level 100
God Stats
40W - 27L
1,480 SR
Queue Stats
301W - 283L
1,497 Elo+
Party 2
Loki
Loki
ConBri07
Loki
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,733 Elo+
Party 2
Cthulhu
Cthulhu
SpruceBenny
Cthulhu
Level 122
God Stats
48W - 40L
1,588 SR
Queue Stats
179W - 183L
1,472 Elo+
Solo
Neith
Neith
nathombie
Neith
Level 97
God Stats
119W - 121L
1,493 SR
Queue Stats
179W - 179L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkMattBola8
Danzaburou
13
0 / 0 / 0
7,073
544
7,593
6,116
2,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 0 / 2
6,355
489
2,344
7,454
5,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
MMBmax_henry
Zhong Kui
13
3 / 1 / 1
7,484
576
9,942
9,611
13,052
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
Simbati
Anubis
12
3 / 4 / 3
7,651
589
9,851
10,736
5,967
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 0 / 5
7,539
580
6,444
12,613
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 3 / 2
6,518
501
7,332
9,571
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 3
6,209
478
3,918
10,853
6,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
10
2 / 6 / 2
5,983
460
3,685
11,491
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
SpruceBenny
Cthulhu
13
1 / 2 / 0
7,256
558
6,953
11,776
7,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
nathombie
Neith
11
0 / 1 / 3
6,213
478
5,961
7,150
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
5
5
Deaths
12
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
3
2
1
L
0
0
3
1.5
L
Loki
2
6
2
0.5
W
Danzaburou
DarkMattBola8
Danzaburou
0
0
0
0
W
1
0
2
2
W
Zhong Kui
MMBmax_henry
Zhong Kui
3
1
1
3.5
W
Anubis
Simbati
Anubis
3
4
3
1.13
L
Cthulhu
SpruceBenny
Cthulhu
1
2
0
0.5
W
5
0
5
7.5
L
Neith
nathombie
Neith
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,174
Damage
27,849
46,530
Taken
50,841
32,699
Mitigated
22,603
23,305
Healing
14,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,332
377
0
1,855
9,571
2,399
107
3,663
5,864
45,098
0
L
3,918
153
168
4,630
10,853
6,561
0
3,702
7,151
0
22,981
L
Loki
3,685
783
0
600
11,491
2,992
0
5,048
6,443
0
31,435
W
Danzaburou
DarkMattBola8
Danzaburou
7,593
3,650
0
1,557
6,116
2,778
384
128
5,988
0
65,290
W
2,344
231
1,449
1,582
7,454
5,446
0
1,325
6,033
12,042
0
W
Zhong Kui
MMBmax_henry
Zhong Kui
9,942
1,122
0
3,919
9,611
13,052
0
5,565
4,046
55,581
0
W
Anubis
Simbati
Anubis
9,851
274
0
5,088
10,736
5,967
735
4,541
6,155
61,313
0
L
Cthulhu
SpruceBenny
Cthulhu
6,953
996
0
5,334
11,776
7,935
0
7,667
4,109
61,727
0
W
6,444
1,321
0
9,710
12,613
5,456
0
2,617
9,916
0
51,601
L
Neith
nathombie
Neith
5,961
1,665
0
2,408
7,150
2,716
0
2,209
4,941
0
47,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,102
Gold Earned
32,179
382
Minions Killed
331
0
Camps Cleared
0
1,346,872
Distance Traveled
1,274,346
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,518
501
59
5
0
259,898
2
L
Nike
6,209
478
28
2
0
265,076
6
L
Loki
5,983
460
49
4
0
302,997
0
W
Danzaburou
7,073
544
98
8
0
259,464
1
W
Khepri
6,355
489
10
1
0
288,110
2
W
Zhong Kui
7,484
576
88
7
0
253,618
1
W
Anubis
7,651
589
99
8
0
212,400
0
L
Cthulhu
7,256
558
100
8
0
226,840
0
W
Thanatos
7,539
580
87
7
0
333,280
0
L
Neith
6,213
478
95
7
0
219,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role