Player Matchup

Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
MUTUMBU96
Chaac
Level 154
God Stats
17W - 9L
1,511 SR
Queue Stats
669W - 662L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
Massif_Legund
Cthulhu
Level 118
God Stats
25W - 25L
1,516 SR
Queue Stats
124W - 136L
1,491 Elo+
Party 1
Neith
Neith
MrDomoArigato
Neith
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
159W - 169L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Syren73
Sun Wukong
Level 113
God Stats
108W - 71L
1,554 SR
Queue Stats
620W - 610L
1,498 Elo+
Party 2
Team Averages
Level 127
1,516 SR
1,499 Elo+

VS

Team Averages
Level 129
1,618 SR
1,518 Elo+
Set
Set
 
Set
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bulbasauur-x
Fenrir
Level 128
God Stats
1W - 1L
1,624 SR
Queue Stats
13W - 11L
1,493 Elo+
Solo
Chang'e
Chang'e
dopeshaney
Chang'e
Level 154
God Stats
27W - 22L
1,622 SR
Queue Stats
264W - 252L
1,492 Elo+
Solo
Rama
Rama
ezahh
Rama
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 89L
1,591 Elo+
Solo
Ymir
Ymir
trialsdx966yz
Ymir
Level 108
God Stats
1W - 2L
1,845 SR
Queue Stats
148W - 159L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
0 / 0 / 0
4,161
694
1,537
2,732
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
MUTUMBU96
Chaac
7
0 / 0 / 0
4,123
687
1,905
5,595
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
7
0 / 0 / 2
4,113
686
3,008
3,374
2,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 0 / 0
4,122
687
4,089
2,685
827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Syren73
Sun Wukong
8
5 / 0 / 0
5,287
881
2,944
4,920
3,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
5
0 / 1 / 0
3,383
564
1,175
4,487
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
5
0 / 4 / 0
3,180
530
1,089
4,618
2,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
dopeshaney
Chang'e
7
0 / 1 / 0
3,814
636
1,482
3,496
1,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
ezahh
Rama
6
0 / 1 / 0
3,554
592
961
4,321
1,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,527
588
1,747
4,913
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
7
Kills
0
0
Deaths
7
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
0
0
0
L
Set
 
Set
0
1
0
0
L
Fenrir
0
4
0
0
W
Chaac
MUTUMBU96
Chaac
0
0
0
0
W
Cthulhu
0
0
2
1
W
2
0
0
2
W
Sun Wukong
Syren73
Sun Wukong
5
0
0
5
L
Chang'e
dopeshaney
Chang'e
0
1
0
0
L
Rama
ezahh
Rama
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,483
Damage
6,454
19,306
Taken
21,835
9,597
Mitigated
9,640
7,126
Healing
7,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
1,537
371
0
500
2,732
799
0
542
2,190
29,785
0
L
Set
 
Set
1,175
455
0
1,198
4,487
1,899
0
1,116
3,371
0
11,834
L
Fenrir
1,089
310
0
876
4,618
2,130
0
140
4,466
0
8,764
W
Chaac
MUTUMBU96
Chaac
1,905
823
0
2,064
5,595
2,509
0
529
5,066
0
29,353
W
Cthulhu
3,008
328
105
2,053
3,374
2,164
0
876
2,498
9,224
0
W
4,089
1,577
0
1,026
2,685
827
0
722
1,963
0
28,755
W
Sun Wukong
Syren73
Sun Wukong
2,944
710
0
1,378
4,920
3,298
0
626
4,254
126
28,623
L
Chang'e
dopeshaney
Chang'e
1,482
42
200
1,701
3,496
1,079
0
1,062
2,434
25,081
0
L
Rama
ezahh
Rama
961
903
0
1,739
4,321
1,298
0
1,332
2,989
0
19,027
L
1,747
637
0
2,160
4,913
3,234
0
1,035
3,878
9,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,806
Gold Earned
17,458
222
Minions Killed
142
0
Camps Cleared
0
648,977
Distance Traveled
520,840
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
4,161
694
60
10
0
133,166
0
L
Set
3,383
564
28
5
0
87,215
0
L
Fenrir
3,180
530
21
4
0
85,207
0
W
Chaac
4,123
687
50
8
0
142,692
0
W
Cthulhu
4,113
686
10
2
0
123,096
1
W
Neith
4,122
687
53
9
0
107,451
0
W
Sun Wukong
5,287
881
49
8
0
142,572
0
L
Chang'e
3,814
636
42
7
0
110,615
0
L
Rama
3,554
592
34
6
0
113,829
0
L
Ymir
3,527
588
17
3
0
123,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role