Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Far_Planet1_12
Lancelot
Level 65
God Stats
3W - 4L
1,482 SR
Queue Stats
124W - 122L
1,422 Elo+
Solo
Medusa
Medusa
MellowHype4519
Medusa
Level 36
God Stats
3W - 6L
1,500 SR
Queue Stats
36W - 51L
1,411 Elo+
Solo
Thor
Thor
Trap_Mansion
Thor
Level 170
God Stats
0W - 2L
1,130 SR
Queue Stats
203W - 208L
1,433 Elo+
Party 2
Vulcan
Vulcan
warrman500
Vulcan
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
171W - 157L
1,466 Elo+
Party 2
Team Averages
Level 108
1,423 SR
1,447 Elo+

VS

Team Averages
Level 61
1,519 SR
1,433 Elo+
Cthulhu
Cthulhu
EmperorOfDoom_D
Cthulhu
Level 45
God Stats
2W - 2L
1,475 SR
Queue Stats
58W - 75L
1,365 Elo+
Solo
Surtr
Surtr
GluttonousMaiden
Surtr
Level 68
God Stats
7W - 6L
1,375 SR
Queue Stats
228W - 224L
1,404 Elo+
Solo
Izanami
Izanami
HockeyDude2o
Izanami
Level 66
God Stats
5W - 4L
1,672 SR
Queue Stats
40W - 33L
1,556 Elo+
Solo
Ra
Ra
MongraalseiVater
Ra
Level 62
God Stats
7W - 7L
1,341 SR
Queue Stats
235W - 245L
1,443 Elo+
Party 1
Mercury
Mercury
xXrobert180Xx
Mercury
Level 64
God Stats
10W - 10L
1,731 SR
Queue Stats
166W - 193L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 0
5,196
520
2,774
8,489
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
7
0 / 3 / 1
4,697
470
2,620
7,626
2,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 1
5,103
510
3,197
5,202
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,787
479
3,111
11,243
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
warrman500
Vulcan
9
0 / 4 / 0
5,032
503
3,615
5,892
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,391
539
3,187
7,046
4,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
6 / 1 / 1
7,294
729
7,579
10,922
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
HockeyDude2o
Izanami
9
0 / 0 / 0
5,488
549
2,313
4,519
1,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 3
6,354
635
4,236
5,209
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
10
2 / 1 / 1
5,978
598
3,209
8,260
2,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
11
12
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
0
0
1
0.5
L
Lancelot
0
3
1
0.17
W
6
1
1
6.5
W
Izanami
HockeyDude2o
Izanami
0
0
0
0
L
0
1
1
0.5
W
3
0
3
4.5
L
0
2
0
0
L
Vulcan
warrman500
Vulcan
0
4
0
0
W
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,317
Damage
20,524
38,452
Taken
35,956
14,640
Mitigated
15,849
11,870
Healing
13,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,774
1,290
0
4,064
8,489
2,752
0
1,035
7,416
0
24,858
W
3,187
393
900
1,111
7,046
4,511
228
223
6,823
20,761
0
L
Lancelot
2,620
773
0
1,035
7,626
2,428
0
134
7,492
0
22,832
W
7,579
2,588
0
5,034
10,922
5,754
156
0
10,922
342
50,246
W
Izanami
HockeyDude2o
Izanami
2,313
1,600
0
772
4,519
1,466
0
0
4,519
0
37,593
L
3,197
2,002
0
2,741
5,202
1,626
204
1,310
3,892
0
30,214
W
4,236
705
276
3,077
5,209
1,669
714
2,783
2,426
40,236
0
L
3,111
725
0
3,224
11,243
5,716
0
2,191
8,889
0
22,087
L
Vulcan
warrman500
Vulcan
3,615
1,157
0
806
5,892
2,118
0
2,526
3,164
31,519
0
W
Mercury
3,209
1,602
0
1,995
8,260
2,449
0
665
7,595
0
32,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
30,505
206
Minions Killed
299
0
Camps Cleared
0
959,427
Distance Traveled
1,031,716
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,196
520
53
5
0
229,800
0
W
Cthulhu
5,391
539
25
3
0
209,658
0
L
Lancelot
4,697
470
35
4
0
167,024
0
W
Surtr
7,294
729
76
8
0
194,010
0
W
Izanami
5,488
549
66
7
0
179,978
0
L
Medusa
5,103
510
46
5
0
167,680
0
W
Ra
6,354
635
72
7
0
190,276
0
L
Thor
4,787
479
18
2
0
196,005
1
L
Vulcan
5,032
503
54
5
0
198,918
0
W
Mercury
5,978
598
60
6
0
257,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role