Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Chriistian_mdc
Chiron
Level 104
God Stats
2W - 1L
1,437 SR
Queue Stats
316W - 312L
1,510 Elo+
Party 2
Scylla
Scylla
Emiline007
Scylla
Level 18
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 2L
1,159 Elo+
Party 3
Loki
Loki
Rage_Harderlol
Loki
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,159 Elo+
Party 3
Kuzenbo
Kuzenbo
vad1
Kuzenbo
Level 127
God Stats
3W - 4L
1,430 SR
Queue Stats
105W - 116L
1,460 Elo+
Solo
Team Averages
Level 79
1,428 SR
1,358 Elo+

VS

Team Averages
Level 92
1,459 SR
1,468 Elo+
Fafnir
Fafnir
Pessoasinha
Fafnir
Level 75
God Stats
26W - 17L
1,495 SR
Queue Stats
337W - 326L
1,459 Elo+
Party 4
Lancelot
Lancelot
UnW_FROQ
Lancelot
Level 89
God Stats
8W - 5L
1,242 SR
Queue Stats
368W - 355L
1,460 Elo+
Party 4
Loki
Loki
UnW_Vilela
Loki
Level 98
God Stats
10W - 17L
1,541 SR
Queue Stats
371W - 360L
1,460 Elo+
Party 4
Izanami
Izanami
Zama023
Izanami
Level 62
God Stats
10W - 6L
1,554 SR
Queue Stats
189W - 198L
1,473 Elo+
Party 1
Ix Chel
Ix Chel
ggtrchucknorris2
Ix Chel
Level 136
God Stats
1W - 2L
1,462 SR
Queue Stats
231W - 230L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 0 / 3
5,661
566
4,056
5,640
4,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 0
5,651
565
6,460
2,410
770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
Emiline007
Scylla
10
2 / 2 / 0
5,719
572
4,908
4,828
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 1 / 1
5,816
582
3,846
6,340
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
vad1
Kuzenbo
9
1 / 2 / 2
5,475
548
3,869
8,251
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
7
0 / 0 / 0
4,802
480
1,756
6,409
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
UnW_FROQ
Lancelot
11
3 / 0 / 0
6,408
641
3,564
7,165
3,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 1
5,045
505
4,195
8,199
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Zama023
Izanami
7
0 / 2 / 0
4,191
419
1,877
6,026
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 3
5,891
589
3,655
5,153
1,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
6
Kills
5
5
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
3
1.5
W
3
0
0
3
W
Scylla
Emiline007
Scylla
2
2
0
1
L
Fafnir
0
0
0
0
W
0
1
1
0.5
L
Lancelot
UnW_FROQ
Lancelot
3
0
0
3
L
1
3
1
0.5
L
Izanami
Zama023
Izanami
0
2
0
0
L
1
1
3
2.5
W
Kuzenbo
vad1
Kuzenbo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,139
Damage
15,047
27,469
Taken
32,952
14,282
Mitigated
15,415
8,969
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,056
875
67
2,615
5,640
4,849
0
1,522
4,118
17,136
0
W
6,460
1,587
636
811
2,410
770
0
234
2,176
0
42,140
W
Scylla
Emiline007
Scylla
4,908
232
0
1,108
4,828
1,588
0
2,927
1,701
31,767
0
L
Fafnir
1,756
768
0
2,814
6,409
5,851
0
1,264
5,145
13,855
0
W
3,846
736
0
1,146
6,340
1,924
0
0
6,340
0
44,393
L
Lancelot
UnW_FROQ
Lancelot
3,564
850
0
2,203
7,165
3,042
0
1,632
5,439
0
43,606
L
4,195
1,251
0
3,236
8,199
2,813
0
2,744
5,421
0
32,457
L
Izanami
Zama023
Izanami
1,877
1,070
107
3,023
6,026
2,020
0
3,005
3,021
0
22,859
L
3,655
777
354
1,611
5,153
1,689
0
3,790
1,023
38,469
0
W
Kuzenbo
vad1
Kuzenbo
3,869
1,590
0
2,586
8,251
5,151
0
550
7,651
32,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,322
Gold Earned
26,337
308
Minions Killed
295
0
Camps Cleared
0
982,531
Distance Traveled
948,285
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,661
566
14
1
0
195,664
0
W
Chiron
5,651
565
84
8
0
175,076
0
W
Scylla
5,719
572
71
7
0
184,866
4
L
Fafnir
4,802
480
22
2
0
189,306
1
W
Loki
5,816
582
82
8
0
205,956
1
L
Lancelot
6,408
641
88
9
0
212,090
0
L
Loki
5,045
505
60
6
0
207,201
1
L
Izanami
4,191
419
41
4
0
153,418
0
L
Ix Chel
5,891
589
84
8
0
186,270
0
W
Kuzenbo
5,475
548
57
6
0
220,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role