Player Matchup

Pele
Pele
 
Pele
Level 271
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lord_Tlatoani_10
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 203L
1,404 Elo+
Solo
Fenrir
Fenrir
MellowHype4519
Fenrir
Level 36
God Stats
7W - 8L
1,494 SR
Queue Stats
36W - 51L
1,444 Elo+
Solo
Hades
Hades
mwallgwoth
Hades
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
145W - 167L
1,489 Elo+
Solo
Team Averages
Level 105
1,499 SR
1,467 Elo+

VS

Team Averages
Level 93
1,550 SR
1,463 Elo+
Cernunnos
Cernunnos
DJ_MASTER_76
Cernunnos
Level 68
God Stats
3W - 3L
1,542 SR
Queue Stats
140W - 124L
1,574 Elo+
Solo
Khepri
Khepri
DeuceDinero23
Khepri
Level 159
God Stats
11W - 8L
1,693 SR
Queue Stats
709W - 702L
1,439 Elo+
Solo
Izanami
Izanami
Ethereal_Visage
Izanami
Level 143
God Stats
6W - 7L
1,409 SR
Queue Stats
161W - 136L
1,437 Elo+
Solo
Anubis
Anubis
S_A_N_T_I_A_G_OX
Anubis
Level 60
God Stats
47W - 38L
1,756 SR
Queue Stats
178W - 177L
1,526 Elo+
Solo
Bakasura
Bakasura
TheyHateMarcel
Bakasura
Level 34
God Stats
5W - 9L
1,350 SR
Queue Stats
17W - 30L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 2 / 4
7,765
597
9,169
14,104
4,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
9
1 / 4 / 1
5,727
441
5,062
10,936
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 1
6,242
480
4,497
12,773
9,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 3 / 0
7,459
574
7,000
10,947
5,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
10
0 / 5 / 1
6,282
483
5,798
15,232
5,469
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DJ_MASTER_76
Cernunnos
12
4 / 3 / 1
6,759
520
9,715
8,844
3,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 0 / 5
7,595
584
5,778
7,665
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 3 / 0
8,117
624
7,857
11,054
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 1
8,469
651
10,430
8,554
3,600
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
13
6 / 3 / 1
8,218
632
8,136
14,223
6,180
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
10
Kills
17
17
Deaths
10
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
2
4
3
L
Danzaburou
 
Danzaburou
1
4
1
0.38
W
Cernunnos
DJ_MASTER_76
Cernunnos
4
3
1
1.5
W
1
0
5
3.5
W
2
3
0
0.67
L
1
3
1
0.5
L
4
3
0
1.33
W
4
1
1
4.5
W
Bakasura
6
3
1
2.17
L
Hades
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,526
Damage
41,916
63,992
Taken
50,340
28,926
Mitigated
24,978
20,494
Healing
19,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,169
1,879
0
5,983
14,104
4,460
0
4,290
9,318
0
62,841
L
Danzaburou
 
Danzaburou
5,062
1,704
0
2,696
10,936
3,310
0
2,583
8,178
0
41,000
W
Cernunnos
DJ_MASTER_76
Cernunnos
9,715
4,889
0
3,132
8,844
3,446
570
2,025
6,707
0
43,232
W
5,778
289
0
2,224
7,665
7,746
0
2,070
5,595
32,575
0
W
7,857
5,525
0
4,214
11,054
4,006
907
0
11,054
0
61,682
L
4,497
872
0
4,287
12,773
9,705
0
2,985
9,696
17,733
0
L
7,000
1,120
0
3,083
10,947
5,982
0
91
10,856
0
37,751
W
10,430
800
0
4,729
8,554
3,600
245
2,684
5,870
72,820
0
W
Bakasura
8,136
5,897
0
5,109
14,223
6,180
0
3,429
10,726
0
30,946
L
Hades
5,798
1,055
40
4,405
15,232
5,469
255
6,360
7,717
43,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,475
Gold Earned
39,158
290
Minions Killed
398
0
Camps Cleared
0
1,312,814
Distance Traveled
1,297,646
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,765
597
92
7
0
314,431
2
L
Danzaburou
5,727
441
50
4
0
237,331
2
W
Cernunnos
6,759
520
68
5
0
248,928
0
W
Khepri
7,595
584
34
3
0
269,019
0
W
Izanami
8,117
624
102
8
0
224,311
1
L
Bacchus
6,242
480
19
1
0
272,737
0
L
Fenrir
7,459
574
49
4
0
239,353
0
W
Anubis
8,469
651
118
9
0
242,596
0
W
Bakasura
8,218
632
76
6
0
312,792
1
L
Hades
6,282
483
80
6
0
248,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role