Player Matchup

Ix Chel
Ix Chel
Arctic21WoIf
Ix Chel
Level 156
God Stats
16W - 20L
1,335 SR
Queue Stats
128W - 136L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Babanex7
Danzaburou
Level 20
God Stats
4W - 3L
1,450 SR
Queue Stats
32W - 38L
1,378 Elo+
Party 1
Anubis
Anubis
Gutsy Xenomorph
Anubis
Level 128
God Stats
91W - 58L
1,554 SR
Queue Stats
642W - 625L
1,530 Elo+
Solo
Xbalanque
Xbalanque
Mattador65
Xbalanque
Level 100
God Stats
53W - 42L
1,523 SR
Queue Stats
55W - 44L
1,593 Elo+
Solo
Geb
Geb
talib_ol
Geb
Level 45
God Stats
31W - 24L
1,455 SR
Queue Stats
139W - 163L
1,389 Elo+
Party 1
Team Averages
Level 90
1,463 SR
1,482 Elo+

VS

Team Averages
Level 96
1,628 SR
1,486 Elo+
Geb
Geb
Darkmist75E
Geb
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,388 Elo+
Solo
Sun Wukong
Sun Wukong
Dr Poochenstein
Sun Wukong
Level 92
God Stats
25W - 26L
1,584 SR
Queue Stats
307W - 326L
1,400 Elo+
Solo
Cupid
Cupid
NBFLOEZ
Cupid
Level 128
God Stats
12W - 13L
1,862 SR
Queue Stats
951W - 956L
1,553 Elo+
Solo
He Bo
He Bo
TheChinaStar90
He Bo
Level 155
God Stats
145W - 97L
1,694 SR
Queue Stats
384W - 237L
1,606 Elo+
Solo
Scylla
Scylla
TheForg0tton
Scylla
Level 66
God Stats
1W - 5L
1,500 SR
Queue Stats
67W - 75L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arctic21WoIf
Ix Chel
15
3 / 1 / 4
9,984
1,109
11,709
6,564
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Babanex7
Danzaburou
15
2 / 5 / 3
9,487
1,054
8,867
12,047
5,588
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 5
9,459
1,051
10,158
5,690
2,865
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
Mattador65
Xbalanque
15
0 / 1 / 4
9,075
1,008
10,692
6,435
2,506
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 2 / 6
9,836
1,093
5,797
10,582
11,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

271

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 8
9,974
1,108
6,745
14,510
14,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Dr Poochenstein
Sun Wukong
15
4 / 3 / 3
10,195
1,133
9,211
18,817
17,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
NBFLOEZ
Cupid
15
1 / 2 / 6
9,264
1,029
6,663
10,516
4,108
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 2 / 3
10,130
1,126
13,841
7,976
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
12
0 / 0 / 0
6,171
686
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
8
Kills
10
10
Deaths
8
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Arctic21WoIf
Ix Chel
3
1
4
5
W
Danzaburou
Babanex7
Danzaburou
2
5
3
0.7
L
0
1
8
4
L
Sun Wukong
Dr Poochenstein
Sun Wukong
4
3
3
1.83
W
2
1
5
4.5
W
Xbalanque
Mattador65
Xbalanque
0
1
4
2
L
Cupid
NBFLOEZ
Cupid
1
2
6
2
L
5
2
3
3.25
L
Scylla
0
0
0
0
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,223
Damage
36,460
41,318
Taken
51,819
25,112
Mitigated
39,941
6,777
Healing
5,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Arctic21WoIf
Ix Chel
11,709
1,023
384
448
6,564
2,788
0
3,390
3,174
40,858
0
W
Danzaburou
Babanex7
Danzaburou
8,867
3,878
0
2,031
12,047
5,588
0
6,566
5,481
0
19,429
L
6,745
481
0
1,568
14,510
14,596
0
8,197
6,041
17,254
0
L
Sun Wukong
Dr Poochenstein
Sun Wukong
9,211
969
31
2,253
18,817
17,826
0
7,944
10,545
0
32,166
W
10,158
600
252
1,050
5,690
2,865
0
3,116
2,574
15,977
0
W
Xbalanque
Mattador65
Xbalanque
10,692
5,269
0
1,076
6,435
2,506
0
3,027
3,336
0
38,607
L
Cupid
NBFLOEZ
Cupid
6,663
2,195
588
642
10,516
4,108
0
6,471
3,981
0
22,516
L
13,841
590
0
180
7,976
3,411
0
4,307
3,417
31,714
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
5,797
511
302
1,234
10,582
11,365
0
4,809
5,773
14,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,841
Gold Earned
45,734
186
Minions Killed
171
9
Camps Cleared
3
878,231
Distance Traveled
704,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,984
1,109
67
7
3
180,828
0
W
Danzaburou
9,487
1,054
25
3
0
152,831
0
L
Geb
9,974
1,108
32
4
0
193,850
0
L
Sun Wukong
10,195
1,133
38
4
0
180,599
0
W
Anubis
9,459
1,051
11
1
0
171,444
0
W
Xbalanque
9,075
1,008
73
8
6
172,931
0
L
Cupid
9,264
1,029
52
6
2
166,253
0
L
He Bo
10,130
1,126
49
5
1
163,892
0
L
Scylla
6,171
686
0
0
0
0
0
W
Geb
9,836
1,093
10
1
0
200,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role