Player Matchup

Janus
Janus
Silver IV
Aeritnus
Janus
Silver IV
Level 61
God Stats
1W - 0L
1,348 SR
Queue Stats
7W - 15L
1,240 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 61
1,348 SR
1,240 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 51
1,369 SR
944 MMR
Merlin
Merlin
Bronze IV
XxBUDAxXgamer
Merlin
Bronze IV
Level 51
God Stats
0W - 2L
1,369 SR
Queue Stats
45W - 91L
944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aeritnus
Janus
15
0 / 1 / 0
10,662
969
5,841
4,296
2,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiKaliBastetAh Muzen CabSkadi

VS

Bans
BakasuraMartichorasChronosAnubisHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 0
10,201
927
2,724
7,304
4,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
Aeritnus
Janus
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,841
Damage
2,724
4,296
Taken
7,304
2,472
Mitigated
4,580
1,129
Healing
125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aeritnus
Janus
5,841
183
0
1,129
4,296
2,472
492
2,839
1,457
58,319
0
L
2,724
41
0
125
7,304
4,580
0
6,083
1,221
53,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,662
Gold Earned
10,201
128
Minions Killed
112
3
Camps Cleared
4
232,542
Distance Traveled
217,421
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,662
969
128
12
3
232,542
3
L
Merlin
10,201
927
112
10
4
217,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role