Player Matchup

King Arthur
King Arthur
BorodaOriona
King Arthur
Level 162
God Stats
2W - 2L
1,936 SR
Queue Stats
332W - 281L
1,555 Elo+
Solo
Thoth
Thoth
MadRoan
Thoth
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
Puchaty1985pl
Fenrir
Level 179
God Stats
2W - 3L
1,492 SR
Queue Stats
103W - 98L
1,531 Elo+
Party 3
Kali
Kali
Snajpi0901
Kali
Level 127
God Stats
4W - 8L
1,449 SR
Queue Stats
611W - 591L
1,531 Elo+
Party 3
Horus
Horus
XDARKFEARRR
Horus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,887 Elo+
Party 1
Team Averages
Level 130
1,575 SR
1,601 Elo+

VS

Team Averages
Level 112
1,608 SR
1,519 Elo+
Horus
Horus
A5APR0CKY
Horus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 63L
1,540 Elo+
Solo
Ymir
Ymir
Curtski12
Ymir
Level 126
God Stats
3W - 2L
1,455 SR
Queue Stats
234W - 234L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
DragonKIL
Zhong Kui
Level 136
God Stats
1W - 1L
1,619 SR
Queue Stats
65W - 68L
1,528 Elo+
Party 2
Rama
Rama
ScHaBieR
Rama
Level 126
God Stats
1W - 0L
1,754 SR
Queue Stats
72W - 74L
1,532 Elo+
Party 2
Hades
Hades
damillo_1
Hades
Level 25
God Stats
2W - 0L
1,711 SR
Queue Stats
15W - 16L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BorodaOriona
King Arthur
14
4 / 4 / 2
7,521
752
12,127
12,237
13,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
MadRoan
Thoth
15
4 / 5 / 4
8,144
814
16,537
9,257
4,281
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 4 / 2
6,902
690
3,970
10,389
9,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 6 / 6
7,198
720
4,812
11,537
5,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
0 / 4 / 8
7,056
706
3,841
10,724
9,952
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
A5APR0CKY
Horus
16
4 / 1 / 16
9,198
920
7,896
12,890
12,559
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ymir
16
4 / 1 / 16
10,043
1,004
6,770
14,477
17,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
DragonKIL
Zhong Kui
16
7 / 3 / 12
9,789
979
14,363
12,345
12,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
16
6 / 3 / 11
9,317
932
13,458
12,147
5,658
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
damillo_1
Hades
15
2 / 2 / 14
8,387
839
8,269
9,748
9,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
92
10
Kills
23
23
Deaths
10
22
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Horus
A5APR0CKY
Horus
4
1
16
12
L
King Arthur
BorodaOriona
King Arthur
4
4
2
1.25
W
Ymir
4
1
16
12
W
Zhong Kui
DragonKIL
Zhong Kui
7
3
12
4.33
L
Thoth
MadRoan
Thoth
4
5
4
1.2
L
1
4
2
0.5
W
Rama
6
3
11
3.83
L
1
6
6
0.67
L
0
4
8
1
W
Hades
damillo_1
Hades
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,287
Damage
50,756
54,144
Taken
61,607
43,325
Mitigated
57,153
13,152
Healing
27,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
A5APR0CKY
Horus
7,896
3,141
6,443
5,668
12,890
12,559
696
3,325
9,085
0
11,233
L
King Arthur
BorodaOriona
King Arthur
12,127
569
391
2,786
12,237
13,967
0
5,742
6,026
1,234
20,775
W
Ymir
6,770
994
2,018
3,734
14,477
17,415
535
3,730
10,199
13,590
632
W
Zhong Kui
DragonKIL
Zhong Kui
14,363
2,022
751
2,479
12,345
12,045
2,705
2,204
9,932
29,481
0
L
Thoth
MadRoan
Thoth
16,537
557
255
570
9,257
4,281
0
5,243
3,714
32,525
0
L
3,970
1,062
289
2,124
10,389
9,849
0
5,360
4,522
0
5,092
W
Rama
13,458
11,546
390
4,006
12,147
5,658
2,727
3,971
7,713
0
25,178
L
4,812
2,013
148
1,825
11,537
5,276
0
6,311
4,881
0
10,614
L
3,841
2,144
2,117
2,647
10,724
9,952
0
5,771
4,627
0
7,567
W
Hades
damillo_1
Hades
8,269
1,208
630
1,852
9,748
9,476
854
4,239
5,168
15,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,821
Gold Earned
46,734
88
Minions Killed
104
0
Camps Cleared
0
758,762
Distance Traveled
872,213
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,198
920
7
1
0
200,028
0
L
King Arthur
7,521
752
23
2
0
175,413
0
W
Ymir
10,043
1,004
12
1
0
169,357
3
W
Zhong Kui
9,789
979
34
3
0
169,215
0
L
Thoth
8,144
814
43
4
0
159,092
0
L
Fenrir
6,902
690
3
0
0
117,171
0
W
Rama
9,317
932
30
3
0
173,849
0
L
Kali
7,198
720
11
1
0
144,165
0
L
Horus
7,056
706
8
1
0
162,921
0
W
Hades
8,387
839
21
2
0
159,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role