Player Matchup

Cerberus
Cerberus
EnragedLemur920
Cerberus
Level 104
God Stats
6W - 8L
1,511 SR
Queue Stats
129W - 188L
1,418 Elo+
Party 1
Guan Yu
Guan Yu
Frosting1
Guan Yu
Level 119
God Stats
0W - 1L
1,489 SR
Queue Stats
17W - 24L
1,469 Elo+
Party 1
Janus
Janus
I Got Revives
Janus
Level 66
God Stats
8W - 12L
1,461 SR
Queue Stats
130W - 153L
1,440 Elo+
Party 1
Ravana
Ravana
MonkeyThumbs
Ravana
Level 76
God Stats
1W - 1L
1,747 SR
Queue Stats
30W - 56L
1,401 Elo+
Party 1
Medusa
Medusa
musicalF0X
Medusa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,437 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,433 Elo+

VS

Team Averages
Level 83
1,525 SR
1,468 Elo+
Horus
Horus
DemonTimeRuntz
Horus
Level 107
God Stats
8W - 2L
1,593 SR
Queue Stats
310W - 275L
1,399 Elo+
Solo
Cernunnos
Cernunnos
FloodedBuckle3
Cernunnos
Level 98
God Stats
4W - 1L
1,276 SR
Queue Stats
209W - 183L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
IHardToDie
Ne Zha
Level 71
God Stats
3W - 0L
1,711 SR
Queue Stats
6W - 6L
1,425 Elo+
Solo
Ymir
Ymir
IMYmir84
Ymir
Level 15
God Stats
11W - 8L
1,572 SR
Queue Stats
11W - 9L
1,535 Elo+
Party 2
Janus
Janus
uK xX L3GEND
Janus
Level 123
God Stats
7W - 14L
1,471 SR
Queue Stats
129W - 136L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
2 / 1 / 0
6,953
435
2,900
8,559
4,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
Frosting1
Guan Yu
12
0 / 3 / 0
7,336
459
5,110
13,103
11,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 9 / 2
6,954
435
4,991
13,659
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
12
1 / 2 / 1
7,235
452
10,138
11,764
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
musicalF0X
Medusa
13
0 / 4 / 0
7,454
466
4,324
10,893
3,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 4
7,741
484
6,717
11,521
8,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
FloodedBuckle3
Cernunnos
15
3 / 0 / 2
9,186
574
7,436
10,000
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
IHardToDie
Ne Zha
14
6 / 2 / 3
8,782
549
14,423
14,124
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
14
2 / 0 / 3
8,843
553
7,787
9,602
7,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
5 / 1 / 2
9,440
590
6,818
10,818
3,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
18
19
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
Cerberus
2
1
0
2
W
Cernunnos
FloodedBuckle3
Cernunnos
3
0
2
4
L
Guan Yu
Frosting1
Guan Yu
0
3
0
0
L
0
9
2
0.11
W
Ne Zha
IHardToDie
Ne Zha
6
2
3
3.75
W
Ymir
2
0
3
3.5
L
Ravana
1
2
1
0.75
L
Medusa
musicalF0X
Medusa
0
4
0
0
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,463
Damage
43,181
57,978
Taken
56,065
28,482
Mitigated
30,382
9,606
Healing
22,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,717
2,973
1,999
3,732
11,521
8,724
55
2,962
8,305
0
22,459
L
Cerberus
2,900
123
1,114
3,022
8,559
4,801
0
553
8,006
17,978
0
W
Cernunnos
FloodedBuckle3
Cernunnos
7,436
3,337
0
6,560
10,000
4,828
622
563
9,421
0
76,586
L
Guan Yu
Frosting1
Guan Yu
5,110
376
0
2,587
13,103
11,660
0
7,542
5,127
0
45,085
L
4,991
421
0
220
13,659
3,691
0
2,544
11,105
41,839
0
W
Ne Zha
IHardToDie
Ne Zha
14,423
4,269
0
3,339
14,124
6,081
381
2,284
11,736
0
73,006
W
Ymir
7,787
2,027
0
0
9,602
7,003
640
471
8,005
50,223
0
L
Ravana
10,138
2,423
0
1,052
11,764
4,482
0
2,238
9,477
0
49,395
L
Medusa
musicalF0X
Medusa
4,324
1,189
0
1,611
10,893
3,848
114
1,219
9,609
0
56,843
W
6,818
467
0
6,373
10,818
3,746
0
1,229
9,365
76,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,932
Gold Earned
43,992
353
Minions Killed
438
0
Camps Cleared
0
1,476,289
Distance Traveled
1,618,739
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,741
484
24
2
0
355,196
2
L
Cerberus
6,953
435
43
3
0
193,301
4
W
Cernunnos
9,186
574
125
8
0
294,077
0
L
Guan Yu
7,336
459
71
4
0
298,184
0
L
Janus
6,954
435
72
5
0
318,908
2
W
Ne Zha
8,782
549
88
6
0
336,509
0
W
Ymir
8,843
553
81
5
0
270,233
0
L
Ravana
7,235
452
70
4
0
371,368
0
L
Medusa
7,454
466
97
6
0
294,528
2
W
Janus
9,440
590
120
8
0
362,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role