Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
EdN_-SHADOW-
Lancelot
Level 159
God Stats
11W - 3L
1,254 SR
Queue Stats
914W - 859L
1,470 Elo+
Solo
Ra
Ra
FreshPrinceWill1
Ra
Level 109
God Stats
29W - 33L
1,464 SR
Queue Stats
408W - 424L
1,454 Elo+
Solo
Xing Tian
Xing Tian
RexlessEmperor
Xing Tian
Level 120
God Stats
7W - 7L
1,445 SR
Queue Stats
31W - 24L
1,384 Elo+
Solo
Chernobog
Chernobog
bOveDa12
Chernobog
Level 103
God Stats
6W - 6L
1,514 SR
Queue Stats
351W - 367L
1,447 Elo+
Solo
Team Averages
Level 122
1,435 SR
1,451 Elo+

VS

Team Averages
Level 55
1,525 SR
1,303 Elo+
Jing Wei
Jing Wei
BangerRang4912
Jing Wei
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,501 Elo+
Solo
Arachne
Arachne
CookieSensei_
Arachne
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 24L
1,184 Elo+
Party 1
Shiva
Shiva
banane-troue
Shiva
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 25L
1,184 Elo+
Party 1
Tiamat
Tiamat
cholo33000
Tiamat
Level 102
God Stats
5W - 5L
1,627 SR
Queue Stats
253W - 256L
1,462 Elo+
Solo
Khepri
Khepri
laserisation
Khepri
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,184 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 4
6,720
611
5,916
6,218
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Lancelot
EdN_-SHADOW-
Lancelot
13
3 / 0 / 1
7,580
689
4,214
5,383
2,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 0 / 1
7,014
638
1,281
5,008
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
RexlessEmperor
Xing Tian
9
1 / 0 / 3
5,759
524
2,114
9,673
6,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
bOveDa12
Chernobog
10
2 / 0 / 2
5,966
542
7,685
7,485
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
0 / 1 / 0
4,724
429
2,783
5,096
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
7
0 / 4 / 0
4,775
434
46
9,355
2,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
0 / 3 / 0
4,750
432
2,262
8,985
5,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
cholo33000
Tiamat
10
0 / 2 / 0
5,422
493
4,747
6,589
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
6
0 / 1 / 0
4,568
415
1,973
7,117
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
0
11
Kills
0
0
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
4
6
L
Jing Wei
0
1
0
0
L
Arachne
0
4
0
0
W
Lancelot
EdN_-SHADOW-
Lancelot
3
0
1
3.5
W
1
0
1
1.5
W
Xing Tian
RexlessEmperor
Xing Tian
1
0
3
2.5
W
Chernobog
bOveDa12
Chernobog
2
0
2
3
L
0
3
0
0
L
Tiamat
cholo33000
Tiamat
0
2
0
0
L
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,210
Damage
11,811
33,767
Taken
37,142
16,243
Mitigated
18,638
13,078
Healing
5,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,916
1,078
0
1,441
6,218
2,562
0
1,223
4,933
0
49,702
L
Jing Wei
2,783
1,977
0
982
5,096
1,623
0
818
4,278
0
28,318
L
Arachne
46
46
0
528
9,355
2,593
0
345
9,010
0
22,912
W
Lancelot
EdN_-SHADOW-
Lancelot
4,214
631
0
2,112
5,383
2,573
0
42
5,341
0
53,943
W
1,281
227
108
2,665
5,008
2,068
206
2,445
2,393
65,871
0
W
Xing Tian
RexlessEmperor
Xing Tian
2,114
291
0
1,749
9,673
6,466
196
1,686
7,917
18,243
0
W
Chernobog
bOveDa12
Chernobog
7,685
4,999
0
5,003
7,485
2,574
526
1,073
6,386
0
52,202
L
2,262
633
0
440
8,985
5,976
0
0
8,985
0
21,855
L
Tiamat
cholo33000
Tiamat
4,747
426
0
1,857
6,589
3,294
0
1,404
5,185
35,488
0
L
Khepri
1,973
147
0
1,294
7,117
5,152
0
828
6,289
13,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
24,239
393
Minions Killed
217
0
Camps Cleared
0
1,119,345
Distance Traveled
1,005,200
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,720
611
81
7
0
240,770
0
L
Jing Wei
4,724
429
47
4
0
198,816
1
L
Arachne
4,775
434
51
5
0
193,750
0
W
Lancelot
7,580
689
101
9
0
234,531
0
W
Ra
7,014
638
109
10
0
219,459
3
W
Xing Tian
5,759
524
33
3
0
228,468
6
W
Chernobog
5,966
542
69
6
0
196,117
0
L
Shiva
4,750
432
34
3
0
215,355
0
L
Tiamat
5,422
493
74
7
0
198,602
1
L
Khepri
4,568
415
11
1
0
198,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role