Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
BootyMeatClapper
Fenrir
Level 108
God Stats
0W - 1L
1,587 SR
Queue Stats
22W - 22L
1,561 Elo+
Party 2
Neith
Neith
GhostHosst
Neith
Level 257
God Stats
32W - 33L
1,547 SR
Queue Stats
548W - 486L
1,608 Elo+
Solo
Vulcan
Vulcan
Jet Life3757
Vulcan
Level 38
God Stats
0W - 3L
1,467 SR
Queue Stats
6W - 18L
1,423 Elo+
Party 2
Mercury
Mercury
MasterPenguingu
Mercury
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,451 Elo+
Party 2
Team Averages
Level 120
1,520 SR
1,508 Elo+

VS

Team Averages
Level 84
1,536 SR
1,532 Elo+
King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AlkalineAlexis
Nox
Level 41
God Stats
27W - 20L
1,655 SR
Queue Stats
66W - 61L
1,541 Elo+
Party 1
Terra
Terra
DMZO
Terra
Level 128
God Stats
16W - 12L
1,665 SR
Queue Stats
83W - 74L
1,545 Elo+
Solo
Jing Wei
Jing Wei
NayrAlters
Jing Wei
Level 45
God Stats
1W - 1L
1,302 SR
Queue Stats
48W - 52L
1,510 Elo+
Solo
Da Ji
Da Ji
XtrnaldDemon
Da Ji
Level 87
God Stats
23W - 17L
1,556 SR
Queue Stats
410W - 401L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 5 / 0
6,214
478
5,628
11,742
5,668
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
5,766
444
4,424
12,974
8,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
12
2 / 3 / 0
6,886
530
6,991
9,261
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
10
0 / 6 / 0
5,673
436
3,736
7,398
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 0
6,905
531
4,234
10,772
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 0 / 1
8,084
622
8,727
11,492
11,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
4 / 0 / 5
7,848
604
8,058
5,827
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
DMZO
Terra
10
3 / 1 / 8
7,102
546
6,056
10,202
7,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
NayrAlters
Jing Wei
12
2 / 1 / 4
7,513
578
6,713
11,651
4,817
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 4
7,718
594
6,767
10,606
4,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
3
Kills
18
18
Deaths
3
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
0
0.2
W
King Arthur
 
King Arthur
3
0
1
3.5
W
4
0
5
6.5
L
0
3
0
0
W
Terra
DMZO
Terra
3
1
8
7
L
Neith
2
3
0
0.67
L
Vulcan
0
6
0
0
L
0
1
0
0
W
Jing Wei
NayrAlters
Jing Wei
2
1
4
4
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,013
Damage
36,321
52,147
Taken
49,778
24,124
Mitigated
31,406
8,731
Healing
12,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,628
719
407
2,828
11,742
5,668
0
5,367
6,281
27,688
0
W
King Arthur
 
King Arthur
8,727
1,572
0
2,688
11,492
11,650
0
61
11,431
452
59,327
W
8,058
754
0
750
5,827
2,433
0
3,437
2,282
66,439
0
L
4,424
1,440
0
1,858
12,974
8,648
0
1,198
11,776
0
34,046
W
Terra
DMZO
Terra
6,056
656
226
2,800
10,202
7,653
0
3,590
6,612
22,448
0
L
Neith
6,991
3,361
0
2,249
9,261
3,512
0
758
8,503
0
53,068
L
Vulcan
3,736
2,032
0
588
7,398
2,382
0
4,886
2,512
33,122
0
L
4,234
1,409
0
801
10,772
3,914
0
2,001
8,631
0
72,139
W
Jing Wei
NayrAlters
Jing Wei
6,713
6,459
0
4,909
11,651
4,817
0
2,316
9,335
0
62,984
W
6,767
1,934
0
980
10,606
4,853
0
1,013
9,593
0
46,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,444
Gold Earned
38,265
363
Minions Killed
391
0
Camps Cleared
0
1,357,590
Distance Traveled
1,367,665
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,214
478
35
3
0
253,161
0
W
King Arthur
8,084
622
97
7
0
233,618
0
W
Nox
7,848
604
102
8
0
270,550
2
L
Fenrir
5,766
444
51
4
0
264,091
2
W
Terra
7,102
546
21
2
0
296,303
6
L
Neith
6,886
530
90
7
0
239,829
2
L
Vulcan
5,673
436
62
5
0
267,277
2
L
Mercury
6,905
531
125
10
0
333,232
0
W
Jing Wei
7,513
578
106
8
0
266,726
2
W
Da Ji
7,718
594
65
5
0
300,468
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role