Player Matchup

Jormungandr
Jormungandr
JUGGERNAUT8174
Jormungandr
Level 27
God Stats
33W - 31L
1,536 SR
Queue Stats
36W - 49L
1,409 Elo+
Party 2
King Arthur
King Arthur
Jelly Ninja2129
King Arthur
Level 39
God Stats
21W - 25L
1,475 SR
Queue Stats
267W - 264L
1,502 Elo+
Solo
Nu Wa
Nu Wa
LEITO117GOW
Nu Wa
Level 157
God Stats
1W - 3L
1,751 SR
Queue Stats
20W - 36L
1,387 Elo+
Solo
Heimdallr
Heimdallr
godisginger
Heimdallr
Level 89
God Stats
0W - 5L
1,500 SR
Queue Stats
105W - 139L
1,418 Elo+
Party 2
Loki
Loki
sickboyrod
Loki
Level 85
God Stats
7W - 14L
1,528 SR
Queue Stats
135W - 167L
1,460 Elo+
Party 2
Team Averages
Level 79
1,558 SR
1,435 Elo+

VS

Team Averages
Level 54
1,645 SR
1,735 Elo+
Cabrakan
Cabrakan
EmperorDirt
Cabrakan
Level 22
God Stats
1W - 1L
1,720 SR
Queue Stats
47W - 16L
1,648 Elo+
Party 1
Achilles
Achilles
TransArentPeople
Achilles
Level 18
God Stats
1W - 0L
1,703 SR
Queue Stats
11W - 1L
1,931 Elo+
Party 3
Medusa
Medusa
White3oySummer
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,938 Elo+
Party 3
Fenrir
Fenrir
clerkcash
Fenrir
Level 158
God Stats
1W - 1L
1,578 SR
Queue Stats
35W - 27L
1,551 Elo+
Solo
Olorun
Olorun
mandigoant1215
Olorun
Level 67
God Stats
5W - 1L
1,726 SR
Queue Stats
56W - 22L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JUGGERNAUT8174
Jormungandr
12
2 / 2 / 1
6,779
678
6,294
8,837
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Jelly Ninja2129
King Arthur
14
0 / 4 / 2
7,227
723
7,284
11,497
9,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 1
6,687
669
6,697
8,751
3,420
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
godisginger
Heimdallr
13
0 / 1 / 2
6,556
656
5,401
8,316
4,070
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 6 / 0
7,617
762
7,349
10,249
4,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
EmperorDirt
Cabrakan
13
1 / 2 / 11
7,365
737
5,735
9,249
12,154
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 0 / 6
7,607
761
8,552
11,539
15,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 6
7,904
790
11,480
7,967
7,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
clerkcash
Fenrir
13
2 / 1 / 3
7,355
736
4,299
9,422
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 1 / 7
8,044
804
11,483
8,586
4,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
17
17
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
EmperorDirt
Cabrakan
1
2
11
3.25
L
Jormungandr
JUGGERNAUT8174
Jormungandr
2
2
1
1.25
L
King Arthur
Jelly Ninja2129
King Arthur
0
4
2
0.25
L
0
4
1
0.13
W
5
0
6
8
W
5
0
6
8
W
Fenrir
clerkcash
Fenrir
2
1
3
3.5
L
Heimdallr
godisginger
Heimdallr
0
1
2
1
W
4
1
7
7.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
41,549
47,650
Taken
46,763
29,031
Mitigated
43,607
3,778
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
EmperorDirt
Cabrakan
5,735
1,046
0
0
9,249
12,154
316
2,528
6,316
12,941
0
L
Jormungandr
JUGGERNAUT8174
Jormungandr
6,294
746
230
913
8,837
7,506
0
3,196
5,071
11,246
0
L
King Arthur
Jelly Ninja2129
King Arthur
7,284
851
0
1,515
11,497
9,639
0
3,925
7,106
0
26,468
L
6,697
2,488
0
0
8,751
3,420
0
3,136
5,480
21,671
0
W
8,552
1,352
0
2,501
11,539
15,455
308
2,743
8,186
0
20,973
W
11,480
3,660
0
1,438
7,967
7,597
198
2,069
5,708
0
32,297
W
Fenrir
clerkcash
Fenrir
4,299
690
0
724
9,422
4,329
430
2,240
6,989
0
20,109
L
Heimdallr
godisginger
Heimdallr
5,401
1,757
0
630
8,316
4,070
0
3,359
4,693
0
18,147
W
11,483
5,766
468
2,228
8,586
4,072
1,045
2,098
6,224
36,030
0
L
7,349
1,356
0
490
10,249
4,396
0
3,142
6,909
0
29,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,866
Gold Earned
38,275
182
Minions Killed
205
0
Camps Cleared
0
993,744
Distance Traveled
1,066,787
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,365
737
19
2
0
199,865
2
L
Jormungandr
6,779
678
15
2
0
201,994
0
L
King Arthur
7,227
723
47
5
0
188,543
0
L
Nu Wa
6,687
669
44
4
0
187,866
0
W
Achilles
7,607
761
29
3
0
232,569
0
W
Medusa
7,904
790
46
5
0
221,697
0
W
Fenrir
7,355
736
40
4
0
200,166
0
L
Heimdallr
6,556
656
26
3
0
209,702
0
W
Olorun
8,044
804
71
7
0
212,490
0
L
Loki
7,617
762
50
5
0
205,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role