Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Aeone11
Rama
Level 124
God Stats
2W - 5L
1,743 SR
Queue Stats
78W - 85L
1,504 Elo+
Party 1
Nike
Nike
IRONTEER
Nike
Level 87
God Stats
2W - 3L
1,640 SR
Queue Stats
38W - 38L
1,490 Elo+
Solo
Tiamat
Tiamat
xHacPaTbx
Tiamat
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,516 Elo+
Solo
Team Averages
Level 104
1,577 SR
1,502 Elo+

VS

Team Averages
Level 91
1,501 SR
1,500 Elo+
Sun Wukong
Sun Wukong
Arthaeon
Sun Wukong
Level 105
God Stats
2W - 0L
1,673 SR
Queue Stats
8W - 10L
1,409 Elo+
Solo
Skadi
Skadi
DeMz1k
Skadi
Level 172
God Stats
4W - 5L
1,397 SR
Queue Stats
382W - 376L
1,473 Elo+
Solo
Cerberus
Cerberus
rikifiume
Cerberus
Level 49
God Stats
1W - 0L
1,722 SR
Queue Stats
7W - 2L
1,652 Elo+
Solo
He Bo
He Bo
shrisu
He Bo
Level 88
God Stats
1W - 8L
1,084 SR
Queue Stats
333W - 324L
1,471 Elo+
Solo
Izanami
Izanami
xKingPowerx
Izanami
Level 39
God Stats
36W - 26L
1,630 SR
Queue Stats
228W - 207L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
1 / 4 / 2
8,152
480
4,150
14,893
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
 
Sun Wukong
2
0 / 0 / 0
5,059
298
0
873
318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Rama
Aeone11
Rama
14
1 / 3 / 1
8,579
505
7,568
12,300
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
14
3 / 3 / 0
8,401
494
7,085
16,858
11,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
xHacPaTbx
Tiamat
12
1 / 7 / 1
7,203
424
8,063
13,767
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arthaeon
Sun Wukong
13
2 / 1 / 7
8,515
501
8,327
12,015
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Skadi
DeMz1k
Skadi
16
7 / 3 / 6
9,787
576
14,843
12,621
4,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
rikifiume
Cerberus
13
3 / 1 / 6
8,637
508
3,667
11,035
9,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
shrisu
He Bo
15
1 / 1 / 6
9,087
535
4,313
13,600
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
xKingPowerx
Izanami
15
4 / 0 / 6
8,834
520
6,692
8,368
2,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
17
17
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
4
2
0.5
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Rama
Aeone11
Rama
1
3
1
0.5
W
Sun Wukong
Arthaeon
Sun Wukong
2
1
7
5.5
W
Skadi
DeMz1k
Skadi
7
3
6
3.33
L
Nike
3
3
0
1
W
Cerberus
rikifiume
Cerberus
3
1
6
6
W
He Bo
shrisu
He Bo
1
1
6
4
L
Tiamat
xHacPaTbx
Tiamat
1
7
1
0.21
W
Izanami
xKingPowerx
Izanami
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,866
Damage
37,842
58,691
Taken
57,639
36,221
Mitigated
29,973
12,357
Healing
18,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,150
483
0
1,751
14,893
13,181
0
1,346
13,547
38,898
0
L
Sun Wukong
 
Sun Wukong
0
0
0
261
873
318
0
0
873
0
2,028
L
Rama
Aeone11
Rama
7,568
6,003
0
4,819
12,300
4,545
278
3,352
8,948
0
73,514
W
Sun Wukong
Arthaeon
Sun Wukong
8,327
1,900
0
2,839
12,015
8,265
689
3,016
8,999
0
44,569
W
Skadi
DeMz1k
Skadi
14,843
5,823
0
805
12,621
4,890
0
5,642
6,903
0
78,945
L
Nike
7,085
382
0
4,415
16,858
11,171
0
1,792
15,066
0
73,695
W
Cerberus
rikifiume
Cerberus
3,667
172
2,395
3,234
11,035
9,237
851
484
10,551
25,135
0
W
He Bo
shrisu
He Bo
4,313
59
0
7,272
13,600
4,671
0
2,462
11,138
77,380
0
L
Tiamat
xHacPaTbx
Tiamat
8,063
592
0
1,111
13,767
7,006
0
1,594
12,173
37,959
0
W
Izanami
xKingPowerx
Izanami
6,692
4,770
0
1,737
8,368
2,910
2,477
783
7,585
0
64,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,394
Gold Earned
44,860
348
Minions Killed
472
0
Camps Cleared
0
1,261,032
Distance Traveled
1,601,645
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,152
480
49
3
0
296,930
0
L
Sun Wukong
5,059
298
6
0
0
22,582
0
L
Rama
8,579
505
125
7
0
296,311
1
W
Sun Wukong
8,515
501
73
4
0
309,583
3
W
Skadi
9,787
576
99
6
0
306,818
0
L
Nike
8,401
494
109
6
0
343,548
0
W
Cerberus
8,637
508
62
4
0
312,221
0
W
He Bo
9,087
535
124
7
0
368,176
0
L
Tiamat
7,203
424
59
3
0
301,661
0
W
Izanami
8,834
520
114
7
0
304,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role