Player Matchup

Janus
Janus
Arizium
Janus
Level 190
God Stats
11W - 12L
1,508 SR
Queue Stats
511W - 470L
1,581 Elo+
Party 1
Ishtar
Ishtar
HesAhPhantom
Ishtar
Level 97
God Stats
2W - 6L
1,248 SR
Queue Stats
173W - 148L
1,497 Elo+
Party 3
Thor
Thor
Its Frylock
Thor
Level 197
God Stats
16W - 18L
1,486 SR
Queue Stats
636W - 600L
1,587 Elo+
Party 1
Mulan
Mulan
NJORD IGY6
Mulan
Level 89
God Stats
6W - 2L
1,806 SR
Queue Stats
166W - 159L
1,471 Elo+
Party 3
Maui
Maui
Sliminem420
Maui
Level 34
God Stats
14W - 11L
1,271 SR
Queue Stats
50W - 62L
1,303 Elo+
Party 3
Team Averages
Level 121
1,464 SR
1,488 Elo+

VS

Team Averages
Level 82
1,551 SR
1,474 Elo+
Anhur
Anhur
Cry Grind
Anhur
Level 102
God Stats
0W - 2L
1,864 SR
Queue Stats
52W - 56L
1,413 Elo+
Party 2
King Arthur
King Arthur
Dr_Swaggest
King Arthur
Level 58
God Stats
2W - 5L
1,473 SR
Queue Stats
114W - 127L
1,464 Elo+
Solo
Ares
Ares
Snpi Solaire
Ares
Level 9
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 21L
1,500 Elo+
Party 2
Hades
Hades
TheRookieCookie1
Hades
Level 103
God Stats
10W - 5L
1,571 SR
Queue Stats
124W - 125L
1,466 Elo+
Solo
Ix Chel
Ix Chel
ya1c
Ix Chel
Level 140
God Stats
1W - 5L
1,345 SR
Queue Stats
228W - 206L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arizium
Janus
15
3 / 0 / 10
8,343
642
11,069
9,414
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ishtar
11
2 / 1 / 5
6,797
523
8,099
8,646
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
12 / 2 / 4
8,890
684
10,584
10,956
4,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
14
6 / 2 / 0
8,546
657
12,166
13,082
11,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 5
7,543
580
2,598
7,649
5,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cry Grind
Anhur
11
2 / 4 / 0
6,495
500
5,346
11,239
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Dr_Swaggest
King Arthur
9
0 / 6 / 2
5,932
456
5,369
14,500
9,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 5 / 0
5,640
434
2,016
12,760
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 2
7,042
542
5,903
9,571
4,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
ya1c
Ix Chel
11
1 / 7 / 1
6,159
474
9,086
11,358
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
25
Kills
5
5
Deaths
25
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
Arizium
Janus
3
0
10
8
L
Anhur
Cry Grind
Anhur
2
4
0
0.5
L
King Arthur
Dr_Swaggest
King Arthur
0
6
2
0.17
W
Ishtar
2
1
5
4.5
W
12
2
4
7
W
Mulan
6
2
0
3
W
2
0
5
4.5
L
0
5
0
0
L
2
3
2
1
L
Ix Chel
ya1c
Ix Chel
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,516
Damage
27,720
49,747
Taken
59,428
27,061
Mitigated
31,417
17,200
Healing
11,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Arizium
Janus
11,069
736
0
5,272
9,414
3,660
0
5,018
4,221
80,424
0
L
Anhur
Cry Grind
Anhur
5,346
3,066
0
3,355
11,239
4,135
0
2,873
8,366
0
44,283
L
King Arthur
Dr_Swaggest
King Arthur
5,369
1,083
0
925
14,500
9,922
0
356
13,185
0
30,428
W
Ishtar
8,099
5,198
0
2,140
8,646
2,673
614
1,941
6,693
0
50,421
W
10,584
2,839
0
1,214
10,956
4,061
0
5,536
5,168
0
48,995
W
Mulan
12,166
1,941
0
5,392
13,082
11,380
770
2,067
10,771
1,309
61,913
W
2,598
451
1,748
1,434
7,649
5,287
157
2,022
5,543
18,390
0
L
2,016
191
0
1,647
12,760
8,564
0
4,887
7,873
9,104
0
L
5,903
623
356
3,381
9,571
4,875
0
2,056
7,468
40,165
0
L
Ix Chel
ya1c
Ix Chel
9,086
971
521
1,396
11,358
3,921
0
4,254
7,094
45,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,119
Gold Earned
31,268
408
Minions Killed
297
0
Camps Cleared
0
1,289,847
Distance Traveled
1,248,867
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,343
642
116
9
0
286,004
0
L
Anhur
6,495
500
79
6
0
236,869
0
L
King Arthur
5,932
456
49
4
0
232,903
0
W
Ishtar
6,797
523
70
5
0
241,669
2
W
Thor
8,890
684
82
6
0
274,975
0
W
Mulan
8,546
657
106
8
0
239,988
0
W
Maui
7,543
580
34
3
0
247,211
0
L
Ares
5,640
434
16
1
0
249,174
2
L
Hades
7,042
542
78
6
0
282,354
0
L
Ix Chel
6,159
474
75
6
0
247,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role