Player Matchup

Ne Zha
Ne Zha
ArnoldWeinerbock
Ne Zha
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,568 Elo+
Party 2
Rama
Rama
FaolanCifer
Rama
Level 152
God Stats
16W - 14L
1,704 SR
Queue Stats
346W - 314L
1,639 Elo+
Party 2
Atlas
Atlas
Servonik
Atlas
Level 181
God Stats
12W - 10L
1,681 SR
Queue Stats
391W - 336L
1,636 Elo+
Party 2
Tyr
Tyr
TheGoatfarmer87
Tyr
Level 149
God Stats
2W - 4L
1,589 SR
Queue Stats
160W - 135L
1,621 Elo+
Party 2
Ra
Ra
death_awaits_u12
Ra
Level 166
God Stats
2W - 3L
1,710 SR
Queue Stats
296W - 257L
1,626 Elo+
Party 2
Team Averages
Level 155
1,637 SR
1,618 Elo+

VS

Team Averages
Level 174
1,611 SR
1,567 Elo+
Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
KilboFraginz
Bacchus
Level 122
God Stats
2W - 0L
1,744 SR
Queue Stats
64W - 55L
1,568 Elo+
Solo
Cupid
Cupid
LetPlayabc
Cupid
Level 159
God Stats
21W - 12L
1,735 SR
Queue Stats
276W - 277L
1,617 Elo+
Party 1
Tyr
Tyr
Rіch
Tyr
Level 227
God Stats
7W - 3L
1,617 SR
Queue Stats
432W - 351L
1,572 Elo+
Party 1
Janus
Janus
Yanslayer
Janus
Level 203
God Stats
5W - 1L
1,461 SR
Queue Stats
106W - 78L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,301
413
682
2,470
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 0
4,603
575
3,808
5,994
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
Servonik
Atlas
7
0 / 2 / 1
4,106
513
1,689
7,242
3,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 2
4,255
532
2,908
6,924
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 0 / 0
4,791
599
960
3,240
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 1 / 0
4,989
624
2,260
6,174
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bacchus
KilboFraginz
Bacchus
7
1 / 1 / 4
5,097
637
3,604
5,605
3,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
8
3 / 0 / 4
5,314
664
5,724
5,312
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
Rіch
Tyr
10
1 / 0 / 0
5,621
703
703
2,677
938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Yanslayer
Janus
9
1 / 0 / 1
5,189
649
2,670
2,456
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
8
8
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
0
2
L
0
1
0
0
L
1
3
0
0.33
W
Bacchus
KilboFraginz
Bacchus
1
1
4
3
W
Cupid
3
0
4
5
W
Tyr
Rіch
Tyr
1
0
0
1
L
Atlas
Servonik
Atlas
0
2
1
0.25
L
0
2
2
0.5
W
Janus
Yanslayer
Janus
1
0
1
1.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,047
Damage
14,961
25,870
Taken
22,224
11,407
Mitigated
9,333
9,705
Healing
9,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,260
1,301
0
2,470
6,174
2,124
0
1,076
5,098
0
32,442
L
682
181
0
986
2,470
576
0
0
2,470
0
6,811
L
3,808
3,169
0
2,063
5,994
2,140
0
645
5,283
0
29,749
W
Bacchus
KilboFraginz
Bacchus
3,604
640
116
1,866
5,605
3,783
0
619
4,914
12,850
0
W
Cupid
5,724
3,548
0
2,730
5,312
1,721
0
716
4,506
0
26,310
W
Tyr
Rіch
Tyr
703
266
0
1,358
2,677
938
138
0
2,677
0
38,103
L
Atlas
Servonik
Atlas
1,689
496
0
2,247
7,242
3,158
0
1,109
6,051
20,706
0
L
2,908
727
0
2,254
6,924
4,473
0
3,166
3,684
0
10,043
W
Janus
Yanslayer
Janus
2,670
551
0
1,249
2,456
767
0
491
1,965
41,438
0
L
960
178
536
1,619
3,240
1,060
0
1,098
2,042
37,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,056
Gold Earned
26,210
214
Minions Killed
282
0
Camps Cleared
0
713,911
Distance Traveled
854,731
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,989
624
52
7
0
207,289
0
L
Ne Zha
3,301
413
8
1
0
52,903
0
L
Rama
4,603
575
61
8
0
127,635
2
W
Bacchus
5,097
637
16
2
0
151,202
0
W
Cupid
5,314
664
48
6
0
151,463
2
W
Tyr
5,621
703
79
10
0
183,731
0
L
Atlas
4,106
513
46
6
0
171,176
0
L
Tyr
4,255
532
18
2
0
184,753
1
W
Janus
5,189
649
87
11
0
161,046
1
L
Ra
4,791
599
81
10
0
177,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role