Player Matchup

Agni
Agni
DialingTiara4
Agni
Level 149
God Stats
1W - 5L
1,650 SR
Queue Stats
278W - 254L
1,530 Elo+
Solo
Athena
Athena
GogoSqueez
Athena
Level 108
God Stats
3W - 2L
1,706 SR
Queue Stats
60W - 59L
1,548 Elo+
Solo
Anhur
Anhur
NathanR808
Anhur
Level 148
God Stats
3W - 6L
1,349 SR
Queue Stats
609W - 533L
1,507 Elo+
Party 2
Set
Set
SageSkye
Set
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
185W - 159L
1,394 Elo+
Solo
Bellona
Bellona
chubbybunny3037
Bellona
Level 108
God Stats
17W - 14L
1,493 SR
Queue Stats
328W - 294L
1,452 Elo+
Party 2
Team Averages
Level 112
1,540 SR
1,486 Elo+

VS

Team Averages
Level 82
1,551 SR
1,485 Elo+
King Arthur
King Arthur
AlotOfThrees
King Arthur
Level 139
God Stats
8W - 2L
1,850 SR
Queue Stats
71W - 57L
1,637 Elo+
Solo
Thanatos
Thanatos
Geckomansenpai
Thanatos
Level 153
God Stats
15W - 5L
1,658 SR
Queue Stats
176W - 155L
1,441 Elo+
Solo
Shiva
Shiva
WallaceXVII
Shiva
Level 65
God Stats
3W - 9L
1,244 SR
Queue Stats
35W - 45L
1,435 Elo+
Party 1
Skadi
Skadi
WalmartMilk
Skadi
Level 26
God Stats
13W - 11L
1,503 SR
Queue Stats
56W - 106L
1,375 Elo+
Party 1
Janus
Janus
therealfoobzttv
Janus
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 20L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,539
554
1,544
5,511
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
GogoSqueez
Athena
8
0 / 0 / 2
5,264
526
2,759
10,828
7,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
9
2 / 3 / 0
5,051
505
4,629
8,804
2,463
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,005
501
798
8,879
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 0
5,395
540
5,347
11,375
6,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlotOfThrees
King Arthur
12
4 / 0 / 1
6,933
693
7,479
9,080
4,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
10
1 / 0 / 3
5,984
598
5,040
5,852
2,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

9
3 / 1 / 0
5,669
567
5,290
8,094
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 1
5,302
530
4,559
5,422
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 0
6,977
698
5,601
3,800
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
12
12
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AlotOfThrees
King Arthur
4
0
1
4.5
L
0
2
0
0
W
Thanatos
1
0
3
2.5
L
Athena
GogoSqueez
Athena
0
0
2
1
L
Anhur
2
3
0
0.67
L
0
3
0
0
W
3
1
0
3
W
1
1
1
1.5
L
0
4
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,077
Damage
27,969
45,397
Taken
32,248
22,299
Mitigated
14,323
11,962
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AlotOfThrees
King Arthur
7,479
1,443
0
2,705
9,080
4,538
0
0
9,080
0
51,451
L
1,544
168
0
1,350
5,511
2,061
80
1,413
4,018
44,940
0
W
Thanatos
5,040
1,269
0
5,572
5,852
2,097
0
208
5,644
0
45,703
L
Athena
GogoSqueez
Athena
2,759
756
0
3,730
10,828
7,487
0
2,029
8,422
18,473
0
L
Anhur
4,629
2,512
0
2,336
8,804
2,463
0
1,306
7,321
0
28,755
L
798
364
0
0
8,879
3,708
0
690
8,112
0
30,707
W
5,290
629
0
1,834
8,094
4,742
25
1,522
6,526
200
20,025
W
4,559
2,216
0
1,952
5,422
1,499
732
1,457
3,921
0
32,166
L
5,347
2,393
0
4,546
11,375
6,580
0
20
11,355
0
38,381
W
5,601
662
0
467
3,800
1,447
144
1,051
2,725
51,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,254
Gold Earned
30,865
276
Minions Killed
312
0
Camps Cleared
0
1,033,480
Distance Traveled
1,142,486
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,933
693
72
7
0
232,642
3
L
Agni
5,539
554
84
8
0
208,483
2
W
Thanatos
5,984
598
67
7
0
249,610
0
L
Athena
5,264
526
27
3
0
233,111
0
L
Anhur
5,051
505
45
5
0
184,561
0
L
Set
5,005
501
51
5
0
240,693
0
W
Shiva
5,669
567
25
3
0
227,058
5
W
Skadi
5,302
530
42
4
0
186,774
0
L
Bellona
5,395
540
69
7
0
166,632
0
W
Janus
6,977
698
106
11
0
246,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role