Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
XunXai
Morgan Le Fay
Masters
Level 169
God Stats
63W - 37L
1,691 SR
Queue Stats
474W - 455L
2,111 MMR
Solo
Hachiman
Hachiman
Platinum II
alanpro09
Hachiman
Platinum II
Level 144
God Stats
80W - 91L
1,600 SR
Queue Stats
2,002W - 2,063L
1,829 MMR
Solo
Raijin
Raijin
Platinum II
luizjoestar
Raijin
Platinum II
Level 126
God Stats
12W - 2L
1,870 SR
Queue Stats
56W - 37L
1,959 MMR
Solo
Sobek
Sobek
Platinum IV
mati8300
Sobek
Platinum IV
Level 146
God Stats
2W - 3L
1,440 SR
Queue Stats
42W - 34L
1,855 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 167
1,620 SR
1,851 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,546 SR
1,605 MMR
Thoth
Thoth
Masters
 
Thoth
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
AnubisBayek
Bacchus
Gold II
Level 158
God Stats
23W - 21L
1,619 SR
Queue Stats
41W - 38L
1,673 MMR
Solo
Guan Yu
Guan Yu
Gold I
ByShady
Guan Yu
Gold I
Level 152
God Stats
37W - 31L
1,616 SR
Queue Stats
730W - 753L
1,757 MMR
Solo
Heimdallr
Heimdallr
Gold III
Luckeus01
Heimdallr
Gold III
Level 111
God Stats
0W - 2L
1,497 SR
Queue Stats
147W - 144L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 2 / 3
7,799
650
7,453
11,194
6,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
XunXai
Morgan Le Fay
14
3 / 0 / 4
8,244
687
6,851
6,195
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
alanpro09
Hachiman
12
2 / 1 / 3
6,912
576
5,528
5,970
1,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
13
5 / 1 / 1
8,028
669
6,423
9,821
4,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
mati8300
Sobek
11
1 / 2 / 8
6,649
554
3,419
7,394
6,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
SusanoKaliAphrodite

VS

Bans
RavanaHe BoArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
2 / 7 / 0
6,798
567
5,220
9,322
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
10
3 / 5 / 2
6,358
530
6,504
10,044
3,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
AnubisBayek
Bacchus
8
0 / 1 / 2
5,523
460
3,043
6,537
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
ByShady
Guan Yu
11
0 / 4 / 2
6,299
525
6,472
13,945
10,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heimdallr
Luckeus01
Heimdallr
11
1 / 2 / 3
6,291
524
2,758
6,955
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
19
Kills
6
6
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
3
4.75
L
Thoth
 
Thoth
2
7
0
0.29
L
Thanatos
 
Thanatos
3
5
2
0.8
L
Bacchus
AnubisBayek
Bacchus
0
1
2
1
L
Guan Yu
ByShady
Guan Yu
0
4
2
0.25
L
Heimdallr
Luckeus01
Heimdallr
1
2
3
1.25
W
Morgan Le Fay
XunXai
Morgan Le Fay
3
0
4
5
W
Hachiman
alanpro09
Hachiman
2
1
3
3.5
W
Raijin
5
1
1
5.5
W
Sobek
mati8300
Sobek
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
23,997
40,574
Taken
46,803
21,744
Mitigated
25,983
15,008
Healing
13,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,453
1,576
0
5,082
11,194
6,033
0
2,054
9,001
518
50,798
L
Thoth
 
Thoth
5,220
274
0
770
9,322
3,088
0
3,605
5,387
51,963
0
L
Thanatos
 
Thanatos
6,504
2,136
0
4,790
10,044
3,553
0
2,943
7,059
0
32,751
L
Bacchus
AnubisBayek
Bacchus
3,043
224
0
1,145
6,537
5,589
0
2,388
3,951
11,824
0
L
Guan Yu
ByShady
Guan Yu
6,472
1,245
81
3,620
13,945
10,953
0
5,737
8,208
0
44,260
L
Heimdallr
Luckeus01
Heimdallr
2,758
1,519
0
3,122
6,955
2,800
0
1,925
4,932
0
40,752
W
Morgan Le Fay
XunXai
Morgan Le Fay
6,851
164
0
439
6,195
2,392
0
3,300
2,895
71,100
0
W
Hachiman
alanpro09
Hachiman
5,528
3,029
0
2,834
5,970
1,817
486
482
5,488
0
54,767
W
Raijin
6,423
1,201
0
3,842
9,821
4,980
0
227
9,594
59,673
78
W
Sobek
mati8300
Sobek
3,419
688
0
2,811
7,394
6,522
84
2,065
5,221
18,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,632
Gold Earned
31,269
426
Minions Killed
317
0
Camps Cleared
0
1,234,845
Distance Traveled
1,260,921
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,799
650
83
7
0
302,513
0
L
Thoth
6,798
567
105
9
0
256,667
0
L
Thanatos
6,358
530
50
4
0
268,422
0
L
Bacchus
5,523
460
24
2
0
259,927
2
L
Guan Yu
6,299
525
65
5
0
244,923
1
L
Heimdallr
6,291
524
73
6
0
230,982
4
W
Morgan Le Fay
8,244
687
137
11
0
243,237
0
W
Hachiman
6,912
576
89
7
0
219,491
5
W
Raijin
8,028
669
94
8
0
211,127
3
W
Sobek
6,649
554
23
2
0
258,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role