Player Matchup

King Arthur
King Arthur
SergioSwaG
King Arthur
Level 116
God Stats
1W - 3L
1,836 SR
Queue Stats
268W - 222L
1,674 Elo+
Solo
Janus
Janus
Sirchv
Janus
Level 113
God Stats
7W - 6L
1,481 SR
Queue Stats
115W - 106L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
Stomp408
Sylvanus
Level 87
God Stats
1W - 5L
1,192 SR
Queue Stats
665W - 618L
1,613 Elo+
Solo
Pele
Pele
exobithacker
Pele
Level 81
God Stats
4W - 4L
1,488 SR
Queue Stats
194W - 170L
1,540 Elo+
Party 1
Anhur
Anhur
kelmosa
Anhur
Level 107
God Stats
10W - 7L
1,486 SR
Queue Stats
203W - 181L
1,524 Elo+
Party 1
Team Averages
Level 101
1,497 SR
1,575 Elo+

VS

Team Averages
Level 88
1,666 SR
1,542 Elo+
Ah Puch
Ah Puch
CorvexMercer
Ah Puch
Level 125
God Stats
10W - 9L
1,649 SR
Queue Stats
64W - 50L
1,604 Elo+
Party 2
Zhong Kui
Zhong Kui
DaddyBubbles
Zhong Kui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
GlacierAce
Fenrir
Level 88
God Stats
7W - 6L
1,762 SR
Queue Stats
688W - 644L
1,568 Elo+
Party 3
Mulan
Mulan
TensaZenMiamitsu
Mulan
Level 159
God Stats
18W - 10L
1,713 SR
Queue Stats
490W - 537L
1,481 Elo+
Party 3
Nu Wa
Nu Wa
VolleyVG
Nu Wa
Level 44
God Stats
3W - 1L
1,706 SR
Queue Stats
14W - 10L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SergioSwaG
King Arthur
6
1 / 3 / 0
4,542
505
2,905
7,120
4,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Sirchv
Janus
11
1 / 3 / 0
5,501
611
3,930
5,815
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Stomp408
Sylvanus
8
0 / 1 / 2
4,954
550
2,063
7,532
4,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 0 / 1
5,608
623
2,467
7,637
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
kelmosa
Anhur
8
0 / 1 / 1
4,404
489
1,892
7,924
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CorvexMercer
Ah Puch
8
0 / 2 / 1
4,936
548
4,962
7,751
3,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
DaddyBubbles
Zhong Kui
9
1 / 0 / 0
5,061
562
4,179
3,006
2,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
GlacierAce
Fenrir
9
1 / 1 / 2
5,387
599
3,277
7,264
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

11
3 / 1 / 2
6,075
675
3,537
7,313
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
VolleyVG
Nu Wa
11
3 / 1 / 0
6,356
706
7,093
4,684
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
8
8
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CorvexMercer
Ah Puch
0
2
1
0.25
W
Zhong Kui
DaddyBubbles
Zhong Kui
1
0
0
1
W
Fenrir
GlacierAce
Fenrir
1
1
2
2
L
King Arthur
SergioSwaG
King Arthur
1
3
0
0.33
L
Janus
Sirchv
Janus
1
3
0
0.33
L
Sylvanus
Stomp408
Sylvanus
0
1
2
1
W
3
1
2
4
W
Nu Wa
VolleyVG
Nu Wa
3
1
0
3
L
3
0
1
3.5
L
Anhur
kelmosa
Anhur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,257
Damage
23,048
36,028
Taken
30,018
17,032
Mitigated
14,919
11,655
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CorvexMercer
Ah Puch
4,962
54
714
2,234
7,751
3,701
277
1,459
6,292
17,787
0
W
Zhong Kui
DaddyBubbles
Zhong Kui
4,179
1,000
0
501
3,006
2,318
1,016
463
2,471
26,225
5,632
W
Fenrir
GlacierAce
Fenrir
3,277
913
0
4,001
7,264
2,583
0
947
6,255
0
28,616
L
King Arthur
SergioSwaG
King Arthur
2,905
404
0
1,516
7,120
4,134
0
604
6,516
0
19,427
L
Janus
Sirchv
Janus
3,930
341
0
1,043
5,815
2,208
0
3,039
2,776
44,173
0
L
Sylvanus
Stomp408
Sylvanus
2,063
1,098
1,694
2,511
7,532
4,853
0
4,938
2,594
14,630
0
W
3,537
500
0
1,572
7,313
4,850
0
221
7,080
0
34,314
W
Nu Wa
VolleyVG
Nu Wa
7,093
1,551
0
750
4,684
1,467
736
2,603
1,903
48,339
0
L
2,467
481
0
2,024
7,637
2,765
0
1,736
5,901
0
40,531
L
Anhur
kelmosa
Anhur
1,892
1,445
0
2,867
7,924
3,072
0
5,686
2,238
0
32,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,009
Gold Earned
27,815
284
Minions Killed
259
0
Camps Cleared
0
839,352
Distance Traveled
892,697
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,936
548
22
2
0
183,680
0
W
Zhong Kui
5,061
562
54
6
0
173,076
0
W
Fenrir
5,387
599
59
7
0
199,676
2
L
King Arthur
4,542
505
29
3
0
118,539
0
L
Janus
5,501
611
98
11
0
182,685
0
L
Sylvanus
4,954
550
26
3
0
159,678
0
W
Mulan
6,075
675
42
5
0
155,160
2
W
Nu Wa
6,356
706
82
9
0
181,105
0
L
Pele
5,608
623
72
8
0
225,580
0
L
Anhur
4,404
489
59
7
0
152,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role