Player Matchup

Neith
Neith
Ironzlidex
Neith
Level 14
God Stats
4W - 2L
1,792 SR
Queue Stats
6W - 8L
1,533 Elo+
Party 1
Xing Tian
Xing Tian
Jihou
Xing Tian
Level 124
God Stats
1W - 1L
1,480 SR
Queue Stats
195W - 161L
1,250 Elo+
Solo
He Bo
He Bo
YngBeef
He Bo
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 21L
1,623 Elo+
Party 1
Gilgamesh
Gilgamesh
elneposmurf
Gilgamesh
Level 43
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 9L
1,533 Elo+
Party 1
Nemesis
Nemesis
xkiller_020
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,521 Elo+
Party 1
Team Averages
Level 47
1,555 SR
1,492 Elo+

VS

Team Averages
Level 52
1,351 SR
1,410 Elo+
Janus
Janus
FeetSniffer2725
Janus
Level 88
God Stats
37W - 35L
1,409 SR
Queue Stats
217W - 214L
1,265 Elo+
Party 2
Kuzenbo
Kuzenbo
GoldFish134
Kuzenbo
Level 62
God Stats
12W - 19L
1,266 SR
Queue Stats
135W - 126L
1,365 Elo+
Party 2
Ravana
Ravana
IDK2196
Ravana
Level 47
God Stats
10W - 10L
1,331 SR
Queue Stats
298W - 289L
1,320 Elo+
Party 2
Bakasura
Bakasura
SoulPrototronic
Bakasura
Level 34
God Stats
1W - 5L
1,500 SR
Queue Stats
40W - 61L
1,387 Elo+
Solo
Cernunnos
Cernunnos
domino8602
Cernunnos
Level 29
God Stats
1W - 3L
1,249 SR
Queue Stats
5W - 11L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 2 / 1
6,011
501
3,646
7,500
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
Jihou
Xing Tian
1
0 / 0 / 0
2,223
185
0
0
0
He Bo
YngBeef
He Bo
13
6 / 1 / 2
8,028
669
8,914
5,965
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
elneposmurf
Gilgamesh
11
3 / 0 / 3
6,884
574
6,584
12,267
9,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
xkiller_020
Nemesis
12
6 / 3 / 3
7,227
602
5,582
10,477
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,258
522
3,902
7,015
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
GoldFish134
Kuzenbo
10
2 / 2 / 0
6,440
537
2,183
8,293
8,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ravana
IDK2196
Ravana
11
1 / 3 / 0
6,095
508
6,109
9,530
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
6
0 / 5 / 0
4,653
388
274
6,810
2,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cernunnos
domino8602
Cernunnos
11
1 / 2 / 0
6,201
517
3,800
8,182
2,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
16
Kills
5
6
Deaths
16
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Kuzenbo
GoldFish134
Kuzenbo
2
2
0
1
L
Ravana
IDK2196
Ravana
1
3
0
0.33
W
Neith
1
2
1
0.75
W
Xing Tian
Jihou
Xing Tian
0
0
0
0
L
Bakasura
0
5
0
0
W
He Bo
YngBeef
He Bo
6
1
2
7
L
Cernunnos
domino8602
Cernunnos
1
2
0
0.5
W
Gilgamesh
elneposmurf
Gilgamesh
3
0
3
4.5
W
Nemesis
xkiller_020
Nemesis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,726
Damage
16,268
36,209
Taken
39,830
18,278
Mitigated
23,809
8,772
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,902
229
0
1,050
7,015
2,418
294
3,846
3,169
39,317
0
L
Kuzenbo
GoldFish134
Kuzenbo
2,183
899
0
916
8,293
8,570
78
2,695
5,598
23,316
0
L
Ravana
IDK2196
Ravana
6,109
1,877
0
1,051
9,530
7,429
0
497
9,033
70
35,030
W
Neith
3,646
846
0
712
7,500
2,606
0
1,040
6,323
0
41,994
W
Xing Tian
Jihou
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
274
264
0
509
6,810
2,547
0
934
5,876
0
7,505
W
He Bo
YngBeef
He Bo
8,914
237
0
1,005
5,965
2,117
0
2,330
3,347
64,576
0
L
Cernunnos
domino8602
Cernunnos
3,800
2,235
0
1,849
8,182
2,845
810
942
7,240
0
38,888
W
Gilgamesh
elneposmurf
Gilgamesh
6,584
2,702
0
2,248
12,267
9,853
0
1,306
10,857
0
47,302
W
Nemesis
xkiller_020
Nemesis
5,582
2,486
0
4,807
10,477
3,702
0
899
9,440
0
49,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
29,647
336
Minions Killed
222
0
Camps Cleared
0
992,816
Distance Traveled
1,038,370
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,258
522
71
6
0
230,119
1
L
Kuzenbo
6,440
537
27
2
0
223,257
0
L
Ravana
6,095
508
43
4
0
196,988
0
W
Neith
6,011
501
65
5
0
230,037
0
W
Xing Tian
2,223
185
0
0
0
0
0
L
Bakasura
4,653
388
17
1
0
148,543
0
W
He Bo
8,028
669
121
10
0
271,875
3
L
Cernunnos
6,201
517
64
5
0
239,463
0
W
Gilgamesh
6,884
574
75
6
0
220,092
0
W
Nemesis
7,227
602
75
6
0
270,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role