Player Matchup

Thor
Thor
Alejhina97
Thor
Level 112
God Stats
7W - 1L
1,947 SR
Queue Stats
101W - 82L
1,636 Elo+
Solo
Ravana
Ravana
Emababa
Ravana
Level 113
God Stats
1W - 1L
1,296 SR
Queue Stats
98W - 86L
1,558 Elo+
Party 2
Izanami
Izanami
JaydensMe
Izanami
Level 98
God Stats
14W - 6L
1,735 SR
Queue Stats
61W - 60L
1,556 Elo+
Party 2
Geb
Geb
NLMBChriss
Geb
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 24L
1,579 Elo+
Party 2
Tiamat
Tiamat
Th4tguy212
Tiamat
Level 144
God Stats
10W - 15L
1,555 SR
Queue Stats
110W - 90L
1,547 Elo+
Party 2
Team Averages
Level 114
1,606 SR
1,575 Elo+

VS

Team Averages
Level 114
1,599 SR
1,603 Elo+
Discordia
Discordia
Alvergon
Discordia
Level 158
God Stats
1W - 1L
1,391 SR
Queue Stats
151W - 136L
1,530 Elo+
Solo
Mulan
Mulan
ItsJamesLean
Mulan
Level 72
God Stats
9W - 8L
1,721 SR
Queue Stats
415W - 391L
1,604 Elo+
Party 3
King Arthur
King Arthur
Slapasaurusrex
King Arthur
Level 132
God Stats
10W - 4L
1,682 SR
Queue Stats
102W - 73L
1,621 Elo+
Party 1
Izanami
Izanami
Then9t
Izanami
Level 83
God Stats
101W - 44L
1,700 SR
Queue Stats
185W - 112L
1,644 Elo+
Party 1
Ravana
Ravana
nate9999
Ravana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 215L
1,617 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 2
8,109
541
8,500
15,806
6,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
Emababa
Ravana
14
2 / 3 / 1
8,489
566
11,097
12,329
10,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
JaydensMe
Izanami
10
1 / 6 / 0
6,420
428
5,742
11,645
4,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 6 / 2
6,249
417
5,582
12,873
12,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
Th4tguy212
Tiamat
13
3 / 4 / 4
8,207
547
9,140
10,069
7,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Alvergon
Discordia
13
2 / 5 / 5
7,504
500
5,267
9,210
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 12
8,026
535
11,995
16,902
11,924
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Slapasaurusrex
King Arthur
13
2 / 3 / 4
7,818
521
4,691
15,594
13,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Then9t
Izanami
17
14 / 0 / 8
10,572
705
18,087
8,489
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
nate9999
Ravana
14
4 / 1 / 8
8,522
568
6,785
7,119
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
12
Kills
24
24
Deaths
12
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
W
Discordia
Alvergon
Discordia
2
5
5
0.9
L
Ravana
Emababa
Ravana
2
3
1
0.83
W
2
3
12
2.67
L
Izanami
JaydensMe
Izanami
1
6
0
0.17
L
1
6
2
0.33
W
King Arthur
Slapasaurusrex
King Arthur
2
3
4
1.33
L
Tiamat
Th4tguy212
Tiamat
3
4
4
1.25
W
Izanami
Then9t
Izanami
14
0
8
18
W
Ravana
nate9999
Ravana
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,061
Damage
46,825
62,722
Taken
57,314
40,426
Mitigated
34,494
9,498
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,500
2,132
0
2,292
15,806
6,686
0
1,288
14,371
0
61,283
W
Discordia
Alvergon
Discordia
5,267
154
0
330
9,210
3,011
0
3,284
5,693
55,160
0
L
Ravana
Emababa
Ravana
11,097
2,501
0
3,444
12,329
10,104
0
17
12,312
0
70,564
W
11,995
2,564
0
4,497
16,902
11,924
0
8,554
8,037
547
26,768
L
Izanami
JaydensMe
Izanami
5,742
3,460
0
694
11,645
4,220
755
1,050
10,511
0
44,498
L
5,582
1,290
0
1,755
12,873
12,210
0
1,487
11,386
18,055
0
W
King Arthur
Slapasaurusrex
King Arthur
4,691
266
0
2,795
15,594
13,275
0
443
15,138
193
48,924
L
Tiamat
Th4tguy212
Tiamat
9,140
641
0
1,313
10,069
7,206
10
2,460
7,513
63,692
0
W
Izanami
Then9t
Izanami
18,087
12,727
0
4,418
8,489
3,276
1,692
954
7,533
0
95,632
W
Ravana
nate9999
Ravana
6,785
1,825
0
903
7,119
3,008
0
1,272
5,807
0
60,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,474
Gold Earned
42,442
404
Minions Killed
424
0
Camps Cleared
0
1,377,792
Distance Traveled
1,558,143
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,109
541
85
6
0
295,009
2
W
Discordia
7,504
500
99
7
0
279,891
0
L
Ravana
8,489
566
105
7
0
266,036
1
W
Mulan
8,026
535
30
2
0
290,343
4
L
Izanami
6,420
428
78
5
0
259,265
0
L
Geb
6,249
417
11
1
0
267,146
0
W
King Arthur
7,818
521
86
6
0
289,473
0
L
Tiamat
8,207
547
125
8
0
290,336
0
W
Izanami
10,572
705
133
9
0
334,582
2
W
Ravana
8,522
568
76
5
0
363,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role