Player Matchup

King Arthur
King Arthur
Crazygonut556
King Arthur
Level 66
God Stats
4W - 3L
1,559 SR
Queue Stats
335W - 237L
1,510 Elo+
Party 2
Hera
Hera
Hope Synco
Hera
Level 90
God Stats
2W - 3L
1,715 SR
Queue Stats
222W - 177L
1,476 Elo+
Party 2
Ra
Ra
XiledWarrior
Ra
Level 115
God Stats
4W - 4L
1,375 SR
Queue Stats
686W - 651L
1,456 Elo+
Solo
Athena
Athena
h3llkawalla
Athena
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 18L
1,422 Elo+
Solo
Jormungandr
Jormungandr
jpl3005
Jormungandr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
236W - 177L
1,505 Elo+
Party 2
Team Averages
Level 70
1,530 SR
1,474 Elo+

VS

Team Averages
Level 93
1,586 SR
1,516 Elo+
Horus
Horus
Bmx1swere1ts4t
Horus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
554W - 524L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
ItsPapaKai
Zhong Kui
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,540 Elo+
Party 1
Nike
Nike
JoeGhatto
Nike
Level 148
God Stats
4W - 1L
1,716 SR
Queue Stats
36W - 29L
1,581 Elo+
Party 1
Medusa
Medusa
Odius9064
Medusa
Level 103
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 21L
1,378 Elo+
Party 1
Thoth
Thoth
Purple7214
Thoth
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Crazygonut556
King Arthur
17
3 / 5 / 7
9,724
748
16,288
20,831
28,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
2 / 2 / 7
9,478
729
10,049
7,963
5,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
6 / 2 / 6
11,187
861
13,996
12,345
9,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Athena
18
3 / 5 / 10
10,182
783
8,969
17,666
15,255
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
jpl3005
Jormungandr
17
1 / 5 / 10
9,589
738
8,694
20,154
27,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 7
9,582
737
5,058
21,310
20,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
ItsPapaKai
Zhong Kui
1
0 / 0 / 0
3,152
242
0
0
0
Nike
19
9 / 4 / 6
10,717
824
21,660
19,020
21,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Odius9064
Medusa
17
5 / 4 / 9
9,438
726
22,133
17,086
9,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
17
2 / 3 / 12
9,047
696
10,482
10,427
4,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
53
15
Kills
19
19
Deaths
15
40
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
W
King Arthur
Crazygonut556
King Arthur
3
5
7
1.3
W
2
2
7
2.75
L
Zhong Kui
ItsPapaKai
Zhong Kui
0
0
0
0
L
Nike
9
4
6
3
L
Medusa
Odius9064
Medusa
5
4
9
2.38
L
Thoth
2
3
12
2.67
W
6
2
6
4.5
W
Athena
3
5
10
1.6
W
Jormungandr
jpl3005
Jormungandr
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,996
Damage
59,333
78,959
Taken
67,843
86,206
Mitigated
55,545
28,466
Healing
29,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,058
2,628
8,135
9,211
21,310
20,151
0
14,457
6,090
0
12,379
W
King Arthur
Crazygonut556
King Arthur
16,288
1,534
904
3,554
20,831
28,362
58
1,991
18,840
0
25,314
W
10,049
2,557
442
860
7,963
5,415
483
1,280
6,683
16,715
0
L
Zhong Kui
ItsPapaKai
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Nike
21,660
1,115
2,003
3,340
19,020
21,348
0
10,411
8,053
0
40,618
L
Medusa
Odius9064
Medusa
22,133
9,743
1,293
3,684
17,086
9,230
0
9,491
7,144
0
44,090
L
Thoth
10,482
1,005
557
836
10,427
4,816
0
6,598
3,570
22,716
0
W
13,996
1,671
11,145
7,146
12,345
9,879
1,740
2,090
10,040
35,366
0
W
Athena
8,969
1,682
496
726
17,666
15,255
1,381
2,827
14,623
19,844
0
W
Jormungandr
jpl3005
Jormungandr
8,694
2,306
329
2,864
20,154
27,295
166
2,385
17,185
17,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,160
Gold Earned
41,936
134
Minions Killed
116
0
Camps Cleared
0
1,139,240
Distance Traveled
954,182
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,582
737
18
1
0
252,116
0
W
King Arthur
9,724
748
18
1
0
242,162
0
W
Hera
9,478
729
23
2
0
252,288
0
L
Zhong Kui
3,152
242
0
0
0
0
0
L
Nike
10,717
824
31
2
0
253,150
0
L
Medusa
9,438
726
41
3
0
223,152
0
L
Thoth
9,047
696
26
2
0
225,764
0
W
Ra
11,187
861
47
4
0
209,233
0
W
Athena
10,182
783
29
2
0
218,187
0
W
Jormungandr
9,589
738
17
1
0
217,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role