Player Matchup

Apollo
Apollo
BOTbriel
Apollo
Level 4
God Stats
3W - 2L
1,478 SR
Queue Stats
7W - 15L
1,299 Elo+
Party 1
Chang'e
Chang'e
CalicheGaming
Chang'e
Level 43
God Stats
9W - 11L
1,606 SR
Queue Stats
182W - 203L
1,355 Elo+
Party 1
Anubis
Anubis
Pu77aCus
Anubis
Level 127
God Stats
13W - 7L
1,878 SR
Queue Stats
149W - 118L
1,472 Elo+
Party 1
Bakasura
Bakasura
miniyee117
Bakasura
Level 26
God Stats
6W - 4L
1,799 SR
Queue Stats
85W - 103L
1,396 Elo+
Party 1
Cthulhu
Cthulhu
xDuskTaker
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 91L
1,356 Elo+
Party 1
Team Averages
Level 45
1,652 SR
1,375 Elo+

VS

Team Averages
Level 44
1,408 SR
1,294 Elo+
Hades
Hades
Cor0lla
Hades
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,301 Elo+
Party 2
Ares
Ares
DemonXTRM
Ares
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
1,265 Elo+
Party 3
Thanatos
Thanatos
Eizz23
Thanatos
Level 28
God Stats
28W - 34L
1,436 SR
Queue Stats
40W - 70L
1,350 Elo+
Party 2
King Arthur
King Arthur
Th3SuspectAU
King Arthur
Level 125
God Stats
2W - 6L
1,106 SR
Queue Stats
377W - 381L
1,431 Elo+
Party 2
Hachiman
Hachiman
XxInSaNeBakerxX
Hachiman
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,125 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BOTbriel
Apollo
18
17 / 2 / 9
12,768
608
18,685
13,974
7,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
18
7 / 2 / 8
11,898
567
13,795
12,722
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Pu77aCus
Anubis
18
13 / 1 / 24
13,186
628
32,902
16,467
9,666
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
miniyee117
Bakasura
18
10 / 6 / 8
12,645
602
17,781
22,406
10,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
xDuskTaker
Cthulhu
15
1 / 3 / 8
9,250
440
3,345
15,449
13,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cor0lla
Hades
14
2 / 12 / 4
9,170
437
10,343
25,139
12,390
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
16
3 / 10 / 1
11,195
533
6,009
23,424
17,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Eizz23
Thanatos
12
2 / 12 / 1
9,059
431
3,862
21,140
6,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Th3SuspectAU
King Arthur
14
1 / 3 / 1
9,568
456
6,718
20,517
16,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hachiman
17
3 / 11 / 4
10,694
509
5,912
26,772
8,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
22
48
Kills
11
14
Deaths
48
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
BOTbriel
Apollo
17
2
9
10.75
W
Chang'e
7
2
8
5.5
L
Hades
Cor0lla
Hades
2
12
4
0.33
L
Ares
3
10
1
0.35
L
Thanatos
Eizz23
Thanatos
2
12
1
0.21
W
Anubis
Pu77aCus
Anubis
13
1
24
25
L
King Arthur
Th3SuspectAU
King Arthur
1
3
1
0.5
L
Hachiman
3
11
4
0.45
W
Bakasura
miniyee117
Bakasura
10
6
8
2.33
W
Cthulhu
xDuskTaker
Cthulhu
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,508
Damage
32,844
81,018
Taken
116,992
46,290
Mitigated
60,994
34,691
Healing
22,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BOTbriel
Apollo
18,685
13,070
0
6,918
13,974
7,537
5,557
4,896
9,057
0
88,847
W
Chang'e
13,795
1,305
4,064
6,546
12,722
5,365
3,313
2,879
9,736
76,331
0
L
Hades
Cor0lla
Hades
10,343
1,001
800
5,550
25,139
12,390
0
15,444
8,561
40,092
0
L
Ares
6,009
495
0
929
23,424
17,755
268
7,607
14,537
37,076
0
L
Thanatos
Eizz23
Thanatos
3,862
650
0
5,351
21,140
6,049
0
7,239
13,574
0
21,811
W
Anubis
Pu77aCus
Anubis
32,902
2,933
0
11,301
16,467
9,666
3,214
4,663
11,624
109,804
0
L
King Arthur
Th3SuspectAU
King Arthur
6,718
503
0
2,225
20,517
16,344
58
8,786
10,291
0
56,367
L
Hachiman
5,912
3,135
0
7,984
26,772
8,456
816
9,647
17,010
0
60,490
W
Bakasura
miniyee117
Bakasura
17,781
12,513
0
3,715
22,406
10,148
2,117
5,622
15,115
0
99,112
W
Cthulhu
xDuskTaker
Cthulhu
3,345
220
0
2,147
15,449
13,574
824
678
12,968
27,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,747
Gold Earned
49,686
537
Minions Killed
314
0
Camps Cleared
0
2,092,467
Distance Traveled
1,772,851
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,768
608
125
6
0
416,756
0
W
Chang'e
11,898
567
104
5
0
447,109
0
L
Hades
9,170
437
68
3
0
293,995
0
L
Ares
11,195
533
36
2
0
360,409
0
L
Thanatos
9,059
431
41
2
0
370,827
1
W
Anubis
13,186
628
120
6
0
391,712
0
L
King Arthur
9,568
456
81
4
0
397,625
0
L
Hachiman
10,694
509
88
4
0
349,995
0
W
Bakasura
12,645
602
156
7
0
455,695
0
W
Cthulhu
9,250
440
32
2
0
381,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role