Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
OnBallsLock
Guan Yu
Level 62
God Stats
4W - 1L
1,682 SR
Queue Stats
126W - 137L
1,468 Elo+
Party 1
Surtr
Surtr
Wheres The Loki
Surtr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,516 Elo+
Party 1
Ganesha
Ganesha
l Outlets l
Ganesha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
l Sac l
Jormungandr
Level 66
God Stats
5W - 4L
1,582 SR
Queue Stats
101W - 128L
1,409 Elo+
Party 1
Team Averages
Level 65
1,553 SR
1,471 Elo+

VS

Team Averages
Level 96
1,559 SR
1,472 Elo+
Loki
Loki
Br206uno
Loki
Level 136
God Stats
4W - 4L
1,698 SR
Queue Stats
93W - 132L
1,389 Elo+
Party 2
Ix Chel
Ix Chel
Monkey__Wingz
Ix Chel
Level 108
God Stats
8W - 15L
1,455 SR
Queue Stats
394W - 366L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Sirius774
Nu Wa
Level 101
God Stats
3W - 6L
1,493 SR
Queue Stats
87W - 100L
1,532 Elo+
Party 2
King Arthur
King Arthur
little_cchicken
King Arthur
Level 108
God Stats
39W - 39L
1,473 SR
Queue Stats
404W - 376L
1,455 Elo+
Solo
Ullr
Ullr
ӝACΞD
Ullr
Level 29
God Stats
12W - 6L
1,675 SR
Queue Stats
40W - 47L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
3 / 0 / 0
7,697
592
5,981
6,449
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
OnBallsLock
Guan Yu
10
0 / 3 / 1
6,167
474
452
11,944
10,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
1 / 1 / 0
7,278
560
4,265
10,101
5,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
l Outlets l
Ganesha
10
0 / 1 / 1
6,561
505
1,097
8,732
5,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
l Sac l
Jormungandr
13
1 / 2 / 1
7,773
598
10,001
12,172
9,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 0 / 0
7,447
573
4,205
5,488
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
10
0 / 2 / 1
5,917
455
6,093
6,805
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Sirius774
Nu Wa
12
0 / 1 / 0
6,252
481
2,818
5,544
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
little_cchicken
King Arthur
12
1 / 2 / 0
6,971
536
6,926
14,355
9,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
ӝACΞD
Ullr
7
0 / 0 / 1
5,205
400
2,056
2,947
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
5
Kills
4
7
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
0
3
L
Loki
3
0
0
3
L
Ix Chel
0
2
1
0.25
W
Guan Yu
OnBallsLock
Guan Yu
0
3
1
0.17
L
Nu Wa
Sirius774
Nu Wa
0
1
0
0
W
1
1
0
1
W
Ganesha
l Outlets l
Ganesha
0
1
1
0.5
W
Jormungandr
l Sac l
Jormungandr
1
2
1
0.75
L
King Arthur
little_cchicken
King Arthur
1
2
0
0.5
L
Ullr
ӝACΞD
Ullr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,796
Damage
22,098
49,398
Taken
35,139
34,688
Mitigated
17,316
16,846
Healing
8,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,981
750
971
2,393
6,449
3,000
123
1,251
5,092
65,476
0
L
Loki
4,205
1,044
0
932
5,488
1,884
0
328
5,116
0
56,705
L
Ix Chel
6,093
772
1,617
2,388
6,805
2,506
255
2,662
3,921
37,682
0
W
Guan Yu
OnBallsLock
Guan Yu
452
0
214
4,308
11,944
10,994
29
646
11,232
0
45,035
L
Nu Wa
Sirius774
Nu Wa
2,818
861
0
750
5,544
2,129
0
3,061
2,253
44,415
0
W
4,265
2,006
0
4,251
10,101
5,241
0
2,939
7,162
863
64,479
W
Ganesha
l Outlets l
Ganesha
1,097
137
0
3,959
8,732
5,778
245
3,840
4,702
13,291
0
W
Jormungandr
l Sac l
Jormungandr
10,001
3,849
0
750
12,172
9,675
0
168
12,004
64,973
116
L
King Arthur
little_cchicken
King Arthur
6,926
939
0
1,730
14,355
9,824
0
10,475
3,832
248
48,821
L
Ullr
ӝACΞD
Ullr
2,056
1,007
0
796
2,947
973
298
209
2,738
0
24,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,476
Gold Earned
31,792
406
Minions Killed
367
0
Camps Cleared
0
1,253,083
Distance Traveled
1,256,954
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,697
592
126
10
0
238,160
1
L
Loki
7,447
573
96
7
0
360,785
0
L
Ix Chel
5,917
455
77
6
0
237,631
0
W
Guan Yu
6,167
474
69
5
0
265,605
0
L
Nu Wa
6,252
481
79
6
0
261,890
2
W
Surtr
7,278
560
116
9
0
236,934
0
W
Ganesha
6,561
505
9
1
0
290,823
0
W
Jormungandr
7,773
598
86
7
0
221,561
0
L
King Arthur
6,971
536
73
6
0
278,039
0
L
Ullr
5,205
400
42
3
0
118,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role