Player Matchup

Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Diamond III
B1ack coyote23
Xbalanque
Diamond III
Level 158
God Stats
161W - 135L
1,696 SR
Queue Stats
368W - 338L
2,298 MMR
Solo
Thanatos
Thanatos
Masters
HSH1
Thanatos
Masters
Level 109
God Stats
19W - 10L
1,699 SR
Queue Stats
260W - 239L
2,559 MMR
Solo
The Morrigan
The Morrigan
Diamond III
Honkifurhorny
The Morrigan
Diamond III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 43L
2,335 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Zāyヽ
Sun Wukong
Diamond II
Level 125
God Stats
52W - 49L
1,618 SR
Queue Stats
163W - 144L
2,425 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 129
1,603 SR
2,223 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,621 SR
2,244 MMR
Serqet
Serqet
Diamond II
 
Serqet
Diamond II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Masters
Aberrânt
Ne Zha
Masters
Level 194
God Stats
0W - 4L
1,279 SR
Queue Stats
220W - 232L
2,733 MMR
Solo
Merlin
Merlin
Diamond II
Col7
Merlin
Diamond II
Level 166
God Stats
1W - 2L
1,797 SR
Queue Stats
91W - 65L
2,377 MMR
Party 1
Ymir
Ymir
Diamond II
ScorpionKing480
Ymir
Diamond II
Level 175
God Stats
6W - 4L
1,715 SR
Queue Stats
91W - 65L
2,377 MMR
Party 1
Cupid
Cupid
Diamond III
Veloz247
Cupid
Diamond III
Level 63
God Stats
1W - 1L
1,812 SR
Queue Stats
629W - 634L
2,234 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 0 / 3
8,395
646
9,202
6,715
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
B1ack coyote23
Xbalanque
14
2 / 0 / 2
8,122
625
5,416
8,814
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
HSH1
Thanatos
13
7 / 1 / 3
8,226
633
8,202
12,006
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
Honkifurhorny
The Morrigan
11
2 / 1 / 8
6,769
521
7,359
5,032
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Zāyヽ
Sun Wukong
13
0 / 2 / 2
7,845
603
7,578
12,319
8,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangNemesisAchillesBakasura

VS

Bans
ThorSusanoKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 2 / 1
7,134
549
8,390
13,891
10,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Aberrânt
Ne Zha
13
1 / 3 / 2
7,020
540
5,655
12,253
4,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Col7
Merlin
12
1 / 3 / 0
7,023
540
3,550
7,658
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 1
5,810
447
3,023
13,847
9,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
Veloz247
Cupid
11
1 / 2 / 1
6,358
489
4,070
7,969
3,719
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
14
Kills
4
4
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
3
4.5
L
Serqet
 
Serqet
1
2
1
0.75
L
Ne Zha
Aberrânt
Ne Zha
1
3
2
0.67
W
Xbalanque
B1ack coyote23
Xbalanque
2
0
2
3
L
Merlin
Col7
Merlin
1
3
0
0.33
W
Thanatos
HSH1
Thanatos
7
1
3
8.5
W
The Morrigan
Honkifurhorny
The Morrigan
2
1
8
6
L
0
4
1
0.13
L
Cupid
Veloz247
Cupid
1
2
1
0.75
W
Sun Wukong
Zāyヽ
Sun Wukong
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,757
Damage
24,688
44,886
Taken
55,618
22,584
Mitigated
30,737
23,949
Healing
12,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,202
380
0
2,635
6,715
2,621
0
1,887
4,768
69,754
0
L
Serqet
 
Serqet
8,390
1,373
0
2,769
13,891
10,164
0
359
13,525
0
46,836
L
Ne Zha
Aberrânt
Ne Zha
5,655
1,178
0
1,220
12,253
4,967
0
3,716
8,422
0
57,931
W
Xbalanque
B1ack coyote23
Xbalanque
5,416
1,505
0
5,163
8,814
4,593
0
392
8,422
0
76,478
L
Merlin
Col7
Merlin
3,550
718
0
1,576
7,658
2,560
0
2,926
4,596
58,829
0
W
Thanatos
HSH1
Thanatos
8,202
3,133
0
10,881
12,006
4,805
28
2,219
9,787
0
64,354
W
The Morrigan
Honkifurhorny
The Morrigan
7,359
1,916
0
486
5,032
1,777
0
1,973
2,954
30,062
2,549
L
3,023
1,020
0
3,478
13,847
9,327
0
5,966
7,618
19,222
0
L
Cupid
Veloz247
Cupid
4,070
2,864
465
3,315
7,969
3,719
0
1,192
6,757
0
42,756
W
Sun Wukong
Zāyヽ
Sun Wukong
7,578
1,806
0
4,784
12,319
8,788
83
6
11,658
0
63,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
33,345
474
Minions Killed
416
0
Camps Cleared
0
1,375,658
Distance Traveled
1,366,043
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,395
646
115
9
0
301,714
0
L
Serqet
7,134
549
84
6
0
283,051
0
L
Ne Zha
7,020
540
87
7
0
296,886
2
W
Xbalanque
8,122
625
120
9
0
230,579
0
L
Merlin
7,023
540
136
10
0
245,151
1
W
Thanatos
8,226
633
92
7
0
311,371
4
W
The Morrigan
6,769
521
40
3
0
260,248
4
L
Ymir
5,810
447
19
1
0
287,391
5
L
Cupid
6,358
489
90
7
0
253,564
2
W
Sun Wukong
7,845
603
107
8
0
271,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role