Player Matchup

Horus
Horus
Silver III
 
Horus
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver I
Sharksnowy
Ix Chel
Silver I
Level 127
God Stats
25W - 25L
1,519 SR
Queue Stats
151W - 176L
1,191 MMR
Solo
Skadi
Skadi
Silver I
XMZ_NlNJA
Skadi
Silver I
Level 80
God Stats
0W - 2L
1,257 SR
Queue Stats
52W - 61L
1,209 MMR
Party 1
Surtr
Surtr
Silver I
XMZ_PUNISHER
Surtr
Silver I
Level 73
God Stats
3W - 4L
1,532 SR
Queue Stats
42W - 54L
1,078 MMR
Party 1
Tyr
Tyr
Silver I
aru_akise_1
Tyr
Silver I
Level 146
God Stats
0W - 3L
1,495 SR
Queue Stats
312W - 316L
1,194 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,461 SR
1,234 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 143
1,537 SR
1,174 MMR
Bellona
Bellona
Gold IV
SurvivorBlue
Bellona
Gold IV
Level 126
God Stats
95W - 61L
1,610 SR
Queue Stats
295W - 295L
1,143 MMR
Solo
Izanami
Izanami
Silver I
TylerMyersCG-
Izanami
Silver I
Level 147
God Stats
23W - 18L
1,533 SR
Queue Stats
83W - 93L
1,261 MMR
Solo
Agni
Agni
Silver II
alonebydefault
Agni
Silver II
Level 123
God Stats
7W - 5L
1,600 SR
Queue Stats
91W - 108L
1,137 MMR
Solo
Cerberus
Cerberus
Silver I
gutty10
Cerberus
Silver I
Level 183
God Stats
12W - 12L
1,550 SR
Queue Stats
106W - 123L
1,150 MMR
Solo
Ravana
Ravana
Silver I
vWardo
Ravana
Silver I
Level 137
God Stats
3W - 4L
1,394 SR
Queue Stats
259W - 261L
1,180 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 2 / 1
7,899
465
4,933
12,181
6,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Sharksnowy
Ix Chel
15
2 / 0 / 1
8,696
512
7,316
5,753
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
XMZ_NlNJA
Skadi
11
1 / 6 / 0
7,075
416
5,962
15,652
4,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 2
7,082
417
6,573
17,672
13,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 1 / 1
7,904
465
3,970
14,491
14,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThanatosJormungandrThor

VS

Bans
AthenaLokiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
SurvivorBlue
Bellona
16
3 / 0 / 1
10,121
595
13,468
9,891
12,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
16
2 / 0 / 4
9,284
546
8,360
8,596
3,304
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 1 / 5
9,319
548
9,378
6,516
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
gutty10
Cerberus
11
0 / 3 / 5
7,705
453
7,853
14,251
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
vWardo
Ravana
18
4 / 0 / 4
10,121
595
7,111
6,478
4,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
12
14
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
1
0.75
L
Ix Chel
Sharksnowy
Ix Chel
2
0
1
2.5
W
Bellona
SurvivorBlue
Bellona
3
0
1
3.5
W
Izanami
2
0
4
4
L
Skadi
XMZ_NlNJA
Skadi
1
6
0
0.17
L
0
5
2
0.2
W
3
1
5
5.5
L
0
1
1
0.5
W
Cerberus
gutty10
Cerberus
0
3
5
0.83
W
Ravana
vWardo
Ravana
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,754
Damage
46,170
65,749
Taken
45,732
42,131
Mitigated
31,108
16,455
Healing
16,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,933
1,902
555
2,175
12,181
6,534
0
2,807
9,340
0
68,362
L
Ix Chel
Sharksnowy
Ix Chel
7,316
773
548
2,385
5,753
2,763
0
2,273
3,466
73,053
0
W
Bellona
SurvivorBlue
Bellona
13,468
916
0
2,921
9,891
12,698
128
782
9,109
2,840
83,860
W
Izanami
8,360
5,447
0
3,043
8,596
3,304
3,252
950
7,646
0
93,852
L
Skadi
XMZ_NlNJA
Skadi
5,962
2,193
0
2,324
15,652
4,900
0
5,489
10,137
0
53,068
L
6,573
2,133
1,481
2,862
17,672
13,203
0
7,671
9,942
357
25,558
W
9,378
280
0
500
6,516
2,332
0
1,944
4,572
63,421
0
L
3,970
395
0
4,125
14,491
14,731
0
2,269
12,176
0
59,626
W
Cerberus
gutty10
Cerberus
7,853
577
160
5,031
14,251
8,369
188
2,496
11,755
30,668
0
W
Ravana
vWardo
Ravana
7,111
2,088
0
4,611
6,478
4,405
0
1,680
4,798
87
110,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,656
Gold Earned
46,550
466
Minions Killed
679
0
Camps Cleared
0
1,687,489
Distance Traveled
1,844,976
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,899
465
98
6
0
367,000
3
L
Ix Chel
8,696
512
131
8
0
342,449
9
W
Bellona
10,121
595
151
9
0
359,238
7
W
Izanami
9,284
546
165
10
0
360,463
2
L
Skadi
7,075
416
81
5
0
264,372
0
L
Surtr
7,082
417
27
2
0
349,811
2
W
Agni
9,319
548
131
8
0
369,371
0
L
Tyr
7,904
465
129
8
0
363,857
0
W
Cerberus
7,705
453
72
4
0
343,241
0
W
Ravana
10,121
595
160
9
0
412,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role